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Posts from Tactics for Necropolis.

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19 years ago
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Lord_Hagard;70192
I'm interested in the basics of tactics for this race, playing against all factions. And the specifics of playing against a human player who is using the Tower faction. I play on large maps, so there's no need to talk about tactical features on small maps. Thank you!

If you're lucky in life, choose Vidomina, Izru, and Galtaran (priorities in that order) – that's my personal preference.
But if you're not very lucky, like me, then Tanta is better... the point is the magic that raises skeletons. According to unofficial statistics, it appears in about 80% of cases in a Necropolis, but in my personal experience, it's exactly the opposite, around 40%.
(I don't know, maybe I'm just one unlucky Necromancer:( ) but this magic is essential for the Necromancer, like air is essential for life, and it can't be found anywhere else except in the Necropolis.:(
Among skills, Earth and Air magic are simply necessary, as well as Logistics, Wisdom, Tactics, and it's good to have Resistance and Diplomacy if possible.
As for magic: Haste is simply essential (a fast skeleton is a good skeleton):D, and the other mass spells like Slow, Protection, and Teleportation are also useful for teleporting hordes of skeletons into battle, so Teleportation is also helpful. From level 5, the spell Explosion is good, and the SUPER!!! BEST!!! spells are Town Portal and Teleportation – you can't do without them. Whoever gets these two spells first has everything!
As for the rest, it's simple: fight everyone, build up your skeletons, and at a certain stage of the game, around week 3, send another hero on an expedition, give him 10 upgraded vampires, and let him go in all four directions.
It's desirable to have a (squire) near the main hero so that at the end of the turn, you can transfer all the slow units to him for faster movement of the main hero. But again, this is a double-edged sword: if this option is more viable in the early stages of the game, then later, after 2 months, it's better not to engage in such tactics, especially when playing against a human player (they can simply teleport and destroy all your transferred forces with the secondary hero, and then attack the main hero with those 10-15 vampire lords you left with him, and after that, you can basically put a big cross on the game, and then spend a long time telling how many heroes you had with forces in the south, west, and east). Also, computer heroes often like to pop out of one-way portals at the most inappropriate moment.
Many people here advise developing several heroes at once (like Vidomina accumulating resources, and Galtaran fighting) – THIS IS COMPLETE NONSENSE!
This is something that people who play too often against the computer or weak opponents might write. You can't grab two birds with one hand – or at least, it will take too much time, which is unacceptable against a strong human opponent.
The main hero should always be the one for development! (the others work for him)
And all available forces should always be with him! And not scattered among 3-4 heroes.
During the game, it's desirable to visit as many utopias as possible, as this is usually quite feasible for Necromancers by the end of the first month.
And most importantly! It is simply necessary to learn the magic of TOWN PORTAL and TELEPORTATION as quickly as possible – the sooner, the better!
The entire game's strategy is built around these two spells!
In reply to samadura
18 years ago
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Read carefully and memorize the tactics of good Necromancer players

Necro Gameplay Strategy
(partially mine, partially from a very good player from heroes.by — Starik)

Characteristics:

1. Weak troops at the start
2. Three troops in the castle are below average — zombies, wraiths, dragons
3. Others: Skeletons — best in quantity, Vampire Lords — best 4th tier troop, ordinary vampires — below average, liches — decent shooters, but among the 5th tier they are in the middle, knights — 2nd in strength after Nagas.
4. Most needed resources — wood, stone, sulfur
5. Due to a thick and strong stack of skeletons, "cans" (fortified positions), Hive, and utopias are easily and early broken.
6. Skeletons without the support of other troops are not very strong against other castles, even in significant numbers.
7. If starting underground, you can hit impenetrable blocks of shooters and lose in the 1st week.
8. If starting on the surface — usually there are no problems at all, except that you need to be more careful with crypts.
9. Very rare losses.

Necessary tasks for successful Necro play:

1. Find sulfur for liches.
2. Level up 2-3 necromancers at once
3. It is highly desirable to be on the surface. To achieve this, play only as the red color and try to get to the surface via restarts.
4. Have experience playing as a Necro.

Strategy

1. Build the guild on 111; on 112, build the skeleton transformer and dump troops from non-necromancer heroes into it, as well as zombies (but if the second non-necromancer hero has very few troops (for example, only 4 archers for Valeska), and zombies are needed to break something strong, then do not build the transformer). Spread heroes in different directions, clear everything with magic and skeletons. Sacrifice zombies in battles. If Struker arrives — same thing, there is usually almost no difference.
2. Level up expert necro. Search for sulfur. Once found, build liches; skeletons should start increasing.
3. Search for money, wood, and stone for knights. Having knights in the first week against Stronghold-Castle is a half-won game.
4. Second week. Knights in one direction, liches in the other. Upgrade the knights. When you need to break a Hive-can-Naga bank, combine troops. The goal is to take a few angels to move quickly, because our troops are slow. Hit everyone with knights-liches-vamps-angels; skeletons are used rarely.
5. Search for utopias and collect skeletons. If there are several angels, one can be given to even a level 1 hero; in a week, this will add about 100 skeletons, if there is somewhere to go.
6. Start of the 3rd week. Buy up the army, everything possible of level 1-2, except zombies — push them into the transformer. We have about 300-500 skeletons, 8-10 knights, however many liches survived, and so on. If dragons weren't built, there is plenty of money to buy everything.
7. If skeletons are 500+, combat skills aren't totally terrible, and there is slight magical support like expert shield — break the utopias you found; losses will be low. Unconverted zombies act as meat.
8. Most often, you can simply crush the opponent. Or you can wait for 1K skeletons. The most frequent, and thus most pleasant option — the opponent arrives and perishes. The second option — we didn't survive until that time because we lost in the 1st week

Additional characteristics:

1. If Galtran is available at the start, the weak troop problem is solved; carefully bypass shooters or hit them with magic, and by 121 we will have about 200 skeletons
2. If Vampire Lords are allowed, the priority in the first week is vampires with Castle and searching for crystals and gems. 12 Vampire Lords with advance-expert armor or simply with skills around 5 break the max can-Hive. If on TE, we have 15. If there is a vampire stash, they are broken by side heroes. If there is a vampire stash and monster exp is enabled, you can already think about utopias in the 2nd week. With Vampire Lords, you can level up 5-6 necromancers at once
3. If the map is d(3) or d(2) — when capturing Castles-Ramparts, build knights and then put them in the transformer. If there is a lot of money, in a swamp-dungeon-Rampart you can put up level 7 and convert them into dragons.
4. Our favorite stash is the peasant stash
5. In battle, the opponent thinks about how not to get hit by 300-1000 skeletons.

Total: risk only when starting underground. Plus there are 2 restarts, so if you get to play as Necro in red — there is practically no risk. Blue can be dangerous.

Additions: You should also restart not when there are no heaps of stashes (as many do when playing other races), but when there are practically no heaps of level 1-2 monsters that can be cleared without losses, and the paths to secondary sites (or paths in general) are hard to break. Furthermore: try to plan so that battles with level 1-2 monsters are fought mainly by the necromancers, but for more serious units, it's better for fighters to battle (there will be fewer losses and a good game pace if you don't fight with necromancers alone, but pass the army along a chain for various necessary breakthroughs). Well, and one more very important thing: when a necromancer levels up, decline everything (except logistics and earth magic on Soda), all skills (even attack, armor, tactics, etc.), simply improving initial skills and leveling necromancy to expert as quickly as possible (I think it's unnecessary to explain why this is required, but the fact that this solves much more than getting a skill, for example, attack, is undoubtedly the case in the end...)
In reply to CrasH
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18 years ago
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CrasH;75925
500-700 skeletons by the third week!!!!!!!!!!... :eek: Maybe you can teach me how to do that?... I don't think it's possible :cool:
And they, like rabbits, scared them, and they started to multiply, so by the 3rd week, there were 700 skeletons)))
"Отыщи всему начало, и ты многое поймёшь."
К. Прутков.

Играю тут http://www.heroeswm.ru
Супер онлайн игра по Героям 5.:smile14:

З.Ы. Я вернулся на форум)))
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18 years ago
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2 Gynnar and Forrest
I would like to thank you for all these posts. They helped me rethink my tactics and make many discoveries that improved my gameplay. I will be waiting for new ones.
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18 years ago
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The tactics for playing as Necropolis are simple; everything smart has already been said about it, but the main idea is quantity. The key is to produce as many skeletons, vampires, and liches as possible, maximize earth magic (resurrection), and then, as they say, victory is assured.
Всадник СМЕРТИ
- Смерть - судьба всех и каждого.

Очень Хаотичный Лидер Клана "Рыцари апокалипсиса"

In reply to kj1313
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18 years ago
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Necromancers don't need earth to raise undead; they need it for shields, slowing enemies, and anti-magic. You can raise the dead without earth.
In reply to invisible
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18 years ago
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invisible;131955
You can raise the dead even without using soil.


How is that possible? Through the power of personal persuasion? :)
Land aus Blut im Aschenregen,
Wüst und leer und ohne Segen.
Hier bin ich durch dich gefangen,
Muss für dich durchs Feuer gehen.
Du siehst mich in Flammen stehen,
Glühend will ich dich empfangen.
In reply to badping
18 years ago
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badping;131956
How is that possible? Through the power of personal persuasion? :)
It's very simple. Even without the Earth Magic skill, the raised undead remain after the battle. For example, advanced Earth Magic is required for resurrection.
Оставь надежду, всяк сюда смотрящий.
In reply to Auriga
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18 years ago
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Auriga;131980
It's very simple. Even without the Earth magic skill, the raised undead remain after the battle. For example, advanced Earth magic is required for resurrection.
Yes, but without the skill, you can't raise many.
Всадник СМЕРТИ
- Смерть - судьба всех и каждого.

Очень Хаотичный Лидер Клана "Рыцари апокалипсиса"

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18 years ago
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For example, you need quite a developed territory to resurrect units.
Ah, yes, that's true...
However, it's much more profitable to raise undead with an Expert Earth. Besides, it can also be useful for the city's Portal.
Land aus Blut im Aschenregen,
Wüst und leer und ohne Segen.
Hier bin ich durch dich gefangen,
Muss für dich durchs Feuer gehen.
Du siehst mich in Flammen stehen,
Glühend will ich dich empfangen.
In reply to badping
18 years ago
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Hey everyone! Can anyone tell me how to use magic twice in one turn during a battle? I really need to beat my neighbor... I've already lost to him 7 times in a row...
Is there some button you have to hold down, and then you aim it at the hero in battle... press it... and a book opens, and then you're good to go!!! :smile17:
In reply to Valick
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18 years ago
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Valick;132069
Hello everyone! Can anyone tell me how to use magic twice in one turn during a battle? I really need to win against my neighbor... I've already lost to him 7 times in a row...
There's some button you have to hold down, and then you aim it at the hero in battle... you press it... a book opens, and then you're good to go!!!:smile17:

Will that really make you feel better? If you win by exploiting a bug, will that victory actually satisfy you? Besides, if you've lost 7 times in a row, using magic twice won't help you.
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18 years ago
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2 invisible: Quite categorical, even harsh... :) 2 Valick: but the main thing is to think about these words. Using forbidden techniques, all sorts of cheats - you will only degrade your already not very strong game... You should carefully study the topics of tactics, and then it would be good to study such useful information as FизМиг - over time, you will no longer need handouts in the form of codes... ;) Sincerely.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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18 years ago
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Don't listen to them; it's the "C" button (chuckling evilly). Another soul is embarking on the path of darkness!
Барук Казад! Казад аи-мену! => "Гномы ням-ням."- сказал дракон. :smile19: Люди пейте гномояд!:smile51:
In reply to invisible
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18 years ago
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invisible;131955
Necromancers don't need earth to raise undead; they need it for shields, slows, and antimagic. You can raise the dead without earth.
:eek:
Seriously, they don't need it. Yes, the shield and slow are useful, but resurrection is essential for Necromancers and often the key to winning a battle. :cool:
Нам хорошо иногда, Богу - всегда.

Счастье - на стороне того, кто доволен :)

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