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I'm interested in the basics of tactics for this race, playing against all factions. And the specifics of playing against a human player who is using the Tower faction. I play on large maps, so there's no need to talk about tactical features on small maps. Thank you!
If you're lucky in life, choose Vidomina, Izru, and Galtaran (priorities in that order) – that's my personal preference.
But if you're not very lucky, like me, then Tanta is better... the point is the magic that raises skeletons. According to unofficial statistics, it appears in about 80% of cases in a Necropolis, but in my personal experience, it's exactly the opposite, around 40%.
(I don't know, maybe I'm just one unlucky Necromancer:( ) but this magic is essential for the Necromancer, like air is essential for life, and it can't be found anywhere else except in the Necropolis.:(
Among skills, Earth and Air magic are simply necessary, as well as Logistics, Wisdom, Tactics, and it's good to have Resistance and Diplomacy if possible.
As for magic: Haste is simply essential (a fast skeleton is a good skeleton):D, and the other mass spells like Slow, Protection, and Teleportation are also useful for teleporting hordes of skeletons into battle, so Teleportation is also helpful. From level 5, the spell Explosion is good, and the SUPER!!! BEST!!! spells are Town Portal and Teleportation – you can't do without them. Whoever gets these two spells first has everything!
As for the rest, it's simple: fight everyone, build up your skeletons, and at a certain stage of the game, around week 3, send another hero on an expedition, give him 10 upgraded vampires, and let him go in all four directions.
It's desirable to have a (squire) near the main hero so that at the end of the turn, you can transfer all the slow units to him for faster movement of the main hero. But again, this is a double-edged sword: if this option is more viable in the early stages of the game, then later, after 2 months, it's better not to engage in such tactics, especially when playing against a human player (they can simply teleport and destroy all your transferred forces with the secondary hero, and then attack the main hero with those 10-15 vampire lords you left with him, and after that, you can basically put a big cross on the game, and then spend a long time telling how many heroes you had with forces in the south, west, and east). Also, computer heroes often like to pop out of one-way portals at the most inappropriate moment.
Many people here advise developing several heroes at once (like Vidomina accumulating resources, and Galtaran fighting) – THIS IS COMPLETE NONSENSE!
This is something that people who play too often against the computer or weak opponents might write. You can't grab two birds with one hand – or at least, it will take too much time, which is unacceptable against a strong human opponent.
The main hero should always be the one for development! (the others work for him)
And all available forces should always be with him! And not scattered among 3-4 heroes.
During the game, it's desirable to visit as many utopias as possible, as this is usually quite feasible for Necromancers by the end of the first month.
And most importantly! It is simply necessary to learn the magic of TOWN PORTAL and TELEPORTATION as quickly as possible – the sooner, the better!
The entire game's strategy is built around these two spells!