Skip to content

Posts from Red Plague

2.8 (4 ratings)
User Avatar
9 months ago
Auto-translated

Map Name: Red Plague
Map Name: Perilous_Faight
Map Type: Scenario
Two-level map: yes
Number of players: 1vs2vs1vs1
Map size: Large

Description: A story-driven map for the Haven faction.

Download from Yandex Disk: https://disk.yandex.ru/d/86x2tPmsOCZ4Hg

Attachments 1
1 file attached • Total size: 27.4 MB
9 months ago
Auto-translated
I'm starting to play, I'll post an update later. Does the Inquisitor definitely need dark magic? I liked the starting image. Knights are sitting there with their helmets completely closed and drinking. I wonder where they're drinking to?))
User Avatar
9 months ago
Auto-translated
I just started playing the map. I can already see that a lot of effort was put into it, which is great. But I noticed a huge drawback: the computer takes a very long time to make its moves. It's really annoying.
9 months ago
Auto-translated
My computer also struggles to run the game smoothly. All my heroes barely move.
User Avatar
9 months ago
Auto-translated
A new storyline is always a good thing. A separate plus goes to the developers for the beautiful voice acting.
User Avatar
9 months ago
Auto-translated
The map is EXCELLENT. It’s quite difficult to find an interesting scenario these days… I’m looking forward to new ones!
In reply to Sir Syddan
User Avatar
9 months ago
Auto-translated

Sir Syddan
I just started playing the map. I can already see that a lot of effort was put into it, which is great. But I noticed a huge drawback: the computer takes a very long time to make its moves. It's really annoying.

As far as I understand, this is a fairly standard situation for Heroes 5. I personally find it difficult to play the fifth game after playing the third, where the computer moves are super fast. I don't think the problem is with my map, or that I can do anything to fix it. I can only recommend a mod to speed up the AI's turn; I found it somewhere on this site, I think.

9 months ago
Auto-translated
I played through the scenario with Hero 2 for 2.5 months and failed in the finale. I haven't seen such a frustrating map in a long time. Everything seems to be made with love, but it turned out to be nonsensical: 1) the main hero's special ability is useless, and he himself is a rather strange character, as are his "comrades"; 2) why have four heroes, two of whom need to be protected from enemy attacks (and there are no churches); 3) there are too many portals; enemies keep pouring out of every corner, like cockroaches in the basement of a grocery store; 4) why cripple the Castle (resulting in no Paladins to remove dark spells and no Angels to resurrect); 5) what is the point of limiting the level (especially since the enemies in the finale are not weak); 6) the absence of a mentor is an unforgivable oversight; 7) it is very problematic to send all four heroes to the shipyard within a short period of time (and at the same time, you need to defend the Castle); 8) the final continuous battles without the possibility of exchanging troops and artifacts between the four heroes – in my opinion, this is some kind of misunderstanding (the main, well-developed hero could easily defeat everyone). In general, the feeling is unpleasant, literally imposed on the player by the author. I prefer when everything depends on the player, and not on someone's whims. Nevertheless, thank you to the author for the work and creative success.
In reply to Antik
User Avatar
9 months ago
Auto-translated

1) Since when has Ravenna's specialization become "useless"?
2) You need to protect all heroes; if you use portals skillfully, there are no problems in protecting anyone (including a city).
3) But what's the point of playing a linear scenario where all the enemies are waiting for you in one pile?
4) Well, it's a story-driven scenario. If you don't like it, you can always play a map generated in the editor.
5) All enemies are easily defeated with 25 heroes; there are no problems. Several people tested the map.
6) According to the author, a Mentor is simply an unfair build, so it is not added on principle.
7) Using portals, you can control the map in every direction. It only takes 1 hero with Logistics (although you can even do without it) to harass the enemy in every possible way. And only one hero needs to run to the shipyard, and then the rest can be "summoned."
8) By the end of the playthrough, my weakest hero was level 20. If there weren't many losses, everything can be overcome.

You were probably tied to a chair and forced to frantically click buttons on the mouse and keyboard. I've never understood such people... If you don't like playing a map, why continue? Are you a masochist?)

9 months ago
Auto-translated
If I had known that the ending would be so awful, I wouldn't have played it at all. But, to each their own.
User Avatar
9 months ago
Auto-translated

I finished the map. In general, I found the work interesting, but honestly, not everything was to my liking.

Let's start with the good: They put effort into the landscape – it looks good, the hidden objects from the editor blend in harmoniously, the effects and the corpses of peasants look appropriate, and it's interesting to explore the map; however, I encountered a couple of problems with this, which I will write about later; the specializations are diverse, so each hero has their own unique gameplay; there are many interesting and pleasantly surprising scripts (I was simply amazed by the Necromancer); I usually don't mention the plot in my comments, but here it is voiced (albeit quietly) and doesn't repeat typical hero clichés (here we play as villains, hooray for diversity); the quests were also pleasing – they are interesting, and most importantly, they clearly state what needs to be done and the reward for it (convenient); I also liked the unconventional beginning, where you immediately have to fight against the AI.

But some things didn't appeal to me: It's interesting to explore the map, but I personally don't like it when mapmakers make night lighting in scenarios, which makes it difficult to see anything, and they leave bright green grass that seems to glow and looks unnatural; I only found the wolf dwelling after I finished the map (it would be nice to somehow highlight it, because it's not immediately clear that it's not just some trees with a fence); it's difficult to explore the map because you can't hire heroes in the tavern, and if one of the 4 heroes dies, the game ends, because of this, I didn't even find Urgash's source; the AI takes a very long time to make their moves at the beginning (6 on top and 5 on the bottom) and they constantly try to teleport, which increases the waiting time; I didn't like the ending because it turns out that you need to level up all the heroes, which is not very obvious during the first playthrough (and in the end, I was too lazy to completely replay the scenario, so I finished it with cheats).

Overall, the map is not bad, but some obscure moments that appeared at the very end of the scenario were disappointing. My rating is 6.5/10.

User Avatar
9 months ago
Auto-translated
I can't download it. Could you upload it to several file-sharing services?
In reply to masgak
User Avatar
9 months ago
Auto-translated

masgak
I can't Download it, could you upload it to a few file-sharing services?

I've added a link to Yandex Disk, although I don't understand what prevents you from downloading it from the forum.



Added 14 minutes ago
Sir Syddan

I've completed the map. Overall, I found it interesting, but honestly, not everything was to my liking.

Let's start with the good: The landscape is well-done - it looks good, the hidden objects from the editor blend in harmoniously, the effects and the corpses of peasants look appropriate, and it's interesting to explore the map, although I encountered a couple of problems with this, which I'll write about later; the specializations are diverse, so each hero has their own unique gameplay; there are many interesting and pleasantly surprising scripts (I was simply amazed by the necromancer); I usually don't mention the plot in my comments, but here it's voiced (albeit quietly) and doesn't repeat typical hero clichés (here we play as villains, hooray for diversity); the quests were also pleasing - they are interesting and, most importantly, they clearly state what needs to be done and the reward for it (convenient); I also liked the unconventional beginning, where you immediately have to fight against computer-controlled opponents.

But some things I didn't like: It's interesting to explore the map, but I personally don't like it when map creators add night lighting to scenarios, which makes it difficult to see anything, and they leave bright green grass that seems to glow and looks unnatural; I only found the wolf dwelling after I finished the map (it would be nice to somehow highlight it, because it's not immediately obvious that it's not just some trees with a fence); it's difficult to explore the map because you can't hire heroes in the tavern, and if one of the 4 heroes dies, the game ends, because of this, I didn't even find the source of Urgash; the computer-controlled opponents at the beginning take a very long time to make their moves (6 at the top and 5 at the bottom) and they constantly try to teleport, which increases the waiting time; I didn't like the ending because it turns out that you had to level up all the heroes, which is not very obvious during the first playthrough (and in the end, I was too lazy to completely replay the scenario, so I finished it with cheats).

Overall, the map is not bad, but some of the not-so-obvious moments that appeared at the very end of the scenario were disappointing. My rating is 6.5/10.

 

Fair point. Perhaps it wasn't worth adding all this stuff with moving heroes using portals. Because tests with eight heroes showed a complete destruction of the game, where you can complete the entire map in 4-5 days, I had to remove the taverns, and there were a number of other difficulties...

 

In reply to Картошечка_Pro
User Avatar
9 months ago
Auto-translated
Kartoshechka_Pro
Added a link to Yandex Disk, although I don't understand what prevents downloading from the forum.

It doesn't download from the forum for some reason.
8 months ago
Auto-translated
Thank you for the map! I'm playing it now. So far, the game crashes very often when I play it.

Statistics

Welcome our newest member: recijeb