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I played through the scenario with Hero 2 for 2.5 months and failed in the finale. I haven't seen such a frustrating map in a long time. Everything seems to be made with love, but it turned out to be nonsensical: 1) the main hero's special ability is useless, and he himself is a rather strange character, as are his "comrades"; 2) why have four heroes, two of whom need to be protected from enemy attacks (and there are no churches); 3) there are too many portals; enemies keep pouring out of every corner, like cockroaches in the basement of a grocery store; 4) why cripple the Castle (resulting in no Paladins to remove dark spells and no Angels to resurrect); 5) what is the point of limiting the level (especially since the enemies in the finale are not weak); 6) the absence of a mentor is an unforgivable oversight; 7) it is very problematic to send all four heroes to the shipyard within a short period of time (and at the same time, you need to defend the Castle); 8) the final continuous battles without the possibility of exchanging troops and artifacts between the four heroes – in my opinion, this is some kind of misunderstanding (the main, well-developed hero could easily defeat everyone). In general, the feeling is unpleasant, literally imposed on the player by the author. I prefer when everything depends on the player, and not on someone's whims. Nevertheless, thank you to the author for the work and creative success.