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Posts from Heroes of Might & Magic: Olden Era - Обсуждение

3.5 (2 ratings)
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10 months ago
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Sister Keiri
 
Although the inhabitants of Alvara came into being, the Magic of Daylight remained unattainable for them. Undeterred, they founded a cult dedicated to the Sister Mages, believing that their emissary, Eridor, could grant divine power through sacred masks.
When the Triumvirate outlawed the cult, the masks continued to exist. Ambitious Keiri, sister of Deira, defied the ban, convinced that they held secrets linking the heavens and the depths. To uncover this forbidden connection, she turned to Schism.
 
Specialization: Moon Mask
Starts with the "Shadow Grasp" spell at Expert level.
This version of the spell deals +100% damage. When using this spell, the spell's effective power increases by 1 for every 3 levels of the hero.
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10 months ago
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Heroes of Might and Magic 30th Anniversary Live Stream
For three decades, Heroes of Might and Magic has captured imaginations and built a legacy of strategy, storytelling, and community. To mark this incredible milestone, Ubisoft is streaming an Anniversary Showcase packed with reveals, nostalgia, and surprises.
https://steamcommunity.com/games/3105440/announcements/detail/524230597807177827

Added 54 minutes ago
Demo is LIVE NOW!
Greetings, everyone!

It is with great pleasure that we’re happy to announce the free DEMO for Heroes of Might and Magic: Olden Era is AVAILABLE NOW! The mystical lands of Jadame have unveiled some of their secrets and invite you to explore them and face the dangers they hide!

Check out the graphic below to see what's in the demo:
https://steamcommunity.com/games/3105440/announcements/detail/524229329545072142
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10 months ago
Heroes of Might and Magic 30th Anniversary Celebration Recap

For three decades, Heroes of Might and Magic has captured imaginations and built a legacy of strategy, storytelling, and community. To mark this incredible milestone, Ubisoft streamed an Anniversary Showcase packed with surprises, cameos from community favorites, cool games and projects... and as always great music.

If you missed it, you can re-watch it here:

https://steamcommunity.com/games/3105440/announcements/detail/524229329545071380
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10 months ago
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I tried the demo, took a look... no, I don't like it, it didn't grab me at all... even though it's just a demo, the interface is so clunky, and there's a confusing number of creatures on the battlefield, making it hard to figure out which ones to use... this "imitation of the 3rd game" doesn't look good at all, especially after the 3D graphics of the 5th part...
overall, the project of porting the 5th part to Unreal Engine seems more promising than this.
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10 months ago
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Pavlinho
I tried the demo, took a look... no, I don't like it, it didn't grab me at all... even though it's just a demo, the interface is so clunky, there's a confusing number of creatures on the battlefield, and it's hard to figure out which ones to move... this "imitation of the 3rd game" doesn't look good at all, especially after the 3D fifth installment...
overall, the project of porting the 5th game to Unreal Engine inspires more optimism than this thing...
They promised to improve the interface in early access. On a conceptual level, I don't like it at all, but some of the unevenness and roughness can definitely be polished - the size of the buttons, their arrangement, icons, etc.
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10 months ago
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well, it's just... improve... redo - maybe, but improve... how can it be "better"? The overall look will still remain the same... and "slightly larger buttons" and "moving the button from left to right" - that's not really an improvement... overall, everything feels clunky and inconvenient...
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10 months ago
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In the demo, in the selected game, on the L map against four opponents on the same day (more precisely, night), everything freezes, unfortunately. It's the fifth day of the first week of the second month. The gameplay itself is interesting, but it's a pity that this happens.
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10 months ago
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I've played the demo for a bit, and my impressions are mixed so far. I haven't played parts 6 and 7, so I'll be comparing it to the other installments, and maybe to other strategy games as well (the ones I can remember). Mechanics: 1. I'm glad they didn't go with the bland and boring progression system from the older parts (1-3), but instead came up with something new (?), reminiscent of a mix of parts 4 and 5 (which, by the way, was the only good thing about part 5). I can't say much about the available perks yet; maybe not all of them are useful, but some of them could definitely be decisive in a specific situation, plus some give bonuses with certain developments, etc. It looks interesting, at the very least. There's also something like classes, like in part 4, and the heroes can also attack. 2. There are two creature upgrades, and that's good. Plus, they can be changed for free. All of them have abilities, but you need to get used to the balance of power between the units, just like in the other parts. 3. I haven't fully grasped the Concentration charges yet. It seems like there's a point to it, and it might be a good feature. There are also Counterattack charges (I don't know how many there are or where to look). Maybe that's just what they called the regular counterattack. In any case, it was cool to remove a Counterattack charge from an enemy unit with a spell, and then attack it without getting hit back. 4. I liked some of the new spells, like the "Landslide" and others. And you can upgrade them. Is that necessary? I don't know; before, the bonuses from magic upgrades and artifacts that give magic bonuses seemed to be enough. Now there's this too. The guild doesn't look very convenient, but I guess you can get used to it. 5. Artifact upgrades. I didn't upgrade any of them while playing, but I already have a question about how it will affect the balance. 6. The Laws are reminiscent of the improvements from Songs of Conquest (maybe not only). It seems like a good feature, but will it break the balance in a long game? 7. People have already written about the size of the units, but on the hex grid, it's not as bad as it could be on a square grid. Although it's a debatable decision, and I don't know how much it will affect the game. In part 4, I didn't like the battlefield either, but for different reasons. 8. I hope they fix the map generator, because right now it doesn't work very well. At least in my case, the objects and buildings are arranged very chaotically, often too close to each other, which makes it all look like a jumble of random stuff that's hard to figure out, especially with the current visuals. It reminds me of the amateur generator for part 4 (or a buggy version for part 3?). Update: On XL-sized maps, there's less chaos, and the objects are arranged better. Interface: 1. Hero window. It looks like it could be improved. Maybe the skills could be placed in a different location and the size of their icons increased. There's a button for the biography, but when you right-click on the portrait, nothing happens, although it probably should. 2. Inventory. If you're playing for the first time, you really miss the description of the scrolls you pick up. It only shows the name of the spell, and you have to go to the spellbook to read it. If all the slots are already occupied and you find a new one, you have to replace it with an existing one, and so on. It's not very convenient to do this every time. Of course, over time you'll remember all the spells, and this won't be a problem, but for now it's annoying. Also, many of the names have been changed, although they could have used the old ones (I hope "Thick Skin" will be renamed to match the picture). I would also like a description of the artifacts. 3. Castle window. There are two questions here. (Not counting why there's a need to move the castle screen). - Why is the upgrade for a building highlighted in a separate cell? It's a strange decision that only confuses things. - The colors of the built and available buildings. For some reason, I want to swap them, maybe because of the lack of the familiar yellow color. (People have already written about the icons for heroes and castles.) Update: I also want to note another drawback: the lack of saving the path from the previous turn. That is, you sent a hero somewhere, he didn't reach that place, you skipped a turn, and at the beginning of the next turn, that path is not saved, as in the previous parts. Therefore, you have to re-plot it. It's okay if you only have one hero, and it's unlikely that you'll forget where you were going. But if you have several heroes, this can happen, especially considering the chaos on the map. I personally forgot where I was going with the second hero if the turn lasted a long time and there were several battles. Update 2: Heroes hidden in the castle are displayed in the general list of heroes. Why? For forgetful people? You could have added the ability to select a castle, and then the hero would be displayed in it, but no, when you select a castle, the selected hero is always displayed. That is, they didn't separate these two components, as they did in the previous parts. And the general list of heroes is inconvenient. Yes, there's a small icon indicating that the hero is in the castle, but that doesn't really change anything. They could have put the hidden heroes in a separate column, since the castles and heroes are separated on different sides. Update 3: I accidentally cast a spell three times during a battle when I opened the spellbook and clicked on the edge of the book. In the old parts, the book would just close in such cases, but here a spell is activated, especially considering that the units are visible on the edges of the book, and it seems like you clicked on them. And yes, you can hit your own units. Visuals: 1. Map. In the first screenshots and videos, everything seemed better. When you play it yourself, and especially when you zoom in on the camera, it becomes sad. And the picture is the worst on the map, in my opinion. That is, in battle and in the city, it's still okay; you can only criticize the style there. But on the map itself, there are problems with the execution. The objects look blurry; they don't blend in with the landscape, with each other, and with the overall environment. Everything exists separately, and there's no sense of unity. This is the main drawback so far. 2. Heroes. I'm glad that some of the heroes from part 2 have been brought back (even though they've been slightly disfigured and given bad specializations. But that's a separate topic), but in general, the drawing in half of the cases leaves something to be desired. Starting with the proportions of the heads and ending with the style, especially in humans, this is noticeable. They are too different. They probably wanted each one to be unique, but as a result, some look like they're from a different game/world. In the end, among the knights, there are all sorts of cripples, prisoners, old men, and others. In other factions, it's better, maybe because they're supposed to be ugly. But there are really some good portraits there, including various mutants. And it's strange that the Chaos faction doesn't have a hero with glasses. But this point is more of a matter of taste, which doesn't really affect the overall rating. As well as the style of the creatures, but it's better to write about them in separate topics. Overall, the game seems pretty good, but the visuals ruin it. I hope they fix at least the interface flaws, since nothing can be done about the visuals. The music in the menu is nice. P.S. I also encountered a couple of bugs, but they're not critical for the demo
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10 months ago
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I played it. I can only comment on what I understand, namely the graphics. I don't feel like writing a lot and explaining in detail, and I don't have time, but in short: 1. Unreal Engine. Many games are made on Unreal Engine, and they all look the same, obviously because it's the same engine. 2. Stylization. I suspect that it's possible to get a picture out of Unreal Engine that will be different from the "standard" one. Some games probably do this, but not Olden Era. 3. Excessive detail. Units, objects, and so on look beautiful on their own in static artwork. But when they are all together on one map, especially considering that this is a turn-based RPG with a top-down view, it becomes a "mess." This cannot be fixed with any highlighting, outlines, or other effects. This problem also appears in the miniatures. It's unclear which of the many creatures is moving, they all look the same. 4. Proportions. The most striking example: giant riders on small horses. There are similar problems in relation to each other. A priestess is the size of a griffin, and so on. Plus, the decision to place them all on one hex. Plus, the size of the battle map. During the battle, all the units overlap each other a lot, and it's unclear who is where. Clicking on the miniatures is also not a great option, because of point 3. The saddest thing is that the graphics will definitely not be fixed. It's clear that you can get used to it over time, but it will still be an eyesore.
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10 months ago
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I would also add to the excessive detail the lack of contrast and the unexpressive silhouettes of the units. Maybe I should download and play it to be able to criticize it more effectively. I wonder if the interface is still as awful, or if they fixed it a little 🤣.
10 months ago
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It's a shame that everyone mostly writes negative reviews, without even trying to find something positive. There's a "standard" that the author of the post is used to, usually it's the 3rd or 5th installment, and everything else is garbage by definition. Well, in general, this is understandable: this forum is mainly populated by fans of the first and fifth games.

I personally have played all the Heroes games, starting with the second, and besides the 3rd and 5th, I also really liked the 7th, if not for its terrible bugs in Multiplayer. After the 7th, I tried to go back to the 3rd and play HoTA, but I couldn't handle the graphics that are so outdated for today. I guess it's a matter of habit, and the most important thing is the gameplay...

But this also applies to the perception of new heroes by all those who write that "the interface is inconvenient," the buttons are not arranged correctly, it's unclear which units to move, etc. You just need to play not for a couple of hours, but for a couple of dozen hours, with different factions, watch a couple of reviews of the new features of the game, and everything will immediately fall into place. The interface is convenient (for example, you can select units with a single click), the units are well-drawn, the best from the 3rd and 5th games has been taken and combined + interesting new features have been added (for example, the ability to enhance magic and artifacts with alchemical dust, as well as city laws). The AI's intelligence has been significantly improved compared to all previous Heroes games, in my opinion. Just download the official demo and the leaked build of the game with the hotseat mode and the Hive faction, and play 5 different maps to the end before writing negative reviews.

A pretty good review of Olden Era can be found here here (I don't remember if this link has been posted here before).

In general, after 30 hours of playing, I liked it. In my opinion, OE managed to preserve the "spirit" and features of the best Heroes series, while the number of possible game strategies has increased significantly due to the innovations. If, in addition, there is a good balance and Multiplayer, then personally I will be happy to return to my favorite game after a long break after the 7th.

P.S. And the developer with Russian roots and their attitude to the game (Google Unfrozen if you don't know) inspires optimism.

In reply to Драккошка
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10 months ago
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Drakkosha
Maybe I should download it and play, so I can criticize it more effectively. I wonder if the awful interface is still there, or if they've fixed it a little 🤣
Nothing has been done since the first leaked version at the beginning of summer. They just talk about feedback, but in reality, it's still as bad as it was.
Now they're collecting feedback again on Steam and writing the same things they wrote before: eye-straining, unreadable visuals, eye-straining, unreadable portraits, a mess of unreadable creatures in battle, shove dust up your ass and concentration there too, there's no fun or enjoyment in the game, a clumsy interface, everything is not intuitive, instead of pop-up hints, windows open or nothing at all, everything is overloaded, monotonous, slow, small, etc.

I'm not going to touch this anymore. I made my decision at the announcement and have only strengthened it with each new piece of material.
den160
P.S. And the developer with Russian roots and their attitude towards the game (Google Unfrozen if you don't know) inspires optimism.
Yeah. What does Unfrozen inspire in you, the one who parasitized on their one and only game, Erektus, with Darkest Dungeon?
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10 months ago
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I'll reiterate my point: if a game doesn't evoke sympathy or captivate you within the first half-hour of playing, you need to force yourself to get used to it, watch reviews, endure 30 hours of eye-straining graphics, poorly designed factions, and a clunky interface, just to get into it, memorize everything, and develop a severe case of Stockholm syndrome – that's a bad game.
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10 months ago
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By the way, I didn’t have any particular problems on the battlefield, except that I can agree with the comment about the color of the troops in the turn order queue. I think I’ve seen something like that before, where your troops are highlighted in red and the enemy’s in blue, but it’s rare and usually the other way around, so it would be better if they changed it (upd. the color depends on the flag, which isn’t much better. Especially since there are always two sides in a battle, not three or more). And I didn’t notice any confusion with units, etc., even when playing as Schism (I specifically started a new game to check). Perhaps this problem exists on laptops and Steam Decks. or for those living in the 2000s.

upd. I will add to the previous post regarding the old points.
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10 months ago
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Author
It’s a pity that everyone mainly writes negative reviews, without even trying to find something positive. There is a “standard” that the author of the post is used to, usually it’s the 3rd or 5th game, and everything else is garbage by definition. Well, in general, this is understandable: this forum is mainly populated by people who like trash and the 5th game.
But where do you get this from?
Look at Arandor’s review, he immediately writes that he likes the classes like in the 4th game, he likes everything, there is no “duckling syndrome” here. Well, okay, except for such a question as hexes, but still, there is no mindless hate.
As a fan of the 5th game, I’ll say this. After playing Ashan three times, which, despite my love for the 5th game, is objectively boring, standard, and fantasy, people were just waiting for a return to the roots, a real nostalgia for Enroth, bold experiments, and all that. The setting and time period of Anfrozen were chosen perfectly to appeal to both old and new players. The fact that negativity prevails now only means that after all the hopes, the potential was wasted... Because people have something to compare it to. Not just with other games, but with good games in general, and strategy games in particular.
We’ve been playing games since the early 2000s, and some since the 90s. We’ve seen everything. All sorts of lags, all sorts of glitches, unclear descriptions with no instructions, pixel hunting in quests, extremely tedious Paradox Interactive strategies. If we say that the visuals and interface are terrible, and you can’t figure them out without a bottle of vodka, and that some basic things are missing, then that’s exactly what it is

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