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1 year ago
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This is the command rose for the global map. I improved it (specifically, the rose itself, without the buttons), after which both roses in the city (when you enter the city) stopped maintaining their display. It's visible that they stopped maintaining their size; this aspect was disrupted. I assume they are interconnected because I couldn't find a separate rose for the city view mode. What did I miss in the editing of the current files, or what did I fail to include in the archive? Please advise.
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1 year ago
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G0ldiel
This is a rose for the global map team selection. I improved it (specifically the rose itself, without the buttons), and after that, both roses disappeared in the town (when you enter the town). I believe they are interconnected, as I couldn't find a rose for the town view mode. What did I miss in the editing of the current files, or what did I fail to add to the archive? Please advise.
UI\TownScreen contains two files: JogDialLeft.(WindowSimpleShared).xdb and JogDialRight.(WindowMSButtonShared).xdb. Add Scalling to them in Background: href="/UI/AdventureScreen-FPP-2/JogDial/JogDialBase.(BackgroundSimpleScallingTexture).xdb# xpointer(/BackgroundSimpleScallingTexture)
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1 year ago
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Mооnst@r

In UI\TownScreen, there are two files: JogDialLeft.(WindowSimpleShared).xdb and JogDialRight.(WindowMSButtonShared).xdb. Add Scalling to them in Background: href="/UI/AdventureScreen-FPP-2/JogDial/JogDialBase.(BackgroundSimpleScallingTexture).xdb# xpointer(/BackgroundSimpleScallingTexture)
Thank you very much, everything is great!)
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11 months ago
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Hello everyone, after being busy, I'm back to working on the interface module.

I need some advice on a few things – they're not too complicated overall, but I need to get a clear understanding before proceeding:
1. I want to improve the quality of the resource icons when hovering over a building. I need advice on which files are responsible for this and how to implement it.

2. I want to improve the appearance of the command roses in battle. Which files are responsible for this? I feel like I'm missing something. I've identified where everything is located, changed the resolution, and added the code, and I've created files like (BackgroundSimplesScallingTexture).xdb and added this expression to files like WindowSimpleShared, but the appearance isn't changing as expected.

I have the feeling that I'm missing something. The main files for the command roses in battle (there are two of them) are located in:

UI\CombatArena-FPP-2
Textures\CombatArena-FPP-2

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11 months ago
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G0ldiel

Hello everyone, after being busy, I'm returning to the interface module.

I need advice on a number of issues – they are not very complex in general, but I need to figure everything out completely.
1. I want to improve the quality of resource icons when hovering over a building. I need advice on which files are responsible for this and how to implement it.

You can check out this mod. It includes improvements for buildings, runes in combat, and the market – basically, everything.
2. I want to improve the appearance of commands in combat. Which files are responsible for this? I think I've identified where everything is located, I changed the resolution and specified it, I created files like (BackgroundSimplesScallingTexture).xdb, and I specified this expression in files like WindowSimpleShared, but the appearance isn't changing.

Show me the mod.
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11 months ago
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Mооnst@r

You can check out the mod. It covers building, runes in combat, and the market – basically everything.

Show the mod.

I rated it, great work. I also worked with the upper resources, and it turned out okay, but yours is even a little better.
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11 months ago
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G0ldiel, 1. In Jogdial.(WindowSimpleShared), the size is indicated as 203x215, but it should be 256x256. In Jogdial.(BackgroundSimpleScallingTexture), it should be 812x860, not 1024x1024.
2. In PlacementBar.(WindowSimpleShared), the size is indicated as 600x165. In PlacementBar.(BackgroundSimpleScallingTexture), it should be 1200x330, not 2048x512.
3. In LogHider.(WindowMSButtonShared), you need to specify Scalling in LogHider2_Normal.(BackgroundSimpleTexture).xdb#xpo inter(/BackgroundSimpleTexture)"/> for both Normal and MouseOver.

P.S. In CombatReplayScreen, you also need to make the necessary adjustments for Jogdial so that it is displayed correctly when viewing and editing a battle recording.

P.P.S. In the resources folder, in CreatureCountHolder, all ...(WindowSimpleShared) for these resources have been deleted, where SingleBackground.(BackgroundSimpleTexture).xdb#xpointer(/BackgroundSimpleTexture)"/> is specified, and Scalling is missing.
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11 months ago
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Mооnst@r
G0ldiel, 1. In Jogdial.(WindowSimpleShared), the size is indicated as 203x215, but it should be 256x256. In Jogdial.(BackgroundSimpleScallingTexture), it should be 812x860, not 1024x1024.
2. In PlacementBar.(WindowSimpleShared), the size is indicated as 600x165. In PlacementBar.(BackgroundSimpleScallingTexture), it should be 1200x330, not 2048x512.
3. In LogHider.(WindowMSButtonShared), you need to specify Scalling in LogHider2_Normal.(BackgroundSimpleTexture).xdb#xpo inter(/BackgroundSimpleTexture)"/> where Normal and MouseOver are.

P.S. In CombatReplayScreen, you also need to make the necessary changes for Jogdial so that it is displayed correctly when viewing and editing a combat replay.

P.P.S. In the resources, in the CreatureCountHolder folder, all ...(WindowSimpleShared) for these resources have been deleted, where SingleBackground.(BackgroundSimpleTexture).xdb#xpo inter(/BackgroundSimpleTexture)"/> is specified, and Scalling is missing.
1-3, everything worked out; I understood what needs to be written in certain cases in BackgroundSimpleScallingTexture in connection with WindowSimpleShared and other points as well. With CreatureCountHolder, my mistake was that I wanted to figure out the gold first and didn't pay much attention to the rest. But there are nuances there. In short, everything works now in all areas, thanks a lot for your help.

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