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I don't understand why the experts on the forums won't answer your question, so I'll try, but I don't claim to be 100% accurate, as I might not know something. So, if you disable all the checkboxes in the settings menu in the game itself, you will get the following differences from SoD 3.2:
1) All weeks and months are normal; there are no weeks with an increased monster spawn rate, monster months, or plague months.
2) If a player attacks neutrals or AI with the "Quick Combat" option enabled, the player's hero will not use magic by default. How to restore his ability to cast spells is described in the manual.
3) Starting heroes will always come with three units of troops (specialists in troops of level 1 and 2 - (1,1,1) and (2,2,2) respectively, specialists in troops of level 3 - (1,3,3), the rest - (1,2,3). Here, the number indicates the level of the unit in the slot. At the beginning of each week, only the left ("native") hero will be in the tavern with troops, and the second, random one - with one monster. Specialists in artillery, ranged attacks, and first aid will always start with ballistas, ammunition wagons, and first aid tents, respectively. The number of troops that come with the heroes is determined in the Hotraits.txt configuration file.
4) Now, a hero can legally walk around the map without any troops at all (how to achieve this, see the manual). However, he will walk slowly (the movement points without bonuses will be 1300 MPs), and if he enters into a battle with someone, he will die instantly. However, it is sometimes beneficial to take advantage of this opportunity. For example, before dismissing the hero.
5) Heroes who have died, been dismissed, or fled but were not redeemed in time may appear in the tavern, but they will be "reset" - again level 1, without artifacts and learned spells, with reset primary and secondary skills.
6) Some secondary skills have been slightly changed. For example:
- Mysticism - restores (3, 6, 10) units of mana or (5, 10, 20) percent of its maximum amount (depending on which is greater) per turn; see the manual for more details.
7) A hero who has developed a certain set of secondary skills receives bonuses of the corresponding class (a hero can belong to several classes at the same time). See the manual for more details.
8) The speed of phoenixes has been reduced from 21 to 19.
This is the only change in the combat characteristics of monsters.
9) The cost, weekly growth, and number of neutral monsters on the map have been changed (see the Zcrtraits.txt configuration file). Separately, the growth of phoenixes and firebirds is set to 1/2/3 (1 with a fort, 2 with a stronghold, 3 with a castle) via a script.
10) The dependencies of city buildings on each other have been changed:
Tower - Cloud Castle (giants) is possible without Altar of Wishes (djinns),
Inferno - Castle Gate is possible without a stronghold and even without a fort,
Stronghold - upgrade of wolves is possible without building an upgrade for goblins,
Fortress - upgrade of gorgons is possible without building a Marketplace and Resource Silo,
Inferno - upgrade of Pit Lords is possible without building a Mage Guild,
Conflux - upgrade of pixies is possible only after building a Resource Silo.
11) Now, when visiting many objects, a special window does not appear in order not to slow down the game. For example:
- Learning stone (+1000 experience)
- Lighthouse
- Redwood Observatory and Pillar of Fire (observation towers)
etc.
12) New combat features.
- Non-blocking ranged attacks can hit in melee;
- Harpies (both simple and upgraded) may not return after an attack;
- Archangels and Pit Lords have a choice: cast a spell on a dead unit or stand on its corpse.
See the manual for more details.
13) Some bugs from SoD have been fixed. For example:
- In Artefact Merchants, you can no longer sell an artifact for a price other than its own
- Some "peeking" at the opponent's turn, which was possible in multiplayer, has been disabled.
- As a reward for taking Naga Bank, they give not sulfur, but gems.
etc.
See the manual for more details.
14) DD - now in the school of water, TP - in the school of fire. Slow has moved to the second level, Armageddon - to the fifth.
......it became boring to study the manual further :)
But many things that cannot be disabled from the menu can be disabled from external text files. But why? In my opinion, all the changes are beneficial.