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Posts from The path to knowledge.

5.0 (2 ratings)
8 years ago
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Interesting scenario, but I encountered a bug: by pure chance, I captured the central Castle of the Academy, and... the game didn't end, even though the objective was not to capture them.
In reply to Kartoha
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8 years ago
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Kartoha
Interesting scenario, but I encountered a bug: I accidentally captured the central Castle of the Academy, and... the game didn't end, even though the objective was not to capture them.
Okay, I'll check it.
8 years ago
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After starting the game for the first time, it was very buggy. I restarted Heroes, and it became normal, but with these notifications: http://c2n.me/3U7PZuo

+ Yesterday's saves for this map are crashing today, and all of them (saves for other maps work)
+ The map is a mod, it changes the hero Orson's specialization to Avatar, the buff is good, but it should be mentioned).
In reply to vasik
8 years ago
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I completed the map in 90 days (I deliberately skipped a week), playing as a “hero.” My impressions are mixed. Technically, the map is very well made, and it even has dialogue scenes. As for bugs, I can mention a glitch in the garrison before the final Temple. (The towers on either side of the gate are “ghosts.”) It’s strange that no one has written about it yet. With the Monks and the Undead army, the script takes a very long time to process after touching the last altar. It takes almost a whole day for it to trigger. By that time, my hero had already left the dungeon because he thought there was nothing else to do there. I couldn’t capture any of the cities, meaning that everything works according to the intended scheme. However, the narrative part is very poorly developed. It starts like a guided tour on a train: everything has been decided in advance for the player – where they will go, what spells they will get. It’s impossible to assume that there will be any spells other than “Darkness,” but they are given later. Constantly switching the upgrade path back and forth is, at the very least, an activity for those who enjoy it, but in reality, there won’t be enough resources. After leaving the swamp, you realize that your tour is like a sheep being led to the slaughterhouse. You don’t get a city, there’s no additional hero, and without them, the already limited options for recruiting an army become negligible. You can turn the Academy dwellings into Necropolis dwellings, but it’s practically impossible to replenish your army from them. The main hero accumulates a mixed bag of troops, upgraded and non-upgraded, and stacks of different tiers are added to them – you can’t keep up with the upgrades. I had to defeat Wing before it started. I didn’t touch the mages, and they passed by my hero. The sacrificial altar at the end of the map is unclear – there are no extra troops left by that point. In the Crypt of Kings, it would be nice if the effect of the upgrade that increases the number of graves was displayed as a tooltip, like with experience. “The spirit passed on some skills” – what did it pass on/not pass on? In conclusion: the map is “one-time use,” and there’s no point in replaying it. Everything is very organized for the player, with fences and flags everywhere
8 years ago
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The map is interesting, but it takes a while to figure out how to develop the hero. If it's Chaos, will he have Ice or Fire skills? If it's Dungeon, will he have any useful abilities? I reached Sauron, but I still need to explore the map more. I don't have time to finish it right now. Another suggestion: make the battles with neutral creatures more varied. You often use the same combat pattern, which makes the gameplay a bit monotonous.
8 years ago
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Respect to the author. I'm looking forward to their next creations, with no less complexity. Let's have some hardcore gameplay for the Stronghold faction!
7 years ago
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Clicking the link results in an error, and unfortunately, I can no longer download this scenario. Please replace the link or upload it to Yandex Disk, where it has been stored safely for years.
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7 years ago
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and where is the map? :mad:
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7 years ago
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Thank you, I've added it to the initial post.
3 years ago
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Found a working map called "Path to Knowledge" on my computer, feel free to use it.
Attachments 1
1 file attached • Total size: 8.1 MB
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3 years ago
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While searching for scenarios, I decided to replay some old ones I had forgotten about. I came across this one and found that all the links were broken. But I have my own archive, so I'm posting this scenario here for myself and for others who might need it. https://disk.yandex.ru/d/PCN2dDvK2ubI2Q
P.S. The garrison near the Avatar can be bypassed; all the spells on the map are focused on summoning. It's essential to level up with the Rooster, otherwise, there's nowhere to learn spells. Summoning and Darkness are the key here. The map is easy; the only problem is at the beginning on the Great map.
In reply to raspisnoy
1 year ago
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Does anyone who found the original map (see the post above) want to share it?
In reply to raspisnoy
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1 year ago
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raspisnoy
While looking for scenarios, I decided to replay some old ones. I came across this one and found that all the links were broken. But I have my own archive! So, I'm posting this scenario here for myself and for others who might need it. https://disk.yandex.ru/d/PCN2dDvK2ubI2Q
P.S. The Avatar's garrison can be bypassed; all the spells on the map are focused on summoning. It's essential to have a Pet with the "Rooster" skill to level up, otherwise, there aren't many places to learn spells. Summoning and Darkness are the key here. The map is easy; the only problem is at the beginning on the Great map.

It would be great to create a thread where maps are listed with their names and sizes, along with direct links to download them (the mods have something similar).

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