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I completed the map in 90 days (I deliberately skipped a week), playing as a “hero.” My impressions are mixed. Technically, the map is very well made, and it even has dialogue scenes. As for bugs, I can mention a glitch in the garrison before the final Temple. (The towers on either side of the gate are “ghosts.”) It’s strange that no one has written about it yet. With the Monks and the Undead army, the script takes a very long time to process after touching the last altar. It takes almost a whole day for it to trigger. By that time, my hero had already left the dungeon because he thought there was nothing else to do there. I couldn’t capture any of the cities, meaning that everything works according to the intended scheme. However, the narrative part is very poorly developed. It starts like a guided tour on a train: everything has been decided in advance for the player – where they will go, what spells they will get. It’s impossible to assume that there will be any spells other than “Darkness,” but they are given later. Constantly switching the upgrade path back and forth is, at the very least, an activity for those who enjoy it, but in reality, there won’t be enough resources. After leaving the swamp, you realize that your tour is like a sheep being led to the slaughterhouse. You don’t get a city, there’s no additional hero, and without them, the already limited options for recruiting an army become negligible. You can turn the Academy dwellings into Necropolis dwellings, but it’s practically impossible to replenish your army from them. The main hero accumulates a mixed bag of troops, upgraded and non-upgraded, and stacks of different tiers are added to them – you can’t keep up with the upgrades. I had to defeat Wing before it started. I didn’t touch the mages, and they passed by my hero. The sacrificial altar at the end of the map is unclear – there are no extra troops left by that point. In the Crypt of Kings, it would be nice if the effect of the upgrade that increases the number of graves was displayed as a tooltip, like with experience. “The spirit passed on some skills” – what did it pass on/not pass on?
In conclusion: the map is “one-time use,” and there’s no point in replaying it. Everything is very organized for the player, with fences and flags everywhere