Posts from New spells.
I haven't had a chance to play the new expansion yet, but I'm very interested in the phrase in the ads about "new spells." Please explain what these are. What kind of spells are they?
School of Darkness: vampirism, sorrow (lowers morale/luck depending on magic skill)
School of Summoning: wall of swords, crystal (creates an obstacle on the battlefield)
hive (stings enemies, doesn't affect undead)
//I forgot something...:confused:
Everything is correct. I forgot about Chaos ;) . The fire wall from summoning magic was moved there, and a 5th-level spell also appeared, but I forgot what it's called. :( Something about cold, maybe someone can tell me?:rolleyes:
I had to use the Book of Darkness and re-teach the skills to darkness, blindness, enslavement, and Summon: Wall of Swords, Phoenix, Elementals, Crystals, Swarm, to complete the mission.
So, here's my question - why doesn't "Banish" work the same way it did in the last mission of Heroes 5 when I was fighting Kha-Beleth and could recall 30 archdevils with it?
Added 1 minute ago
By the way, "Enslave" and "Berserk" don't seem to work on Nightmare and Devil units.
P.S. And Subjugation seems to work on Nightmare Devils...
But in a regular game, you can only dream of dealing 10,000 damage. Achieving such a scale of battle as in a campaign is definitely not possible. And in general, to get any significant benefit from this spell, you first need to take a good beating yourself + it can only be cast on certain creatures, not the ones you want. By the way, does anyone know if Divine Retribution heavily depends on magic power?
By the way, here is the description of the Divine Vengeance spell:
Deals magic damage to the selected enemy unit. The amount of damage depends on the number and level of creatures killed by it.
Effect at levels:
[None]: damage = X*(10+1*SP)
[Basic]: damage = X*(30+3*SP)
[Advanced]: damage = X*(40+4*SP)
[Expert]: damage = X*(60+6*SP)
where X is the square root of the sum of all creatures killed by the unit, multiplied by the level of the killed creatures.
And to top it off, here is the description of Freezing Cold:
Deals ice (Water) damage to the selected enemy stack. The affected unit receives (1+SP)*3% more physical damage in the next turn if the hero has the Chaos Magic skill, and (1+SP)*1% more physical damage if the hero does not have the Chaos Magic skill at all.
Effect at levels:
[None]: damage = 10+10*SP
[Basic]: damage = 14+14*SP
[Advanced]: damage = 15+15*SP
[Expert]: damage = 30+30*SP
Deals ice (Water) damage to the selected enemy stack. The affected unit receives (1+SP)*3% more physical damage on the next turn if the hero possesses the Chaos Magic skill, and (1+SP)*1% more physical damage if the hero does not possess the Chaos Magic skill at all.
Creates a crystal on the selected area of the battlefield, which blocks the path until it is destroyed or the battle ends. The crystal has 1 HP and Defense = 0. When destroyed, it explodes, dealing damage to all units on adjacent cells.
Effect at levels:
[None]: damage = 40 + 8 * SP
[Basic]: damage = 60 + 12 * SP
[Advanced]: damage = 80 + 16 * SP
[Expert]: damage = 100 + 20 * SP
Raises a wall three cells long on the selected area of the battlefield. The wall receives only 25% damage from ranged and magical attacks. The attacker in melee combat receives physical damage equal to the number of health points lost. Each cell of this 3-cell wall is considered an independent creature with its own health points.
Effect at levels:
[None]: Health (HP) = 20 + 5 * SP
[Basic]: Health (HP) = 40 + 8 * SP
[Advanced]: Health (HP) = 60 + 10 * SP
[Expert]: Health (HP) = 96 + 12 * SP