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Creates a crystal on the selected area of the battlefield, which blocks the path until it is destroyed or the battle ends. The crystal has 1 HP and Defense = 0. When destroyed, it explodes, dealing damage to all units on adjacent cells. Effect at levels: [None]: damage = 40 + 8 * SP [Basic]: damage = 60 + 12 * SP [Advanced]: damage = 80 + 16 * SP [Expert]: damage = 100 + 20 * SP
Wall of Swords:
Raises a wall three cells long on the selected area of the battlefield. The wall receives only 25% damage from ranged and magical attacks. The attacker in melee combat receives physical damage equal to the number of health points lost. Each cell of this 3-cell wall is considered an independent creature with its own health points. Effect at levels: [None]: Health (HP) = 20 + 5 * SP [Basic]: Health (HP) = 40 + 8 * SP [Advanced]: Health (HP) = 60 + 10 * SP [Expert]: Health (HP) = 96 + 12 * SP