Can you shoot while moving, and can you shoot through occupied spaces?
Posts from 🍁Nine Ancient Obelisks
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The priority here is clear: pikemen-archers-Ginza. There's a catch with him: if he sticks, it can be difficult to detach him due to the paralysis and pressure on his armor. As for the archers, realistically, it might not be easy to take them down, they're too far away, and only a couple of people can do it. Maybe I'll try it myself if I get a chance, while Uncle is building up his stacks. It seems like they can't reach him at the default range yet.
Then I agree with Yashur, the most reasonable thing here is to send two units to the right, Kami from the south, and Jack will have to be pushed forward diagonally between the Ferych and Guds, towards the front line.
e si ieu muoir, er mi grans deliuriers
🎪🏹: Is there a slideshow of how Ginza is stretched...?
⛓️♿: ...
🎪🏹: Or at least how Ginza is put into a loop!
⛓️♿: =_=
🎪🏹: It's really needed!
⛓️♿: Bonk! No horny!
🎪🏹: Bore.
🐱🐲: And is it true that she loved to eat Rinze?
🎪🏹: Brains!
⛓️♿: Then why are you so worried and hating her? You're safe, she won't touch you.
🎪🏹: LISTEN!!!
⛓️♿: Flueggeheim?
🎪🏹: AUTHOR, BRING FLUEGGEHEIM!
🏹🎪+⛓️♿=💕
Initiative
[MAX] Genza (121/303) will-1
[30+] Kamidory (142/165) OD: 2/3 will-1
[22] Black Jack (300/290) ++- OD: 1/4 will-1
[20] Ginza (???/???) OD: 11/12
[19] Calcite Warrior-5 (287/330)
[19] Calcite Warrior-11 (1/330) no frenzy
[19] Calcite Warrior-14 (330/330)
[19] Calcite Archer-1 (250/250) OD: 3
[19] Calcite Archer-2 (250/250) OD: 3
[19] Calcite Archer-3 (250/250) OD: 3
[19] Calcite Archer-4 (250/250) OD: 3
[19] Calcite Archer-5 (250/250) OD: 3
[19] Calcite Archer-6 (250/250) OD: 3
[19] Calcite Archer-7 (250/250) OD: 3
[18] Gonor (197/237) OD: 1/3 portraits: one, two, three will-1
[18] Shram (164/240) OD: 5/7 will-1
[16] Ushumgallu (305/360) will-1
[16] Sheila (157/190) will-1
[12] Ferrus (105/175) will-1
[12] Illiman (168/190) will-1
[12] General (190/240) OD: 5/10 will-1
[12] Atim (78/140) Arrows: 12/15 will-1
e si ieu muoir, er mi grans deliuriers
Ginza moves down 3 spaces and uses a terrifying roar: -10 to maximum health and -1 to willpower of all opponents.
Does it stack?
Ginza spends a point of luck.
Bleeding (+)
Maybe it makes sense to only expose Ilka to all the right-wingers, Ushu to one, and Jack to one, and save the rest?
In general, the idea seems good, if Fer/Atim manages to deal 11 damage, let's say we win one extra turn to heal someone (me/Scarm/Gonor). But there is a problem with the fact that he will go as a meat shield to the maximum firing range, and we still won't be able to reach him in one turn with our spells. And there is a threat to Atim.
I don't know yet, I need to think about it.
Added 10 minutes ago
[19] Calcite Archer-1 (250/250) AP: 3
>Swiftness The character attacks twice instead of once.
It seems like that's all, if we don't consider general warrior buffs
Added 2 minutes later
And the 5 soldiers decided to run away...
Added 7 minutes later
Does it stack?AuthorYep
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Added 2 minutes ago
And one of the 5 warriors decided to make a run for it...
Let's go. In the worst case, we'll kill as many as we can and retreat.
e si ieu muoir, er mi grans deliuriers
In principle, considering the talent tree, this move shouldn't be the last for Conor.
Thoughts?
It's better to start shooting at Ginza with Atimu now, approaching within 10 squares. Ferru seems to benefit from this too, but he needs to get within 8 squares, which means he'll be within range of the archers...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
While Honor is at 2, Scar is at 11.
Let's see what these archers are capable of.