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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#5318
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finally, everything is ready) it was a difficult unit to create, but I'm satisfied.

this is the last dwarf unit; I don't see any more opportunities to create them.
maybe I'll repaint the red fire elemental from Tier 5, and I won't touch the ifrit on Tier 6 for now.

ideally, I need to adjust the town buildings – now the kabirs will live in cages, and I don't know about the others; new statues are needed... maybe I'll work on that, or maybe I'll continue working on the light dwarves.

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#5323
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everything is in the game, the scaling is adjusted, but the textures of the last one still need to be refined – it doesn’t look quite right, it lacks contrast. The voice acting remains, and it might be worth trying to redesign the building in the town, otherwise, we’ll have to redo everything at once later.
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#5324
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in general, it's necessary to also figure out the interface; in the mod with the button for units from the universe, all the icons are drawn on a background, which makes it impossible to change the images individually.
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#5325
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Everything is ready) The voice acting isn't great, but overall it's better than nothing.

The hobgoblin inherited bravery from its ancestor from NCF – they, unlike goblins, enjoy battles.

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#5327
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making trolls
I really don't quite understand what to do with them; stunning or a paw attack seems appropriate, but I'm not sure about upgrades.
 
Some thoughts regarding Ashan:
Unlike Orcs, Goblins don't have Blood Wrath, meaning Chaos has been removed from them.
 
But here's an interesting point: Orcish shamans defeat their "inner demon" and in the process... melt.
 
Perhaps if mages "cleansed" Orcs of Chaos, they would encounter this problem and simply stabilize the process with Earth magic and regeneration, and the mental retardation of Trolls can be explained by the fact that the mages' methods are significantly different.
 
Figuratively speaking, for shamans, exorcising a demon is like going to a psychologist (with a possible fatal outcome), while mages perform a lobotomy.
 
Perhaps such a violent severing of a part of an Orc's soul and stabilization of the process with Earth magic will give it magical powers and, of course, great growth.
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#5328
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I'm creating a troll mage.

It's like an ogre mage, but in reverse – it casts stone skin.

As I wrote, the transformation of an orc into a troll was supported by earth magic, and this has left its mark on trolls – they regenerate, and sometimes they are capable of casting simple spells at an instinctive level.

But originally, mages didn't plan for troll casters; they learned to cast spells after the faction was restructured – when the trolls scattered and began to live in caves independently. This happened due to some kind of crisis, like an accident in the central laboratory or a war with local orcs.

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