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Posts from Heroes of Might & Magic: Olden Era - Обсуждение

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#695
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vk
Rumor has it that this set of armor was forged in the times before the Silence, and that it is imbued with immense power. Its presence on Jadame is a sign of great changes to come on the continent.
Alliance of Angels
Each artifact's characteristics: +2 to all stats. +3 to all stats when upgraded.
Set of 3 items: Creatures from different factions do not reduce each other's morale.
Set of 6 items: Significantly increases the initiative and speed of all friendly creatures.
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#696
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They say that the legendary horns of plenty are made from the bark of arborcopia trees. Whether this is true or not, these ancient trees contain a spark of life, powerful enough to sustain an entire city.
Arborcopia
Life. Life, life, life, life bursts from the ground, without any prompting! Once per game, it restores all creature growth in all cities under the control of the hero visiting the location.
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#697
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Author
horn of plenty
Author
from the bark of an arborcopia
Author
from the bark
Author
horn
Author
horn
Author
from the bark
It's getting more and more wonderful.
 

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#699
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*laughs* I really love the Lich from Heroes of Might and Magic V. And why did they add those awful upgrades to him? To stay on topic: I think the solution for the Grail map, with the battle against an enhanced copy of your own army, is strange.
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#700
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Ment
It's getting more and more wonderful.
You find it funny, but in my fantasy setting, there are actually guys with wooden horns, and spriggans in Skyrim have horns, so it's not that straightforward...

The cover made me burst out laughing.
А, вот почему.

🏹🎪+⛓️♿=💕
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#701
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Well, it seems that's how they reasoned, or how the neural network reasoned, especially considering that in various images, this horn is often depicted as wooden, and the words "abracadabra" and "cornucopia" are similar, so it's clear what inspired them. However, this doesn't change the fact that horns are always made from horns. And even if you cut the horns off a spriggan, they will still be spriggan horns, not horns made from spriggan bark. There's no logic in rolling bark into a tube...
 

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#702
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Many animals shed their horns. And if there exists an animal with wooden horns, then its shed horns could very well be made of bark...

But here, the owl is starting to get a little overwhelmed by the diameter of the globe, isn't it?
А, вот почему.

🏹🎪+⛓️♿=💕
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#704
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vk
Anyone interested in learning magic can join us. All they need to do is look at the stars.
Sanctuaries of Magic
The teachings of four scholars are presented in their sanctuaries. Allows the hero to choose 1 of 3 random spells from the corresponding school.
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#705
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I've been playing for a couple of weeks now, and I want to express my great respect to the developers, at least for the fact that they weren't afraid to create something truly new, instead of just taking some specific part and sprucing it up. And most importantly, even from the leaked version, it feels like there's good replayability (unlike 6 and 7) and a good foundation for the long-term development of the game.
Almost everything in the individual components is great:
- Interesting setting, even the excessive cartoonishness isn't annoying.
- Good selection of heroes with unique specializations.
- Interesting and quite flexible hero leveling system, which allows you to make even weak heroes useful. The new ultimate ability feature (red/blue skills) is a nice addition and adds variety.
- Complete overhaul of magic, the observatory system, spell levels, everything looks very interesting and, at first glance, perfectly balances warrior and mage heroes.
- The feature with a special multifunctional resource – Dust – seemed strange at first, but after understanding how it works, it became very appealing, adding variability and interest to the planning.
- What initially caused the most concern was the new economy system and the small size of the battlefield. But over time, these concerns disappeared; the battlefields are sufficient for interesting maneuvers, and the economy system seems to have been reworked to favor greater dynamism.
- The concentration point system is quite interesting, but everything happens so quickly. You come to the conclusion that unit upgrades should be chosen not based on the "bonuses" for concentration points, but with a clear understanding of who and what should be used in battle and when, based on the build.
- Campaign magic is perhaps the most diverse and balanced of all the series.
In general, there seem to be many, many builds, possible plans B, C... interesting outcomes. There is a certain approach to eliminating the great effect of randomness, while not completely removing it, which will make the game very dynamic. As an example, playing on the same Jc for several times with different factions and different heroes, achieving a comfortable outcome within the same timeframe doesn't seem like a problem. Overall, it seems that the developers' words and actions are aligned; they approached the nuances carefully and with an understanding of what and why they are doing.
In general, I am very impressed and eagerly await the release.
PS: A separate thank you for creating units like "Kotorozhki" and the combat against them, as well as for the new take on peasants
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#706
Video Devlog #2 : Schools of magic in Heroes of Might and Magic: Olden Era


Today we would like to dive into more specific details that will define Olden Era. With the help of feedback from the community, we have been working hard to bring you the best version of mechanics around Magic. Let's dive into the new magic system that will feature a lot of Quality of Life changes, but also improvements and new additions to one of the most impactful aspects of combat!
https://steamcommunity.com/games/3105440/announcements/detail/532100473328504712
#707
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All magic from the Discord







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#708
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vk
Halon's arrival in Jadame was filled with disappointments. A poorly performed ritual summoned an efreet instead of him, and when he finally appeared, people invaded his summoning site.
Worse, no one explained why a djinn was summoned! Despite Murmurwood's reputation as a place of harmony, Halon found it disorganized. With his leaderly nature and lightning-fast powers, he seeks to bring order and stability, believing it is the will of a higher power.
Specialization: Thunder and Lightning
Starts with the "Chain Lightning" spell at Master level. This version of the spell deals full damage to all targets it hits. When casting this spell, the effective Spell Power increases by 1 for every 3 levels of the hero.
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#709
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Solmyr has changed a lot over the summer.
А, вот почему.

🏹🎪+⛓️♿=💕