now there are two of them
Posts from RTF is a global modification that replaces all towns in the game.
Do we need Ashan?
question: why no eyes?
Kabirs are fire spirits. If you talk to the spirits in Might & Magic X, you'll unexpectedly find out that elemental spirits, magic, and gods are one and the same (unexpectedly, the atheism of mages in a fantasy world turned out to be justified, lol). There's also a mention that a dragon is an avatar of a god, but that's not entirely accurate; this is said by a person, while the information comes from an elemental.
So, a kabir is a lower spirit in a physical form – a small piece of divine magic with its own consciousness. To make it serve chaos, you need to work on it seriously. I think there are two options: either poison its physical body and influence its mind through it, or corrupt its soul.
Will there be a version of the Cabir with eyes?
Added 1 minute ago
but this specific one will have eyes.
I feel sorry for them for some reason.
Well, yes, if you look at it from a purely human perspective, I feel sorry for them too, but that's the point of chaos – it's the eternal suffering of weak fools following mad warlocks. They don't make titans out of metal, for example – under the armor is charred flesh; this is the essence of chaos. If you think about it further, you might end up in a depression...
Wow, that's intense! But chaos is the foundation of the universe. In mythology, chaos is the beginning of everything, including order.
and is it possible to remove the collar? just for aesthetic purposes.
Should the magic arrow appear in the sky like that?
And is it possible to remove the collar? Just for personal preference.
You can remove the collar in the file new_creatures\Chaos_Dwarves\Cabir\New Object-geom.xdb
There will be lines like this:
1
1
1
1
1
1
polySurfaceShape1
polySurfaceShape2
polySurfaceShape14
polySurfaceShape15
NeckChainShape
NeckAddShape
The numbers are the material counts on the mesh. If you set them to 0, that part of the model will disappear. The last two are the collar, but there will be poorly drawn marks from the collar underneath... I didn't save the final texture in a multi-layered format, but I have an earlier version of it, which I'm attaching to the message.