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Posts from MMH5.5 - Heroes of Might and Magic 5.5 Auto-translated

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#1641
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Hello, I would like to know what causes the game to crash when it is minimized to the system tray. I simply minimize it to the tray, and after a certain amount of time, the game closes on its own.
#1642
that is a known issue from before. If the game is idle for too long it crashes. We really want to fix it but we don't know what is the source of the issue.  You can use fullscreen+borderless or window mode as a workaround for the moment.
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#1643
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dredknight
that is a known issue from before. If the game is idle for too long it crashes. We really want to fix it but we don't know what is the source of the issue. You can use fullscreen+borderless or window mode as a workaround for the moment.
Okay, I will try this method; I hope it helps.
#1644

Pls, help!

Question: why resource silo for many races give eace day not that recource that i need for buying units 7 for this race?

For example: Race Haven. Resource silo produces +1 gem every day... But for angels i need crystals.

 

In reply to lunaki
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#1645
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lunaki

Pls, help!

Question: why resource silo for many races give each day not that resource that I need for buying units for this race?

For example: Race Haven. Resource silo produces +1 gem every day... But for angels I need crystals.

 

Do you have any balance mods installed?
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to lunaki
#1646
lunaki

Pls, help!

Question: why resource silo for many races give eace day not that recource that i need for buying units 7 for this race?

For example: Race Haven. Resource silo produces +1 gem every day... But for angels i need crystals.

 

In .MMH55 faction creature tier cost scheme is:

  • T1-T5: Gold
  • T6: Gold + 1 Resource A
  • T7: Gold + 2 Resource B

For all factions the Resource Silo produces resource A to support purchase of T6 units.

For T7 the player must find resources and mines on map.

In reply to dredknight
#1647
dredknight

In .MMH55 faction creature tier cost scheme is:

  • T1-T5: Gold
  • T6: Gold + 1 Resource A
  • T7: Gold + 2 Resource B

For all factions the Resource Silo produces resource A to support purchase of T6 units.

For T7 the player must find resources and mines on map.

THANK you very much!! :-*

#1648
Starting today MMH55 is integrated within the HV Lobby app platform. It provides a Steam-like experience for Heroes V mods and include embedded VPN services for normal and ranked multiplayer games.

Ranked System
The app provides automated find opponent system and ranked ladder reporting. Currently out of our 4 game modes (ARMG, CUSTOM, DUEL and CHESS) there are ladders for two of them:
#1649
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Friends, could you please help me with this? I'm creating a scenario map and want to select a specific hero through the editor. However, for some reason, he's not in the editor, nor is there any mention of him in the game's archives. The hero is Arniel, also known as Ivor. There's no mention of him in the dataset under either of these names, except for the text translations. I searched for the base skill "stormcaller," but I only found a similar hero from the Academy. I'm stuck now; I don't understand how to find this character.
#1650
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Hello, Pedro! You are right. Some heroes (and classes) are missing in the editor. I will try to fix this in the next release. Currently, users do it this way: - find the internal name of the hero - find the path to the AdvMapHero file - go to the editor and expand any hero - select the hero and go to its properties - find the Shared field and paste the path to the AdvMapHero of the hero you need.
#1651
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Title

Unfortunately, it didn't work because they are completely absent in the editor.
If there is a way to find them without waiting for a new version, I would be grateful!
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#1652
1. Find a hero file in MMH55.pak



2. Open the editor and place any hero
3. Open the hero properties and changed the shared value with the one you chose

#1653
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Good afternoon. I'm creating a map using the map generator, and all the monsters around are level 7, and there are a lot of them. It's impossible to leave the castle's surroundings. Is there a way to configure the generator?