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#16
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Poison552
Question: Does anyone know the name of the mod that adds a button in the specified location, and when the button is clicked, a menu appears with descriptions of factions, creatures, heroes, etc.? I would like to add it to my mod so that people can understand what I have added, and also, maybe I can figure out how to add a button with different functions myself.
The mod is called "HeroInfo."
The mod adds the ability to view information about heroes from the single-player game creation menu.
Installation: Move "HeroInfo3.02.h5u" and "HeroInfo_Fix.h5u" to the "Maps" folder in the game directory. Downloaded from here: https://vk.com/topic-84964018_35597732
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#17
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I'm back, and for now, I'm starting with the concept and idea of the race itself because the Blood Order already has something similar to the Horde. The new concept will have a new backstory that is, to put it mildly, crazy, but I like the fact that with it, I can take and use any creatures, simply modifying their appearance, even if one creature is like undead and another like an elf, but for now, it's difficult to create and replace models with my modeling skills, so I'll use what I could find, not only in the game but also in other mods. I will try to modify the creatures as much as possible so that they differ in some way from the original. In short, I will do everything in my power. If anyone is interested, here is the idea and concept of the faction at the moment:

Faction: Azure Flame
Backstory: When the universe observed the endless wars on the planet, it decided to establish its order on it by sending a part of its crystal power. During the arrival of this crystal, all creatures felt a strong, burning impulse and an unknown azure flame in the sky, perhaps a trace of the crystal; no one knew what it was. When the crystal landed, it immediately broke into many small fragments of power that exist in every organism, mechanism, or elemental, but only creatures from the fragments could absorb this fragmented power, but at the same time, they could also lose it. The new small fragments divided into 3 types of transformation:
1. Some fragments were gifted with intelligence, and thanks to this, they combined their power with some creatures that survived the "Reboot" and, in return, gained power they did not have before, but the power also changes their appearance.
2. Other fragments decided to keep their ethereal power within themselves and become something like elementals.
3. The remaining ones supported other fragments, helping them with their power and giving them new abilities.

These creatures do not understand magic and its laws, so they try to suppress it for their protection. Their abilities are not magic but natural power.

For now, that's all. Here is another name for the race: Ele'rans
Ele from the word "elemental," and "rans" from the wounds of this planet.

Most likely, the faction will not fit into the history of the world of Ashan, but what can you do?)

To create creatures, I made some role divisions; each creature has its own role(s). Here is everything I came up with:

B - Warrior, the emphasis is on damage and good survivability, but low mobility, melee combat, and they do not use spells.
K - Killer, the emphasis is on damage and mobility, but low survivability, melee combat (can also be ranged combat if there is a "L" designation), but they cannot use spells.
V - Fighter, the emphasis is on a balance of damage, survivability, and mobility, melee combat, they do not use magic.
T - Tank, the emphasis is on survivability, low mobility, and low damage, melee combat, they cannot use magic.
M - Mage, the emphasis is on damage through spells, average damage from ranged attacks, low survivability, small speed, but good initiative, ranged combat, chaos, darkness, and summoning magic.
L - Archer/Ranger, the emphasis is on damage through ranged attacks, high damage but low survivability, good mobility, ranged combat, they do not use magic (if there is a "K" designation, then there will be at least 1 ability to increase damage in any way).
C - Caster, the emphasis is on damage from spells and melee attacks, good attack and survivability, average mobility, melee combat, chaos and light magic.
S - Support, the emphasis is on buffs, for example, increasing defense, regeneration, etc., melee and ranged combat, light magic, and 1 darkness spell.

I also want to make 2 creatures per level. Now I'll explain, I decided to make a mechanic of 2 creatures of the same tier so that the player can choose a creature for the situation. For now, there is no alt-upgrade, but in the future, this will be added if I even get to it. I can only say that there is already a similar button when entering the castle on the main screen of the city; you can improve or change the upgrade of creatures, for example, upgrading peasants into militia, and then re-upgrading them into land lords. I don't know if this is feasible or not, but for now, it's just an idea.

The racial skill will be based on the Orcish skill with a set of blood; I will only change the details of what they gain.

The creatures are still a question because there are many ideas, but there are not so many slots for them. I will also try to add at least 1 new specialization for the hero if I even start doing anything).

All this text is just a concept, and I cannot say whether I will replace the faction or continue to sit and suffer with something else. Also, next week, I will be away, so there will be little time for development, but there will be time to come up with ideas. Also, because I am still in school, I also need to prepare for exams, so there will be even less time for development. If anyone has ideas, suggestions, and a desire to help, please write either under this post or in a private message. That's all, thank you for your attention!

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#18
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A question arose regarding the blood drain ability: is it possible to reduce the amount of blood lost when using protection or waiting? In other words, can the numbers be changed in the abilities, or can the blood drain be removed altogether?
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#19
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Poison552
I have a question about the blood drain ability. Is it possible to reduce the blood loss when using protection or waiting? In other words, can I change the numbers in the abilities or remove the blood loss altogether?
It's in the same place where you changed the bonuses for specific creatures, just a little higher up.
Мои мини-моды

Мод RTF

Мои NCF существа
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#21
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List of creatures

 

Here is the list of creatures that will most likely be in the mod. I've also been thinking about the balance, and it's possible that some creatures will gain certain abilities after accumulating enough blood, or reaching a certain blood level. Also, there are no prices yet because I'm not familiar with that aspect. I'll add prices later, when I start working on the buildings. If anyone thinks that a creature or creatures are too strong/weak, please write and suggest an alternative.

The 3rd, 6th, and 7th creatures will have slightly different progression. The 3rd and 6th tier buildings will have 2 creatures each, with different roles and combat styles, which will be upgraded together as the building itself is upgraded. The 7th creature will have 2 upgrades but will not have an alternate upgrade, as I can't come up with an alternative for it, and also, it's my mod, so... deal with it!))

But seriously, I will listen to criticism, but after the mod is released, I don't know if I will continue to improve or balance it, because not many people play mods that replace factions, at most a couple of evenings with a beer.

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#23
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Sorry, I forgot to grant access via the link; now everything is working.

Added 40 minutes later
Is the link working?