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Replace faction.

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#21
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List of creatures

 

Here is the list of creatures that will most likely be in the mod. I've also been thinking about the balance, and it's possible that some creatures will gain certain abilities after accumulating enough blood, or reaching a certain blood level. Also, there are no prices yet because I'm not familiar with that aspect. I'll add prices later, when I start working on the buildings. If anyone thinks that a creature or creatures are too strong/weak, please write and suggest an alternative.

The 3rd, 6th, and 7th creatures will have slightly different progression. The 3rd and 6th tier buildings will have 2 creatures each, with different roles and combat styles, which will be upgraded together as the building itself is upgraded. The 7th creature will have 2 upgrades but will not have an alternate upgrade, as I can't come up with an alternative for it, and also, it's my mod, so... deal with it!))

But seriously, I will listen to criticism, but after the mod is released, I don't know if I will continue to improve or balance it, because not many people play mods that replace factions, at most a couple of evenings with a beer.