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Posts from Dragon’s Revenge

5.0 (1 rating)
In reply to elizbar1967
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8 years ago
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elizbar1967
The whole point is to reach that opponent. And to get there, you have to go through so many battles, different ambushes, and scripted monsters that it will seem like a lot. In this map, the role of the opponent is not that important because you still have to get to him. That's the idea. If the opponent also moved around the map, it wouldn't be very good. This is just my opinion.

elizbar1967, the scenario is indeed interesting, but I would still like to see a more active opponent, because it's a bit too simple.
But in any case, thank you very much for posting this map.
8 years ago
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The author is from Belarus, I think. He used to translate maps, I remember.

Added after 35 seconds
What was I getting at?
In reply to Ujin
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6 years ago
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Ujin
The map is actually good. I played it a long time ago. It's in the Heroes V EWA mod. But the opponent is kind of passive:confused:
I couldn't find it in my EWA 2.7.1:confused:
But the map is in my collection (which means I played it, and since I didn't write anything about it, it probably didn't appeal to me).
3 years ago
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I started a game on Hero difficulty, and the neutral creatures are still standing in groups of 10 (but there's no second hero in the city; the map is part of the EWA collection). Does the enemy hero not move at all within their territory, or has anyone found a way to fix this? Otherwise, the map is good; I'd like to find another one with similar dimensions where the enemy doesn't attack too aggressively but at least shows some activity on their territory.

Added after 1 hour 47 minutes
Also, I got the Ash's Tear from an Orc, but I can't build it in the city.
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3 years ago
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Most likely, the restriction on building the Tear of Ashi was intended by the author – it’s unlikely to happen by chance, but it can be done intentionally with a single click.
3 years ago
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Okay, what about the other issues? I might be able to fix the Ashan map myself.
3 years ago
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Tell me, has anyone finished the game, and is the difficulty still so heavily reliant on auto-battles for the hero? Zoltan doesn't count – he's using skeletons for errands. I just don't understand yet – am I playing, or is the computer playing for me?
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2 years ago
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The map is great... hard mode players, here's a tip: you can kill any unit stack... kill everyone, leave one unit, and continue on your way!!!!
In reply to Игрок4444
1 year ago
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The map is interesting. But it's unclear whether the author considered that Astral Gates can be used to reach the enemy, bypassing most of the quests. I found the enemy this way by chance, even before half the map was revealed. Yes, my army was significantly weaker than the enemy's, but powerful magic did the trick. Chaos magic with elemental chains is enjoyable here.

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