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If you simply place neutral creatures with a script, and they change ownership while remaining alive, they will start moving around the map, which won't happen with a garrison. If you're suggesting neutral creatures with scripts in garrisons, I don't see the point. Because I can see the opponent's garrisons and roughly know when they will attack. This is more interesting than garrisons with scripts. The game progresses quickly. If the connection is good, you play both your turn and your opponent's turn. But, of course, it requires constant attention; it's not about defeating bots.
Everyone who has tried playing this map in regular games simply doesn't want to play against bots.
Try it yourself. But the map is designed for experienced players who focus on quickly capturing garrisons, not on accumulating resources. The player who quickly captures the necessary garrisons while playing against an opponent, rather than against bots, will win. However, skipping turns can also be effective when both players are inexperienced or one isn't trying very hard.
I'm not arguing that such tactics haven't been used before, but the focus has always been on the ability to defeat bots and exploit AI errors. I was able to minimize this. Bots are only present at treasure locations, simply because scrolls are randomly distributed, and if I've already placed Mage Towers, I place them there too. And I even provide them with protection.
And the terrain is actually quite varied, perhaps not as noticeable in the editor.
For online play, honestly, maps should only be like this; the main thing is to calculate the balance, 99% of the time. Sometimes there are single-player masterpieces, but those are separate games. For example, I recommend "In the Name of Death."
But my type of maps allows for many new possibilities for creating heroes with unique characteristics.
And most importantly, I don't know why, but sometimes the game says the file is corrupted, hence the name. Maybe it's because random heroes are placed in garrisons?
As one guy said, "It's cool; heroes are taken prisoner, and then you capture the enemy's Castle and free them all."