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Posts from 🍁Nine Ancient Obelisks Auto-translated

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#586
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– Oh, you know about Bruno and the aliens? – Camistella perked up, much to Phainant's dismay. – You're a man of culture! I mean intellectual curiosity, not culture in its usual sense. And what do you think: is the world better with aliens or without them? With the influence of external gods or alone with its own problems? Maybe you've even met aliens?
The artist seemed to expect the elf to be offended and perhaps even slap him, but to his surprise, that didn't happen; instead, she started talking about philosophical topics.
- Uh... - He was a little taken aback. - Probably yes. In my opinion, anything that expands the boundaries of imagination is good. - Coming to his senses, he involuntarily scratched the back of his head. - Personally, I probably haven't, but I'm aware of some alien celebrities. Felicia Lungworth from Calcite and Sonata Reim from Margel, for example.
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#587
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- I believe you. - So, are you ready to answer two questions when I confirm? - the friend grinned at his friend. - Okay, seventh time's the charm.
My sword, my trusted ally, unphased by my aspect.
In reply to kcfgogbfalgfl
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#588
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Kei-kun-san
- Great. I'll be waiting for you tomorrow at 11. The "employer" didn't keep the new "employee" waiting.
Not at all. Erika said that this time doesn't work for her. Stop trolling.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#589
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Ushumgallu sat in front of a brazier, over which a small pot of bone and cartilage broth was simmering, steam rising from under the lid, thick and fragrant. The young man blew out the fire and reached for the pot, but immediately pulled his hand back, having burned himself. "That's why you don't break any records," Ushumgallu thought angrily, and, ignoring the pain, took the pot off the fire with his bare hands. He still had about three handfuls of croutons left – enough to avoid eating plain broth. His hands sifted through the croutons – he tossed them in one by one, his thoughts swirling in his head, not neatly organized, as the current intellectuals would say, but piling up on each other in an ugly heap. In two days, he had learned to wield a weapon, set a couple of records, and begun to understand politics – there had been more events than in the past two years. Ushumgallu tried to draw some kind of general conclusion, but the mixed jumble of surprise, regret, and inflated ambitions found no place on the mountain of thoughts and broke down into a multitude of individual memories and emotions. Sometimes the young man felt that there was no life as such – there were only separate days, and those that lay too long at the bottom of memory simply dissolved, like croutons that had been left too long in the broth. And the broth had already cooled down. After finishing his dinner of broth and croutons, Ushumgallu goes to sleep.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#590
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Tira
 
(20)

Genza
      Four of Hearts
(24)

Wiping the sweat from her forehead, Tira clenched her fist and sighed with relief.
- Well... Hehehehehe...

Added 1 minute ago
Sky
- Umm 😳 I love everything! Both caves and mines 😀 And both at the same time... ahem, hehe 😅
- Mines, then. Don't worry, I'm a very good miner. I think that's my true calling, hehe.
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#591
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Kei-kun-san

- So, it's mining. Don't worry, I'll be a great miner. I think this is my true calling, hehe.
- Ahahaha 😁 Well then, go for it! Show me what you're capable of! 🤓
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#592
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- You won't be bored with me, - despite the loss, Genza leans back comfortably in his seat with a self-satisfied smile, clearly enjoying the thrill. - Go ahead, ask me anything.
My sword, my trusted ally, unphased by my aspect.
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#593
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Kamistella pondered.

“That makes sense… I think aliens are the key to progress, to reaching new heights. Alone, we will sooner or later reach a dead end. Of course, there are risks, but risks… they are everywhere. There’s nothing to be done about it, unfortunately,” the Lunarian shone with the realization that someone had started a conversation about one of her favorite topics. “And yet, one very silly question keeps bothering me. Mr. Phainant, why… why do you so often mention the S’kraym? It’s so strange; there must be some story behind it. Everything has a meaning, and this is no exception!”

Kamistella’s face took on an exceptionally stubborn expression.
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#594
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Mr. Phainant, why... why do you mention scrims so often? It's so strange, there must be some story behind it. Everything has a meaning, and this is no exception!
Caught his beloved, shy girlfriend with a group of scrims, and suffered psychological trauma.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#595
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- Here you go, - he hands over the ticket, - it seems you met Oogle. There aren't that many cars in Asuguh, you can probably count them on your fingers - we're not Margel after all, but he does have one of those big machines and he likes to drive around the country, so he offers travelers his help - to share the pleasure of driving with someone else.
—Eh, is that true? I think I heard a story about people who like to drive around with others... Then, sorry for the unnecessary trouble.
On the way, Asmidul finishes reading the interview he bought the day before.

Whatever
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#596
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- Well, alright... You might find some, but it doesn't change the main point!
- And who is Zaria? - Fer asked, looking at the items.

Author
Sarian furniture
but what should I put it instead of in my apartment?

Be strong. Believe
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#597
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bedroom, kitchen, hallway, bathroom, basement
You simply place it here.
Author
- And who is Zaria? - Fer asked, looking at the goods.
- Zaria is me, - the girl said proudly, placing her hands on her hips.
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#598
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That day, Kir decided to turn in early, and it didn't take long for him to realize that was a mistake: after dozing for about two hours, he got up to answer nature's call, and after that, the guides to the realm of dreams no longer deigned to invite him into their kingdom. Intrusive thoughts became the inevitable consequence of his inability to fall asleep — thoughts, like parasites, burrowed into his brain. He was weighed down by the fact that in his life he had achieved nothing of real substance and, it seemed, never would. His life, as he saw it, was at its zenith — and from here on out, it would only get worse, for he wasn't getting any younger. Of course, he had high attributes and a multitude of useful skills, but what good were they if they were only high in comparison to the average man?

Sometimes Kir imagined bursting into the palace, chopping off King Tiozar's head, and becoming the sole ruler of Asuguh himself, and years later, the south would boast the Asuguh Empire he had founded — much like the legendary Velfern Empire. He and his wondrous troops would first crush Calcite, and then the other neighbors. A thousand years later, bookstores and libraries would be overflowing with tales of him and his descendants. 
All of this, however, was merely the childish fantasies of a wandering knight that had persisted into adulthood — and he knew it all too well. In reality, he harbored no ill will toward the king, and if any emotion toward him prevailed in his heart, it was pity. Kir was one of the few who knew the king's circumstances; he considered him a madman and sometimes even wondered — could he be a lost apostle of Aconia? That thought was foolish, for not a single apostle of Aconia remained in this world by this day. Nor could he dislike the king for knowing the stories of the country's protectors. He had rescued Ferrari from slave traders; he had found Britomarta in the forests of Farella — still just a girl, she had grown up among the local bibizians and knew nothing of human society until she met him; for Baka, he had been an idol since youth after the king's reforms saved his family from poverty. There were many such stories, and that only made it sadder to see what this man had become over time. 

It wasn't Kir's place to judge, though. Asuguh was not a land of knights, and even his title was merely a manifestation of a blind fascination with foreign culture. In his appearance, thoughts, and deeds, Kir strove to embody the image of an ideal knight, but he held no official title. Therefore, he sometimes sank into sessions of self-flagellation, lamenting that he was nothing but an impostor. Moreover, despite being no longer of youthful age, he was still unmarried, and all his past romantic relationships had been extinguished by his own hand — his interest in potential brides faded faster than a campfire on a rainy day. He enjoyed traveling, defeating strong opponents, and performing feats of valor, whereas relationships seemed tiresome to him. 

An important thought surfaced in the knight's mind — why, exactly, was he pondering all this instead of sleeping and restoring his strength? With a heavy sigh, he rose from the bed and took the sword hanging on the wall into his hands — it was already too late to try to fall asleep. 

- You are my only friend, Karabion. Forgive me for not living up to your expectations.  

Having gathered himself, he set off into the city and at 5:59 stood at the doorstep of Ushumgallu's house. After waiting a minute, he began pounding on the door with his fist.
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#599
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Guild

Wandering Knight.
+1 to Strength, +1 to Agility, +1 to Endurance, +1 to Spirit, +1 to Perception.

Savings

666 rem

Experience
7

Skill Slots
1: Counterattack II
When using a melee weapon, the character strikes back after an enemy attack. 
2: Overrun II
The character can "step onto" an enemy's tile; this prevents the enemy from leaving it as long as the character continues to stand on it (applies to spells, flight, and other unusual methods of movement).
3: Parry V
+25% chance to parry an enemy attack if the character is not using a shield. 
4: Arc III
The character deals damage to all enemies around them. 
One AP grants 3 charges. 
5: Healing III
Water magic. Outside of combat, restores all health to the chosen target. 
One AP grants 3 charges. 
6: Resurrection
Water magic. Brings a character fallen in battle back to life (works only during combat). 
Origin
Male
Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Sizki
Charisma +1, Intelligence +2, Faith +2.

Conviction
None. 

Attributes
Strength: 6
Endurance: 6
Perception: 6
Agility: 6
Luck: 5
Spirit: 5
Intelligence: 6
Speed: 4
Faith: 3
Beauty: 4
Charisma: 5

Parameters
Health: 240
SP: 2 (3)
Initiative: 16
Accuracy: 75% (87%)
Evasion: 25% (31%)
Will: 9
Damage (Melee): 200% 
Crit Chance: 20%  (25%)
OU: 6
Attractiveness: 30
AP: 5
Defense: 30

Skills
Magic Talent
The character can learn and use spells.
In Zenith

Experience gain rate -90%
Mentor
Can teach others what they know themselves. 
Equipment
- Skill of wearing combat gear
- Shield proficiency skill
- Weapon proficiency skill: Velfern sword, card, cleaver, shamshir, talwar, claymore, bow. 
- Critical strikes (each requires 20 exp and the corresponding base skill. 
Card: +2 additional attacks (do not crit). 
Cleaver: +10% to accuracy, damage increased 1.5 times, bleeding effect. 
Shamshir: damage increased 1.5 times, bleeding effect. 
Talwar: damage increased 1.5 times, attack takes 25% of the enemy's maximum health. 
Velfern sword: damage increased 2 times. 
Claymore: damage increased 2 times. 
Bow: allows movement after a shot, +20% to accuracy.
Mastery V (Velfern sword)
+5% to accuracy, +5% to evasion, +5% to critical damage chance. 
Riding
The character is trained in horseback riding
Counterattack
When using a melee weapon, the character strikes back after a successful evasion.
Counterattack II
When using a melee weapon, the character strikes back after an enemy attack. 
Shield Bash III
Paralyzes the enemy.
One AP grants 3 charges. 
Dual Wielding
The character can use two one-handed weapons simultaneously, -20% to accuracy. 
Swiftness III
The character makes two attacks instead of one.
One AP grants 3 charges. 
Piercing Strikes V
The character's attacks ignore 25 points of enemy defense, +5% to critical damage chance. 
Overrun
The character can "step onto" an enemy's tile; this prevents the enemy from leaving it as long as the character continues to stand on it. 
Overrun II
The character can "step onto" an enemy's tile; this prevents the enemy from leaving it as long as the character continues to stand on it (applies to spells, flight, and other unusual methods of movement).
Parry V
+25% chance to parry an enemy attack if the character is not using a shield. 
Arc III
The character deals damage to all enemies around them. 
One AP grants 3 charges. 
Fury
The character survives a lethal attack with 1 health point.
Fury II
The character survives a lethal attack with 1 health point and delivers a counterstrike (higher priority than counterattack). 
Fury III
The character survives a lethal attack with 1 health point and delivers a counterstrike (higher priority than counterattack, +100% to accuracy for this attack).
Control
The character attacks all enemies that appear on their line of attack.
Sniper Shot
A bow shot; attack range +5, +100% to accuracy.
Dexterity
SP +1
Overcoming
The character removes negative effects from themselves and restores health. 

Spells
Healing III
Water magic. Outside of combat, restores all health to the chosen target. 
One AP grants 3 charges. 
Cure III
Water magic. Restores 100+20 health points per 1 point of Intelligence to the chosen character.  
Crit: damage is doubled. 
One AP grants 3 charges. 
Resurrection
Water magic. Brings a character fallen in battle back to life (works only during combat). 
Purification III
Water magic. Removes negative effects from the chosen character. 
One AP grants 3 charges. 
Water Shot III
Deals 100+20 damage points per 1 point of Intelligence to the chosen target. Range: 8.
Crit: damage is doubled. 
Equipment
Weapon 1: Karabion (Velfern sword)
Damage: 90
Accuracy +5%
Can strike spiritual entities, pacifies the undead, banishes demons and (previously) aliens; does not break. 

Shield/second weapon/spare weapon: 

Head: 

Body: Kira's armor
+30 to defense. 
Protection against the main four elements +30%

Shoulders: cloak
+1% to evasion

Hands: Leather gloves
+2% to accuracy

Feet: Traveler's boots
+1 to SP

Accessory 1:
Other 1:

Inventory
Extraordinary Velfern sword 
Damage: 40
Crit chance +5%
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#600
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Happy Life
- You won't get bored with me, - despite the loss, Ghenza leans back comfortably in his seat with a self-satisfied smile, and he himself gets a dose of Shirish pleasure from this situation. - Go ahead, ask me anything.
- ... What would you two do if you suddenly became women?
- I would shoot myself.
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