Skip to content

Posts from Heroes of Might & Magic: Olden Era - Обсуждение

3.5 (2 ratings)
User Avatar
#426
Auto-translated
From vk
Hunter's Lair
“When he drinks, he happily gives away his trophies. And he drinks often. Once a week, he gives a random reward to the first hero who visits him.”
User Avatar
#428
Auto-translated
The promotion of alcoholism has arrived 🤣
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#429
Auto-translated
They could have left a 3% chance for the squirrel to appear, and instead of the promised trophy, you would fight a raging steam golem, with experience as the reward.
User Avatar
#430
Auto-translated
From vk
Introducing the “Might of the Dragon Father” artifact set – a collection imbued with fiery essence and indomitable power.
3-piece set: Bonus to all attributes
5-piece set: Allied creatures are immune to negative effects
8-piece set: Allied creatures are immune to all magical damage
Attachments 1
1 file attached • Total size: 441.1 KB
User Avatar
#431
Auto-translated
Sounds like a good game design. Collecting 8 items shouldn't be easy, especially in multiplayer, and only then will it become overpowered – potentially ruining the ability to equip cooler artifacts in individual slots. Definitely better than the spheres of prohibition from the third game.
 

К А
Стикеры GBF в Telegram
User Avatar
#432
Auto-translated
Dragonageddon through fairies, yay!
А, вот почему.

🏹🎪+⛓️♿=💕
#433
Auto-translated
It’s a shame it’s not like in the fifth game, where a complete set of dragon artifacts gave you +1 seventh-level creature per day. Instead of complete resistance to magic.
User Avatar
#434
Auto-translated
Devlog #5: Game Modes Part 2: Arena
Recently, we covered two game modes: classic and single-hero mode. But we have another mode up our sleeve, one that came about thanks to requests from the community. A mode where all players participate in dynamic and fast-paced battles: the arena.

Why did we add it, you ask? There are two reasons!

First, because with long workdays and many other things to do, not everyone has time for a long game on templates that have become classic in other games in the series. Second, the arena mode is simply very popular, and it's very fun to play on these templates. We want not only to develop this idea but also to provide you with the best possible implementation of it! No traditional map exploration, no castle building, no resource gathering. Just pure battle.

The player chooses a hero, then artifacts, spells, and troops for him, and then enters a single battle, on which the outcome of the game depends.
The full material: https://steamcommunity.com/games/3105440/announcements/detail/6564653885911204466

Copy of the link in the header.

Added 4 hours 32 minutes ago
Our goal is to maintain the uniqueness of each battle and maintain balance so that each one is a new and interesting challenge for players.

Each unique battle is, of course, good, but it would be nice to have the ability to save a pool of 5-10 battles so that you can jump into a battle with one or two clicks.
User Avatar
#435
Auto-translated
From vk
Sometimes, opposites attract purely by chance. When this happens, a flower blooms.
Obtain gold and valuable artifacts by defeating its guardians.
Attachments 1
1 file attached • Total size: 428.9 KB
User Avatar
#436
Auto-translated
User Avatar
#437
Auto-translated
A set of artworks by Ricardo Milos himself! Or perhaps by Renardo Wollens from the Cult of Sorn-Tarn...

Attachments 1
1 file attached • Total size: 1.2 MB
User Avatar
#439
Auto-translated
From vk
No king rules forever – even if you have a top hat and are too self-satisfied.
After all, they say that luck is blind.
Gives a large amount of gold after defeating the guards.
Attachments 1
1 file attached • Total size: 390.7 KB