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the main thing is not to overdo it with the map's density – I just wanted to remind you about the AI's turn time – the larger and more detailed the map, the longer the AI takes to make its move.
New here? I'm Roha — want a quick tour?
Rambo1969
I also advise you to download an add-on/mod for faster AI turns.
I played as a human hero and without allies (to speed up the game), and completed it in 3.5 months. At first, it was interesting because the AI constantly attacked, but after a while, its strength waned, and the game boiled down to simply searching for and destroying enemies. Overall, the map is enjoyable, but in my opinion, it lacks utopias, growth buildings, and, of course, mentors.
Interesting... how did you play Heroes III, Heroes IV, and even Heroes V without mentors?
I read everything, but no one has mentioned the biggest problem with maps of this size: crashes when loading saves. How do I deal with that?
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Comment #5 ntcore
). No mods (I installed it on a clean copy, even different versions), played on EWA (same problem there). With cheats, without cheats, with prayers and curses. It simply means that this game is not designed for maps of such sizes. I don’t know how some people manage to complete these maps, but it’s pure luck (that’s all I can think of
). The game just corrupts the save at some point, making it unusable. You might still be able to launch the map, but you won't be able to load the last save; sometimes, it also destroys the previous one (and it doesn't matter if it was a quick or full save). In these conditions, it becomes impossible to continue playing, no matter how often you save every 2 seconds.A fresh start with a new profile, no dubious or resource-intensive mods, remove all custom maps and campaigns that might affect the map/campaign, and avoid making 100500 saves during gameplay. If that doesn't work, which is highly unlikely, then don't play on those settings.

After 5-7 hours of playing, a memory leak due to an open browser, in which I was looking up walkthrough secrets, ate up everything. In games, my RAM is never fully utilized; it's the video memory that's being used, and I have 12 GB of that. The swap file on an NVMe SSD M.2 is as fast as a second RAM module in terms of response time and as large as 20 RAM sticks.
This amount of RAM is only used up either due to poor game optimization or a large number of open browser tabs. When the developers were making Heroes, they couldn't even imagine that there would be such large amounts of RAM, and mass sales of SSDs were still at least 5-7 years away.
And a large portion of the "helpers'" answers on the internet date back to those ancient times. What kind of faulty memory is to blame for a game from 2006? The game's authors themselves probably had at most 2 sticks of 4 GB of DDR2, and DDR3 didn't appear until a year later, in 2007. 🙃 So, forget this nonsense about the game crashing due to a lack of RAM! This misconception has been circulating on the internet since the days when everyone was using Windows XP, and Vista appeared a year after the game.
What mods? What are you talking about? I wrote about playing without mods. What about 100500 saves, what about custom maps in Maps or UserCampaigns? Look at the year I registered on the site; am I new here? When playing Heroes, everyone makes a quick save before each battle and a couple of full saves just in case. Why do I need to be told such obvious things? I just want those who know what they're doing to get to the bottom of the problem. It's clear that the problem lies in the game. And I hope that the author has, after all, created a map of this size and found a way around the problem.
Which mods shouldn't I use? What did I write? I said I play even without mods. What about 100500 saves, what about random maps in Maps or UserCampaigns?
Look at the year I registered on the site, am I a newbie?)).