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Posts from Mod for 8th-tier creatures. Auto-translated

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#16
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For me, the 8th tier units don't work for 4 factions: Elves, Orcs, Dwarves, and Warlocks. What should I do in this situation?
In reply to ViniL
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#17
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ViniL
For 4 factions, the 8th tier upgrades don't work – for Elves, Orcs, Dwarves, and Warlocks. What should I do in this situation?
Unfortunately, at first glance, everything should work, but there are so many extra files in the mod that I can't say whether there are any silly errors or conflicts.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr
#18
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I understand, that's a shame, thanks for the answer.

Added 7 minutes later
And in theory, which mods might it conflict with and not work correctly?
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#19
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Mods for new factions (e.g., rtf, Polish mods) or creatures (ncf). And, of course, global mods like 5.5 and EWA.
С уважением, }{0TT@6bI4
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In reply to fktifzobr
#21
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Understood, thanks again for your help.

Added after 33 seconds
}{0TT@6bI4
Mods for new factions (e.g., rtf, Polish mods) or creatures (ncf). And, of course, global mods like 5.5 and EWA.
Thank you for your help.
In reply to Рон54
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#22
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Рон54
Hello, would such a monster be suitable for an 8th-tier unit? I even came up with a name: "Moloch".
I think it would fit perfectly into the 8th tier. I might try to modify the devil model later, as I don't know how to create a model from scratch, but thanks for the idea anyway!

Added 4 minutes ago
ViniL
The 8th-tier units don't work for 4 races: Elves, Orcs, Dwarves, and Necromancers. What should I do in this situation?
Are there any third-party mods in the files and when you launch the game? If not, I won't be able to help, as I haven't encountered this myself, although I have a couple of mods for graphics and visual changes, and everything works fine.

Added 7 minutes ago
Уриэль Септим Х

I looked at the screenshots. The descriptions are poorly written in terms of spelling. If you dig deeper, the narrative itself isn't great either. I would also change the names, as calling the creatures "Dwarven Gods" sounds absurd, not to mention "Silanas" (Silana is a goddess herself).

The magical birds are listed as 7th-tier creatures (visible in the screenshots). From a diversity perspective, all the 8th-tier creatures somehow look the same in terms of abilities. I only saw one ranged unit at level 7 (although cyclops could also throw goblins).

I have no complaints about the visuals; I couldn't have done it better myself.

The mod idea is interesting overall. If you refine what you have and add a few more neutral 8th-tier units, it will be really cool.

Thank you very much for the feedback; I'm glad that at least someone noticed my mod and gave a review. Regarding the spelling, the problem was that I'm not even Russian, so I didn't know how things were spelled.

I would also change the names and descriptions, but I just couldn't get around to it. Also, I didn't really know what could be improved because I have problems with imagination. I would be happy to hear ideas and suggestions.

I am currently fixing the magical birds and other errors, and I am also trying to come up with interesting abilities, but I don't want to make something completely incomprehensible. I had the idea to make cyclops a ranged unit; maybe I'll do that.

Thanks again for the comment; I will try to fix all the errors and make the mod playable.

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#23
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So, Cyclops use bows?
In reply to Pavlinho
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#24
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Pavlinho
So, Cyclops are ranged units?
I meant to make level 8 of the Stronghold faction ranged units.

Added 1 minute ago

ViniL
Understood, thanks again for the help.

Added 33 seconds ago
Thanks for the help.
Which executable was used to launch the game?

In order for the mod to work, you need to launch H5_Game.NCF.exe and not the regular version. Later, I will try to sort the folders so that it is clear.