Skip to content

Mod for 8th-tier creatures.

User Avatar
#22
Auto-translated
Рон54
Hello, would such a monster be suitable for an 8th-tier unit? I even came up with a name: "Moloch".
I think it would fit perfectly into the 8th tier. I might try to modify the devil model later, as I don't know how to create a model from scratch, but thanks for the idea anyway!

Added 4 minutes ago
ViniL
The 8th-tier units don't work for 4 races: Elves, Orcs, Dwarves, and Necromancers. What should I do in this situation?
Are there any third-party mods in the files and when you launch the game? If not, I won't be able to help, as I haven't encountered this myself, although I have a couple of mods for graphics and visual changes, and everything works fine.

Added 7 minutes ago
Уриэль Септим Х

I looked at the screenshots. The descriptions are poorly written in terms of spelling. If you dig deeper, the narrative itself isn't great either. I would also change the names, as calling the creatures "Dwarven Gods" sounds absurd, not to mention "Silanas" (Silana is a goddess herself).

The magical birds are listed as 7th-tier creatures (visible in the screenshots). From a diversity perspective, all the 8th-tier creatures somehow look the same in terms of abilities. I only saw one ranged unit at level 7 (although cyclops could also throw goblins).

I have no complaints about the visuals; I couldn't have done it better myself.

The mod idea is interesting overall. If you refine what you have and add a few more neutral 8th-tier units, it will be really cool.

Thank you very much for the feedback; I'm glad that at least someone noticed my mod and gave a review. Regarding the spelling, the problem was that I'm not even Russian, so I didn't know how things were spelled.

I would also change the names and descriptions, but I just couldn't get around to it. Also, I didn't really know what could be improved because I have problems with imagination. I would be happy to hear ideas and suggestions.

I am currently fixing the magical birds and other errors, and I am also trying to come up with interesting abilities, but I don't want to make something completely incomprehensible. I had the idea to make cyclops a ranged unit; maybe I'll do that.

Thanks again for the comment; I will try to fix all the errors and make the mod playable.