Hello, would such a monster be suitable for an 8th-tier unit? I even came up with a name: "Moloch".
Added 4 minutes ago
The 8th-tier units don't work for 4 races: Elves, Orcs, Dwarves, and Necromancers. What should I do in this situation?
Added 7 minutes ago
I looked at the screenshots. The descriptions are poorly written in terms of spelling. If you dig deeper, the narrative itself isn't great either. I would also change the names, as calling the creatures "Dwarven Gods" sounds absurd, not to mention "Silanas" (Silana is a goddess herself).
The magical birds are listed as 7th-tier creatures (visible in the screenshots). From a diversity perspective, all the 8th-tier creatures somehow look the same in terms of abilities. I only saw one ranged unit at level 7 (although cyclops could also throw goblins).
I have no complaints about the visuals; I couldn't have done it better myself.
The mod idea is interesting overall. If you refine what you have and add a few more neutral 8th-tier units, it will be really cool.
I would also change the names and descriptions, but I just couldn't get around to it. Also, I didn't really know what could be improved because I have problems with imagination. I would be happy to hear ideas and suggestions.
I am currently fixing the magical birds and other errors, and I am also trying to come up with interesting abilities, but I don't want to make something completely incomprehensible. I had the idea to make cyclops a ranged unit; maybe I'll do that.
Thanks again for the comment; I will try to fix all the errors and make the mod playable.