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Posts from Tactics for playing against a human opponent (in the 3rd game).

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19 years ago
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We're planning a 3-player game on an XL map. No Dungeon, Necropolis, or Conflux factions allowed. What game strategy would you recommend?
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19 years ago
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A difficult question... It depends on who you're playing as, who you're playing against, what the terrain is, how many artifacts there are... It depends on many things...
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19 years ago
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The map is random, with no water. 200% difficulty :)

I usually play as Dungeon. I think I'll play against Tower and Rampart...
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19 years ago
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In XL, there are often a lot of neutral creatures guarding artifacts – I advise taking Diplomacy – you can build a larger army in a couple of months... But only if your own army is also reasonably large).
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19 years ago
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if you play as Dungeon, the main thing is to get Gunnarr and build the Eye on the first week, and then focus on earning money as quickly as possible, build the Capitol, and then build the rest of the units. After that, everything will depend only on the player and the specifics of the map. As for diplomacy, it's always useful, especially in random maps.
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19 years ago
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Diplomacy cannot be used in our game.
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19 years ago
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well, without diplomacy, it's much more interesting, which means it's even simpler. The main thing is to make the hero a fast mover, which is very important on large maps. Against the Tower, it's desirable not to let it develop too much so that there aren't too many Titans and strong magic. As for the Rampart, the chances are even, and everything will depend on luck or the player's skill, especially if the Rampart has a Knight.
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19 years ago
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The funniest thing is, you can’t use Armageddon. I remember leveling up my magic skills and winning, losing only 4 dragons. After that, they said not to use Armageddon.
19 years ago
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A complex question... It depends on who you're playing as, who you're playing against, what the terrain is, how many artifacts you have... Many factors influence the outcome...
Absolutely true.
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18 years ago
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I think you already know all this, but just in case:
1) If you're playing as a hero and want to capture mines, first capture the mine itself, and then collect resources around it.
2) Try to develop expert-level Earth magic and other spells (the more, the better).
3) Don't forget to upgrade your Intelligence.
4) Expert-level Wisdom is a must.
5) Don't forget to use the personal grudges of monsters (Titans vs. Black Dragons).
6) If possible, wait until the enemy units approach, and then attack (I mean Titans and Master Gremlins).
7) Annoy your opponent with a lot of useless hero-partisan units (if you have the money). They should run around the enemy territory and capture mines. The enemy will either want to eliminate them (which is likely), or split their army (one part will stay with the hero, the other in the city).
In reply to cR@3y 678098
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18 years ago
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If you're playing Dungeon, start with Shakti. She can summon 100-150 troglodytes. With them, you can establish a good base on day 1. Forget about the Capitol (don't listen to anyone who says otherwise). Build minotaurs with a Citadel or Castle on day 1, if possible. If you find a couple of treasure chests early on, upgrade the troglodytes on day 1 if there are more than 100. With the right tactics and Shakti, this is a very powerful force. You can take the Conservatory on day 1 or 2 for a couple of angels (2 if you have around 140 troglodytes and an attack expert). On the second week, just play as you normally would. You'll have over 200 troglodytes, and that's enough to take anything. (The main thing is to find a relic). If there's an external lair of level 5-7 on day 1, break it and build a portal of summoning. This will give you a super-powerful army on day 2. (Of course, you don't need to take other lairs later, so that the creatures you need keep coming through the portal of summoning).
In reply to Forrest
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18 years ago
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Forrest;129490
If you're playing Dungeon, start with Shakt. He can summon 100-150 troglodytes.

I've never encountered 150 trogs...

Forrest;129490
With tactics and Shakt, it's a super powerful force. You can take Conservatories on turn 1-2 for 1-2 angels. (2 if you have around 140 trogs and expert attack)

That's true... It's a shame that tactics don't work in Conservatories...
In reply to Ley
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18 years ago
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Ley;129499
I haven't encountered 150 Trogols even once...



..

The number of Trogols in the later stages (for simplicity, the maximum stack = 40 is taken).

Calculate (1-3)*40 (max) + left hero 1*40 + right hero (possible to be a native, probability 1/9) 1*40
In total:
Tmax = 120 + 40 + 40 + 14 (basic increase) = 214
Tmin = 40 + 40 + 14 = 96

Some of our players have had games where they took Utopia on the 1st week of the Hall of Legends with 200% for Shakti.
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18 years ago
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2 Forrest: Well, it looks nice. But why is Tmin=96? Why 40+40+14? And why are you taking the maximum number in the stack? And it's not just your masters who can take Utopia on the first week with Shaktis ;), although this is, of course, a rare occurrence...
In reply to Ley
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18 years ago
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Ley;129554
2 Forrest:

well, it's beautiful. But why Tmin=96? Why 40+40+14? And in general, why take the max stack size?

For clarity and simplicity. Otherwise, Trogs yield 30-40. (In SoD)
Well, I think it's clear that it could be 150.? :)

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