Posts from RTF is a global modification that replaces all towns in the game.
Do we need Ashan?
I understand, I just haven't encountered dwarves before... I'm not familiar with them.
If you remember the cutscenes in the "Hammers of Fate" campaign, the Haven hero Duncan is shown in a cutscene next to the dwarf Hangvul (or another dwarf)... the proportions are clearly visible...

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
worked on the proportions
If you also make the bones in the legs wider, it will be even better!
Сценарии:
"Холм мертвецов"
"Священное древо"
Well, in my opinion, the upper part is definitely gnomish.
If you also make the bone on the legs wider, it will be even better!
worked with the proportions

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
maybe boots on his feet?
How do these numbers look?
Added 4 minutes later
Given my "creative" abilities, I'm afraid I can't reduce it further; we should aim for these numbers... but, I think you said that separate meshes are better, right? If I'm not mistaken, then the maximum mesh is 10,000 faces, and all the meshes together are 25,000.
Today, I retopologized the hair and dress, plus added a throat and teeth... I trimmed the body hidden by the dress and hair, so in total – hair, body, dress, eyes, teeth – it's 15,500 triangles... but they are all separate meshes – the largest of them is the body with 10,000... well, I might reduce the polygon count on the shoes by another 1,000-1,500... that's it, but there's also a fur cape, so... and all the throne accessories have 9,000 triangles...
How do these numbers look?
Added 4 minutes later
Given my "creative" abilities, I'm afraid I can't reduce it further, so we should aim for these numbers... but, I think you said that separate meshes are better? If I'm not mistaken, then the maximum mesh will be 10,000 faces, and all meshes together will be 25,000.

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
And what are the insides of the head for?! Or is a full animation planned?!
Well, it's just a simple mouth opening – the lower jaw drops, and so on... if you leave it like that without a throat, the mouth opens, and there's nothing inside ))) it just looks awkward.
P.S. The jaw is almost the simplest thing in animation... I'm not talking about emotions, but looking at the Total War series, you can see the jaw movement of units in a regular battle, while animated emotions are only in cinematic cutscenes.
Added 7 minutes ago
Today, I retopologized the hair and dress, plus added a throat and teeth... I trimmed the body hidden by the dress and hair; in short, all together – hair, body, dress, eyes, teeth – is 15500 triangles... but they are all separate meshes – the largest of them is the body with 10000... well, I might be able to reduce the polygons on the shoes by another 1000-1500... that's it, but there's also a fur cloak, so... and all the throne accessories are 9000 triangles.
How do these numbers look?
Added 4 minutes ago
READY Necropolis, or rather its units, I've slightly edited the stats and put everything together. Next, I'll either work on heroes or neutral creatures.
Сценарии:
"Холм мертвецов"
"Священное древо"