Skip to content

Posts from RTF is a global modification that replaces all towns in the game.

3.9 (28 ratings)
Open
Do we need Ashan?
71 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
#4864
Auto-translated
Okay, I just haven't encountered Gnomes before... I'm not really familiar with them.
In reply to Pavlinho
User Avatar
#4865
Auto-translated
Pavlinho
I understand, I just haven't encountered dwarves before... I'm not familiar with them.
There are dwarves in the game.
If you remember the cutscenes in the "Hammers of Fate" campaign, the Haven hero Duncan is shown in a cutscene next to the dwarf Hangvul (or another dwarf)... the proportions are clearly visible...
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to IchGViji
User Avatar
#4868
Auto-translated
IchGViji
Well, in my opinion, the upper part is definitely gnomish.
If you also make the bone on the legs wider, it will be even better!
There will just be shoes on the legs, so there's not much point in editing it... but maybe I'll do it.
User Avatar
#4870
Auto-translated
probably boots on his feet?
User Avatar
#4872
Auto-translated
Today, I retopologized the hair and dress, plus I added the throat and teeth... I trimmed the body hidden by the dress and hair; in short, all together – hair, body, dress, eyes, teeth – is 15,500 triangles... but they are all separate meshes – the largest of them is the body with 10,000... well, I might reduce the polygon count on the shoes by another 1,000-1,500... that's it, but there's also a fur cape, so... and all the throne accessories have 9,000 triangles...

How do these numbers look?

Added 4 minutes later
Given my "creative" abilities, I'm afraid I can't reduce it further; we should aim for these numbers... but, I think you said that separate meshes are better, right? If I'm not mistaken, then the maximum mesh is 10,000 faces, and all the meshes together are 25,000.
In reply to Pavlinho
User Avatar
#4873
Auto-translated
Pavlinho
Today, I retopologized the hair and dress, plus added a throat and teeth... I trimmed the body hidden by the dress and hair, so in total – hair, body, dress, eyes, teeth – it's 15,500 triangles... but they are all separate meshes – the largest of them is the body with 10,000... well, I might reduce the polygon count on the shoes by another 1,000-1,500... that's it, but there's also a fur cape, so... and all the throne accessories have 9,000 triangles...

How do these numbers look?

Added 4 minutes later
Given my "creative" abilities, I'm afraid I can't reduce it further, so we should aim for these numbers... but, I think you said that separate meshes are better? If I'm not mistaken, then the maximum mesh will be 10,000 faces, and all meshes together will be 25,000.
And what are the insides of the head for?! Or is a full animation planned?!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
#4874
Auto-translated
psatkha
And what are the insides of the head for?! Or is a full animation planned?!
Just a simple mouth opening - the lower jaw moves down, etc....if you leave it like that without a throat, the mouth opens and there's nothing inside))) it looks kind of ugly. P.S. The jaw is almost the simplest thing to animate. I'm not talking about emotions, but looking at the Total War series, you can see the movement of the jaw in regular battles, and animated emotions are only in cinematic cutscenes.
In reply to Pavlinho
User Avatar
#4875
Auto-translated
Pavlinho
Well, it's just a simple mouth opening – the lower jaw drops, and so on... if you leave it like that without a throat, the mouth opens, and there's nothing inside ))) it just looks awkward.
P.S. The jaw is almost the simplest thing in animation... I'm not talking about emotions, but looking at the Total War series, you can see the jaw movement of units in a regular battle, while animated emotions are only in cinematic cutscenes.
Here, I agree with Psatha; there are units in Heroes that open their mouths, like druids... and shamans... succubi... there are many units, but you don't need to focus too much on it. The game doesn't allow you to zoom in on the units to see them clearly; there's no animation zoom, meaning there's no way to see units exchanging blows for a long time, so you can generally do without facial animations.

Added 7 minutes ago
Pavlinho
Today, I retopologized the hair and dress, plus added a throat and teeth... I trimmed the body hidden by the dress and hair; in short, all together – hair, body, dress, eyes, teeth – is 15500 triangles... but they are all separate meshes – the largest of them is the body with 10000... well, I might be able to reduce the polygons on the shoes by another 1000-1500... that's it, but there's also a fur cloak, so... and all the throne accessories are 9000 triangles.

How do these numbers look?

Added 4 minutes ago
Well, I don't know; I just know that there's some polygon limit. Make an intermediate version without animations, and we'll try to load it. If everything goes smoothly, we can continue; otherwise, I'm afraid that splitting it into separate meshes won't help
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
#4876
Auto-translated
Okay... it's strange. Logically, in combat mode, there should be many units, so the total polygon count should be quite high, but each individual mesh isn't that big... well, let's see.
In reply to fktifzobr
User Avatar
#4878
Auto-translated
fktifzobr@mail.ru
READY Necropolis, or rather its units, I've slightly edited the stats and put everything together. Next, I'll either work on heroes or neutral creatures.
Congratulations! A lot of hard work and time went into this, and the Necropolis had quite a complicated history, but the result is impressive. Maybe I'll try playing a game with the flycatcher, Naadir.

Сценарии:
"Холм мертвецов"
"Священное древо"