Well, task #1 is to bring the faction into order, remove duplicate abilities, rebalance the warriors and flies. The warrior will be a tank, the upgrade with regeneration will likely have the "taunt" ability, another one will deal more damage, and the flies should be damage dealers in this combination... I'm a bit concerned that they are so large, typical tanks, but it's not a big deal. I think I made them a little smaller, I need to check if the files were saved.
#2 - continue the fight against the Spider Cult X). I don't like Arantir or his spider undead - they lost their villainous charm in the fifth game (the Messiah doesn't count), so I'm already making new hairstyles for the undead. Then I'll remove the spider-leg-shaped thing from the alt-upgrade, and overall I'll be happy). I'd also like to change the mask of the Red Witch, but that's a more difficult task, I'll have to think about it X). It's easier to come up with an excuse for why mandibles are depicted on her mask.
#3 - change the helmet of the Death Guard, which has a helmet from the sixth game. The plan was for a knight to also be in this style, but it wasn't meant to be. In theory, this isn't a problem - well, so what if different units have different things, it happens when an army is assembled in a feudal country.
Then, the heroes.