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Posts from RTF is a global modification that replaces all towns in the game.

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2 years ago
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Well, task #1 is to bring the faction into order, remove duplicate abilities, rebalance the warriors and flies. The warrior will be a tank, the upgrade with regeneration will likely have the "taunt" ability, another one will deal more damage, and the flies should be damage dealers in this combination... I'm a bit concerned that they are so large, typical tanks, but it's not a big deal. I think I made them a little smaller, I need to check if the files were saved.

#2 - continue the fight against the Spider Cult X). I don't like Arantir or his spider undead - they lost their villainous charm in the fifth game (the Messiah doesn't count), so I'm already making new hairstyles for the undead. Then I'll remove the spider-leg-shaped thing from the alt-upgrade, and overall I'll be happy). I'd also like to change the mask of the Red Witch, but that's a more difficult task, I'll have to think about it X). It's easier to come up with an excuse for why mandibles are depicted on her mask.

#3 - change the helmet of the Death Guard, which has a helmet from the sixth game. The plan was for a knight to also be in this style, but it wasn't meant to be. In theory, this isn't a problem - well, so what if different units have different things, it happens when an army is assembled in a feudal country.

Then, the heroes.

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2 years ago
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I tried to rebalance the Warriors for Tier 2. This time, I was more restrained, so the units have fewer abilities, and the core set of abilities is smaller. Now, all resurrected warriors have regeneration and a large shield. The first upgrade has Battle Rage instead of the standard ability, and the alternative upgrade received "Taunt." I think it turned out in the spirit of the original units, and I'm satisfied. The mod is based on the version that Valera 111 created, so the special abilities and biography of Orson have been rewritten, along with the descriptions of the dwellings.
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2 years ago
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Okay, the main body is ready, this is the retopologized version... which contains only 33,000 vertices.)))) Well, this size is definitely not suitable for Heroes, but you can try to reduce it with a modifier - I forgot how many polygons are allowed there? Next, what hairstyle and what clothes should it have? By the way, you can save polygons on the clothes, and completely remove the body hidden under them.... P.S. I don't know how to hide attachments under a spoiler, but just in case, I'll add - this message is for 18+ ))
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2 years ago
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Hmm, I don't remember the exact polygon limit, but I think it's usually around 11K polygons. Yes, it's better to hide the model under the clothing; otherwise, it will be like the Skyrim clothing replacements, where everything looks fine, but when the character lies on a bed, parts of the body stick out through the clothing...

Clothing like that of the dwarf-mages – a robe that goes down to the floor, with a cuirass on top, or, for example, black-grade mages wear leather armor, but a cuirass would be better.

I didn't think about the hairstyle. I need to find an icon first and then create the hairstyle, or create a model for the existing icons, but one has a woman in a helmet, and the other has a woman in a hood (and is probably bald like all duergar).
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2 years ago
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psatkha
Well, you need to reduce and widen the dwarf girl's body!
You can see the body proportions in the links.
of course, it can be done... it's just done very easily with the same "ffd" modifier, so I didn't focus on it....
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2 years ago
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Pavlinho
of course, it's possible... it's just done very easily with the same "FFD" modifier, so I didn't want to focus on it...
Well, then we'll wait for the gnome!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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2 years ago
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intermediate sculpt
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2 years ago
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Would this dress work? Of course, it hasn't been textured or retopologized yet, but what about the overall look?
P.S. Accessories and mechanisms are separate.
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2 years ago
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view with throne
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2 years ago
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Pavlinho
Would this dress work? Of course, it's not painted yet and doesn't have retopology... but what about the overall look?
P.S. Accessories and mechanisms are separate.
The gnome's bone structure should be wide... that is, the head should be proportionally larger relative to the torso, and the hands should also be larger... the body needs to be lowered... at least by a quarter, or even possibly a third of its current head height!
The neck should be shorter...
If you put her arms along her body, the palms should overlap the lower part of the buttocks... it seems to be like that already, but the hands should be wider, since the bone structure is wide!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

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