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Posts from Hero replacer.

5.0 (3 ratings)
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#198
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Manulli, this is an awesome mod! Not everyone will like it, but Grol is fantastic!
#200
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The heroes from the Academy have a minor bug. Nazir and Razzak don't have footstep sounds when moving around the map. I believe this bug is related to the fact that they use the old model of a mage hero as a base, while the others are based on Zephyr, and the elephant footstep sound is present there. Perhaps someone can tell me which file specifies the movement sound; I haven't been able to find it myself.
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#201
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Characters\Heroes\Academy\Nathir\ file Wizard-arena-move.xdb
in it find the line <Sound/> and replace it with <Sound href="/Sounds/_(Sound)/Heroes/Wizard/move.xdb#xpointer(/Sound)"/>

with Razzak it's more complicated - he has no effects, so he uses the vanilla mage animation set (which is not in the mod)
there are 2 ways to solve the problem

the first one is simple, but it may cause a bug if the LOD animation doesn't fit the battle model, but that's not the point, it's worth trying

folder \Characters\Heroes\Academy\Razzak\ file Wizard.(Character).xdb
there are lines
    <ArenaAnimSet href="/Characters/Heroes/Wizard-arena.xdb#xpointer(/AnimSet)"/>
    <AdvMapAnimSet href="/Characters/Heroes/Wizard-arena.xdb#xpointer(/AnimSet)"/>
as you can see, one line is responsible for arena animations, the second one for the map, the hero only walks on the map, so you need to replace the second line with
    <AdvMapAnimSet href="/Characters/Heroes/Wizard_LOD-adv.xdb#xpointer(/AnimSet)"/>

in the vanilla game different models are used for the map and the arena, but here there's only one, so there's a chance the model and animations won't fit each other, it's easy to notice - the magic wands might fly off to the side, or the hero might stand in a T-pose, then you'll have to revert the changes and do the following

in data.pak in the folder \Characters\Heroes look for the file Wizard-arena-move.xdb - do the same with it as with Nathir's same file, save it somewhere, and put it into the mod in the folder \Characters\Heroes
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#202
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Thank you very much, I'll check it by the weekend. I've already fixed the Razzaq issue by taking his model from another mod and simply applying Manulli's textures. I've checked all the maps, and I just need to take a look at the arena.
In reply to HorvatG
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#203
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Does anyone know how to fix this? Many people have this issue, while others don't have the heads displayed.
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Дайте человеку всё, чего он желает, и в ту же минуту он почувствует, что это всё не есть всё.
In reply to Эззон
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#204
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Ezzon
Does anyone know how to fix this? Many people have this issue, while some don't have the head.
Attachment 73191
Some files are missing.... Since the model is white, there are no files responsible for the textures; I haven't played with this mod, so I can't say exactly which file is missing.

Added after 12 minutes
I checked, and everything works as it should. In the mod, when you open it, there are files named 1.xdb, 0.xdb, and 0.dds. Your second file isn't working, that's why the Knight turned white... It's interesting why it's not a patch...

Added after 2 minutes
Perhaps you already have something with the 0.xdb file; let's say the model is called that, and the game doesn't distinguish between them.

Added after 24 minutes
There's also a chance that your archives are getting corrupted
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In reply to fktifzobr
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#205
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Thank you. I thought it was due to something else, but it turned out to be because I deleted those files.
Дайте человеку всё, чего он желает, и в ту же минуту он почувствует, что это всё не есть всё.
In reply to Эззон
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#206
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Who knows why all the Dwarf and most of the Human heroes ended up with an axe stuck in their heads.
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Дайте человеку всё, чего он желает, и в ту же минуту он почувствует, что это всё не есть всё.
In reply to Pavlinho
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#209
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Pavlinho
Did you read too much Mayne Reid? ))
To be honest, I haven't read any of Mayne Reid's works. Of course, I could have written that the dwarf heroes, along with most of the knights, started imitating the Headless Horseman, but this way it's shorter. But I would like to know how to make them opaque again; by the way, I forgot to mention that. The Dark Elves have become completely transparent.

Added 1 minute ago
fktifzobr@mail.ru
Did you delete the bin folder? It stores the models.
The bin folder is in place; I know what it's for.
Дайте человеку всё, чего он желает, и в ту же минуту он почувствует, что это всё не есть всё.
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#210
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I don't know... I would leave it as is... they look more interesting, more colorful, somehow! )))))
In reply to Эззон
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#211
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Ezzon
Who knows why all the dwarf heroes and most humans ended up with such messed-up heads?
Attachment 73192

Your sky and interface textures look crooked and worn out.
In reply to Mооnst@r
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#212
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Mооnst@r

The sky and the interface textures look distorted and worn out.
I know, I had to reduce the quality of the screenshots to upload them here.
I was able to fix it, but I didn't understand how to fix the head errors.
Дайте человеку всё, чего он желает, и в ту же минуту он почувствует, что это всё не есть всё.