Posts from Necropolis or Castle (Which one is stronger?)
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65rus:
Archangels don't go first.))))
Phoenixes go before them.)))))
Although, army against army, without any additional bonuses, Fortress will easily defeat Necropolis.
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Well, then yes, but why the hatred towards the Dungeon faction?
Added 2 minutes later
Why the hatred towards the Dungeon faction? It won't give any advantage in a battle between them.
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Skeletons are the main part of the army (the Necromancy skill allows you to restore skeletons).
Well, they aren't exactly restored... Sometimes, such a "restoration" can be both a plus and a minus...
If you have the Unholy Cloak and the Necromancy skill:
Level 1 (Skeletons are restored)
Level 2 (Zombies are restored)
Level 3 (Liches are restored)
It will be difficult to argue against Necropolis with such advantages, not just for the Castle...;
Vampires are very useful in attack (they are restored when attacking living creatures).
Didn't you say that vampires are very weak?
The Veil of Darkness allows you to inflict darkness around the Castle within a certain radius.
That's a really strong argument :D
Halberdiers are the strongest unit of level 1.
Where did you get that from?
The Guild of Mages, level 4, is enough.
And why didn't you mention this for Necropolis? Maybe because they don't need level 5...? :D
Tavern upgrade, Brotherhood of the Sword (+2 to attack, when defending the Castle, I don't remember exactly).
That's not quite right. The Brotherhood of the Sword gives +2 to morale during a castle siege.
Heroes are really interesting and useful here.
And there aren't any like that in Necropolis...? :)
If it's a random map with necromancy in SoD, then without a doubt — Necro.
- On the 2sm4dx and 8mm6 templates, it's a guaranteed 1000 skeletons by weeks 1-2-7.
It's unclear how you can counter this :confused:
- The Converter normally boosts those same skellies. On 1-1-1 we build it, on 1-1-2 we build the upgrade. Grab a couple of treasure chests for experience to level up necromancy. And that's it! All you need is just simple speed. On the first month, kill the level 3 guard at the Griffin Conservatory. On the second month, take everything that can be taken on those templates.
If it's the TE version with the necro patch (without necromancy), then the castles are roughly equal.
In Castle, you have Archangels with luck on the second week or 6 Champions. But the Necro answer is -15 Vampires which will take whatever you want from the living. A level 4 Griffin Conservatory on 1-2-1 (as an example) + immediately upgrade 120-140 skeletons and go forward. (Experience only enhances Necro strength)
On fixed maps, each map requires its own analysis.
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Castle - level 1.7 units are the strongest. Only the Halberdier can compete with the Centaur. Champion is in 3rd place, the rest of the units are above average, magic is above average, and the stable is a good helper for scouting.
Necropolis - undead! Level 4.6 units are the strongest, good magic, good ranged attacker, the rest of the units are average. Relatively inexpensive. Also has useful buildings.
65rus, correct the Griffons - they don't have retaliation, they retaliate against everyone, you must have made a mistake.
Necropolis has its own advantages – for example, Death Knights are simply amazing! Liches are also very strong. Dragons deal -1 to the enemy's morale and cause aging, but this effect only lasts once or twice during the game, so it's not that significant.
Vampires cause a lot of trouble, and Higher Vampires are irreplaceable. Furthermore, Necropolis often finds amazing artifacts, including cloaks and armor – a cloak can be assembled from only 3 artifacts! And the Archangel Alliance… I don't even know, maybe 5 artifacts? Besides, they are all rare, while it's very easy to find artifacts for the cloak.
Also, you can often find a powerful artifact for Necropolis, such as the Spirit of Death (which reduces morale for both you and the enemy) + Dragons, and the opponent will be in shock! (I use this tactic in the 5th game, with Banshees + a ring if I find one). The opponent simply skips their turns. And the free skeletons from enemy units (for example, from the reinforcements of other Castles) are a great bonus.
But for Humans, the Castle is expensive – Archangels cost 30 gems + a lot of gold, which is a pain. And they don't heal very well. Only the cavalry deserves respect, but even they have a similar bonus, if I'm not mistaken, as the Death Knights... Of course, Humans have good archers, two types, but there aren't many of them.
Peasants are not that common on the map, so I think that if the Necropolis player isn't too stupid and has good skills, they will defeat the Knight (if he doesn't come in the very beginning).
So, in my opinion, in Might and Magic – the Knight is slightly stronger due to the archers.
But in the other games, Necropolis is stronger (if they don't make mistakes)
And for humans, the expensive Castle – Archangels cost 30 gems + a ton of gold, overall. And they don't heal very well.
Respect to cavalry, but that bonus, if I'm not mistaken, also exists for Death Knights... (if they don't mess up).
Archangels don't heal, they resurrect. One Archangel can resurrect 100 health. Archangels cost 20,000 and there are only 10 of them.
Human horses get a +5% damage bonus for each cell they move. Necromancer horses have a 20% chance to curse and a 20% chance to deal double damage.
Well, at least the horses will run well, but they'll probably only get to do it once before they're eaten.

