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Necropolis.
Firstly.
1 archer – Lich damages the target and those standing next to it.
Skeletons are the main part of the army (the Necromancy skill allows you to restore skeletons).
If you have the Unholy King’s Cloak and the Necromancy skill:
Level 1 (Skeletons are restored)
Level 2 (Zombies are restored)
Level 3 (Lichs are restored)
Ghosts regenerate at the beginning of a new round.
Zombies are a defensive unit.
Vampires are very useful in attack (they regenerate when attacking living creatures).
Dark Knights – their double strike is something else.
Dragons – Skeleton is a very good spell to cast on the enemy – Aging reduces life, etc.
Secondly. Buildings.
All unnecessary creatures can be turned into skeletons. This is very important.
Necromancy Amplifier (+10% Necromancy)
Veil of Darkness allows you to inflict darkness around the castle within a certain radius.
Castle.
Firstly.
2 archers.
1 archer – Archer.
2 archers – Fanatics.
Halberdiers are the strongest unit of level 1.
Griffins – no retaliation.
Knights are a strong unit for attack.
Champions are also strong for attack.
Archangels +1 to morale, resurrection, go first.
Secondly. Buildings.
Mage Guild, level 4 is enough.
Tavern upgrade, Brotherhood of the Sword (+2 to attack, when defending the castle, I don’t remember exactly).
Griffin Bastion, makes the griffin increase the largest among the 3 levels.
Heroes are really interesting and useful here.
By the way, when assembling the Angel Alliance, you can tip the scales of victory in your favor!))
Sincerely.
"Отыщи всему начало, и ты многое поймёшь." К. Прутков.