Skip to content

Posts from Regarding the H64 version of Tribes of the East.

No ratings yet — be the first to rate!
Auto-translated

Hello everyone. So, since I'm not a fan of small maps (and I wouldn't say that XXL in the fifth game is really "huge"), I always used incredibly large maps and incredibly powerful monsters, but I encountered a problem that made me incredibly frustrated – the saves started crashing completely when trying to load yesterday's game, with no errors. After digging around for a couple of days, I found out that the 80-level coders at Ubisoft made an X32 version, which, in principle, runs maps of this format with some difficulty (so, explain why they even added such functions to the generator...). And in general, there's a rumor going around (I found a reference to it on Steam) that there's an X64 version here, which doesn't cause these problems. I would greatly appreciate it if someone could help me figure this out, because even the official game crashes on large maps, which is very annoying.

P.S. My computer isn't an old one from a flea market, so it's even more frustrating when a rather old game causes problems when launching.

User Avatar
Auto-translated
LiSTeR

Hello everyone. So, since I don't like small maps (and I wouldn't say that XXL in the fifth game is really "huge"), I always set incredibly large maps and incredibly difficult monsters, but I encountered a problem that made me extremely frustrated – saves started crashing completely when trying to load yesterday's game, with no errors. After digging around for a couple of days, I saw that the 80-level coders at Ubisoft made an X32 version, which, in principle, barely runs maps of this format (so, why did they even add such functions to the generator?). And there's a rumor going around (I found a reference in Steam) that there's an X64 version here, which doesn't cause these problems. I would greatly appreciate it if you could help me figure this out, because even the official version crashes on large maps, which is very annoying.

P.S. My computer isn't some old junk, so it's even more frustrating when a very old game crashes when launched.

Was it really impossible to Google "How to fix crashes on incredibly large maps"? Okay, here's a link -> https://youtu.be/kDWsFbrxpEQ
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
Auto-translated

Isn't it possible to just Google "How to fix crashes during difficult battles"?

That's the thing, there are no crashes in the middle of the game – the save file just gets corrupted after a certain number of turns. Is this also due to the new weekly mobs? And is there any way to slightly fix this process without removing them? They are sometimes needed purely for farming experience or other rewards (yes, I'm a casual player who plays Necropolis at night).

User Avatar
Auto-translated
Probably not; the game struggles to handle incredibly complex maps with a large number of objects.
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
User Avatar
Auto-translated
Probably not; the game struggles to handle incredibly complex maps with a large number of objects.
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
Auto-translated
There is no 64-bit version of Heroes of Might and Magic V. If you are very curious about incredibly large maps (320x320), try the 4 GB patch from NTCore and apply it to H5_Game.exe.

Statistics

Welcome our newest member: Emil