Hello everyone. So, since I don't like small maps (and I wouldn't say that XXL in the fifth game is really "huge"), I always set incredibly large maps and incredibly difficult monsters, but I encountered a problem that made me extremely frustrated – saves started crashing completely when trying to load yesterday's game, with no errors. After digging around for a couple of days, I saw that the 80-level coders at Ubisoft made an X32 version, which, in principle, barely runs maps of this format (so, why did they even add such functions to the generator?). And there's a rumor going around (I found a reference in Steam) that there's an X64 version here, which doesn't cause these problems. I would greatly appreciate it if you could help me figure this out, because even the official version crashes on large maps, which is very annoying.
P.S. My computer isn't some old junk, so it's even more frustrating when a very old game crashes when launched.
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