Posts from Shades of Darkness
Map details
- Category
- Map
- Map type
- Scenario
- Map size
- L
- Author
The succubus had the same issue. Or, are you talking about something else? It can be read with the "Uncover Secret" skill.
There is another way. We open the archive with the map, rummage through it, read everything, and here - without playing through it, we know ABSOLUTELY EVERYTHING! (evil laugh)
Moderated: PROFANITY in the message
Trillions of cells, my Furies were running away from all the creatures on this map, millions of loads (with exiting the game each time), and of course, enemy heroes with level 30 and armies of "darkness," "darkness," "hordes," "hundreds" against your small squads. I was playing an authentic Rai-Lag, not leveling up Light and Dark magic (who would have thought that it's impossible to play without Subjugation and Regeneration?), and I was playing on Chaos. I finished it in about 15-20 hours. Basically, what I want to say is, you should ban Regeneration and Subjugation spells; it's too easy to play with them (I saw it in Remix). But overall, the map is cool, it makes you think, but the number of units is too high, in my opinion. It doesn't make you think strategically in battle; whether there are 50 Archdevils or 500, you just repeat the same steps. The boss with 25 initiative, I salute you, it was challenging. I won the final with 1 Minotaur with 1 HP (BDP is great). Where can I rate this map? I'm new to the forum, great job, author, but you stole my weekend.P.S. The custom horses are cool, but 15 lines of abilities are too much (and they are level 6 guys), the units could be a little easier, otherwise there are more skills than heroes have
Thanks for the walkthrough and your suffering) But I think it would be too difficult without Subordination. By the way, I never leveled up Light in the Telegram game, but I still left all the possibilities for its implementation. The optimal magic build for the first third of the map is Chaos + Light + Crystal of Secrets, for the second – Darkness + Summoning, and for the third, any combination can be winning, but Chaos and Summoning are a priority. The incredible spell power you can achieve on Railage by the end of the mission allows for a lot.
The numbers are calculated using formulas and largely depend on the current game week (some are fixed, but this is a minority of cases). The horses are so fun, just like in Path of the Necromancer, my previous map before Shades of Darkness. There's not much point in changing them anymore, even though they are memorable
Huge thanks to the author for this map. I haven't had to think this much while playing a map since the maps of a true master. I only play as a single hero. A very cool boss was created, the only downside is that it's possible to trap him with crystals, and he stops doing anything, but I guess that's what it's designed for; otherwise, you'd only be able to defeat him with illusions from the Caverns. The final battle is amazing. I had 27 Hydras left. I probably replayed the final battle about 20 times, it was really close. Awesome! I experienced a lot of positive emotions.
I've completed all of your maps, but in my opinion, this one is the most challenging and interesting, although the Necromancer's path is also great. But it becomes too easy as soon as you level up Mentoring, and you immediately have 2,000 resources for Necromancy, and after a couple of weeks, that's it.
I used a standard build for these types of maps, and I played without Chaos, I don't really like it.




A sequel might be released in the summer, but that's not certain.
A fantastic scenario. I played as a hero and really enjoyed it. I completed it in one go, even though it was challenging. Huge thanks for creating a balanced scenario for the Dungeon faction, as I was tired of "difficult" battles where you have to kite 10 beasts against 1000 zombies, and many mapmakers seem to enjoy including such battles in their maps.
An interesting map. Thank you very much.
v3.0 (01/13/2025)
— The final battle of the first stage of the map has been replaced with a new one against a Warlock hero.
— Orion and Frederick now respawn with fixed armies, which are much less powerful compared to the old version.
— The number of T1-T5 units for Miv and Ilfina has been slightly reduced.
— The boss's health in the final stage of the map has been reduced to 12000. The boss also received the "Enchanted Armor" ability.
— The model for the Soulless has been replaced with a new one by Zakhar.
— Instead of Sorgall Railag in the second part of the map, Letos can now be hired.
— Mushrooms have been added around one squad of dwarves in the dungeon, which were sometimes accidentally destroyed by the first patrol.
THE LINK REMAINS THE SAME
Дракон крылами дом наш укрывает,
Страж ловчий сидит в укрытьи, не дремает...
Мегеры со смехом кинжалы свои точат,
Великий минотавр врагов убить всех хочет!
В пещерах мрачных Гидры проживают,
Наездники на ящерах - добычу загоняют
Безликие старинные за всеми наблюдают,
Загадочны - как тьма, но ответы они знают...
неизвестный автор - 910 Год Седьмого Дракона
Actually, there's also a way to one-shot the Chaos boss with a specific build, but that's just a minor detail.
Дракон крылами дом наш укрывает,
Страж ловчий сидит в укрытьи, не дремает...
Мегеры со смехом кинжалы свои точат,
Великий минотавр врагов убить всех хочет!
В пещерах мрачных Гидры проживают,
Наездники на ящерах - добычу загоняют
Безликие старинные за всеми наблюдают,
Загадочны - как тьма, но ответы они знают...
неизвестный автор - 910 Год Седьмого Дракона