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Posts from RTF is a global modification that replaces all towns in the game.

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In reply to Рон54
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#4773
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Ron54
Create a faction of Greeks? Sounds cool, but it will be difficult to implement.
The Greeks could simply be a style of armor; in Skyrim, the Imperial faction only has the equipment and titles of the Roman Legion – that’s enough.

The Dark Elves have minotaurs and hydras; you could make elf-hoplites, and that’s it.
It’s easier to create Romans because you can use gladiator armor for non-standard units to maintain visual consistency.

For the Greeks, you can make archers and mages in tunics, and infantry in hoplite armor – I think this is the minimum number of units needed (like the Sylvan faction); the rest can be monsters, but I won’t do that – I can’t make tunics, and there are no units in tunics anymore.
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#4774
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fktifzobr@mail.ru
The Greeks could simply have a different armor style. In Skyrim, the Imperials only have the equipment and titles of the Roman Legion – that’s enough.

The Dark Elves have minotaurs and hydras; you could make elf-hoplites, and that’s it.
It’s easier to create Romans because you can use gladiator armor for non-standard units to maintain visual consistency.

For the Greeks, you can have archers and mages in tunics, and infantry in hoplite armor – I think this is the minimum number of units needed (like the Sylvan faction). The rest can be monsters, but I won’t do that – I can’t make tunics, and there are no units in tunics anymore.
Minotaurs from Heroes 7, hydras from the same game, and perhaps griffons from the Chaos mod. Cyclops from Heroes 7. Manticores from the sixth game (the manticore was brought from Persia to Greece by Ctesias of Cnidus, who also wrote about the manticore). You can add many more. Medusas, genies, Mormo, and empusas...
In reply to Рон54
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#4775
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Ron54
Minotaurs from Heroes 7, hydras from there as well, and perhaps griffins from the Chaos mod. Cyclops from Heroes 7. Manticores from the sixth game (the manticore was brought from Persia to Greece by Ctesias of Cnidus, who also wrote about the manticore). You can add many more. Medusas, genies, Mormo, and empusas...
This is an exaggeration; you need to choose popular units that everyone knows and remembers for the faction.

For example, a satyr, a harpy, a minotaur, and another flying unit are needed, plus 3 Greeks. You could, of course, put a hydra on the seventh level, but then the faction will only have one flying unit, and it won't be the best one; the fourth level is the limit for a harpy.

Manticores are not associated with Greece (at least not for me), and people won't accept griffins and cyclops – when I put griffins with the dwarves, I read that it was a bad idea and that griffins belong with humans.

A Greek cyclops is a person with one eye; it looks good in the third game, but I think it will look strange in the fifth.
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#4776
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Hmm, so in the fifth game, does the cyclops have two eyes? ))
Griffon, hydra, cyclops – these are purely ancient Greek myths, all of them… oh, and Cerberus too.
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#4779
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fktifzobr@mail.ru
No, in the fifth game, a cyclops is a monster with horns and hooves, while for the Greeks, a cyclops is, let's say, less epic.
Less epic?
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#4780
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fktifzobr@mail.ru
That's going too far; you need to include popular units that everyone knows and remembers in the Faction.

For example, Satyrs, Harpies, and Minotaurs, and you also need another flying unit + 3 Greeks. You could, of course, have a Hydra at level seven, but then the Faction will only have one flying unit, and it won't be the best. Level four is the limit for a Harpy.

Manticoras aren't associated with Greece (at least not for me), and people won't accept Griffons and Cyclopes; when I added Griffons to the Dwarves, I read that it was a bad idea and that Griffons belong with Humans.

A Greek Cyclops is a one-eyed man; it looks good at level three, but I think it will look strange at level five.

I think it would be more logical for the Greek Faction to include positive mythical characters. Pegasi, Centaurs, and similar creatures, alongside Spartans and possibly other human units.
Minotaurs, Hydras, and others could be put in a separate evil Faction, but then it would be more of a Faction consisting purely of monsters, but in a Greek style (equipment, buildings, heroes).
In reply to Арза
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#4781
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Arza
I think it would be more logical for the Greek faction to recruit positive mythical characters. Pegasuses, centaurs, and the like, alongside Spartans and possibly other human units.
Minotaurs, hydras, and others could be gathered into a separate evil faction, but then it would be more of a faction consisting purely of monsters, but in a Greek style (equipment, buildings, heroes).
Spartans... haha... I haven't laughed like that in a long time... read this ( https://ru.wikipedia.org/wiki/%D0%90%D1%80%D0%BC%D0%B8%D1%8F_%D0%A1%D0%BF%D0%B0%D1%80%D1%82%D1%8B ) – it more or less describes the troops of Sparta!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#4782
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psatkha
Spartans... ha-ha-ha... whew, I haven't laughed like that in a long time... read this ( https://ru.wikipedia.org/wiki/%D0%90...80%D1%82%D1%8B ) – it basically describes the Spartan army quite well!
Come on, people haven't seen Spartans as... Spartans for a long time; it's become synonymous with hoplites.

So, don't expect a Greek army from me. I do have an agreement to use models from Greek mods for Mount & Blade, but I don't see a good base for these units. Well, let's say you could repaint an Elven archer to look like he's wearing a toga, but there are no good candidates for infantry and mages, and a slinger would look better than an archer.

I agree that the faction should be good, but, in principle, villains could also work well. Just make the pegasi black, and it would look great! Hoplites in bronze with black cloaks...

But if I were to change a faction within my mod, I'd replace the Forest faction – satyrs and minotaurs would fit well in the forest. In principle, the presence of archers can be justified by saying they are elves, but we'd have to give up on druids – that's a Celtic thing. The Greeks have oracles, which would then also influence the Dark Elves.

Added 3 minutes later
but all of this could change 10 times
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#4783
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psatkha
Spartans... ha-ha-ha... whew, I haven't laughed like that in a long time... read this ( https://ru.wikipedia.org/wiki/%D0%90...80%D1%82%D1%8B ) – it basically describes the troops of Sparta quite well!
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Come on, people don't perceive Spartans as... Spartans anymore; it's become synonymous with hoplites.

That's right, I know enough about the real Sparta, but I'm using easily recognizable names. And it's clear that "Spartans" sounds better than "Hoplites/Phalangites/Sarissaphores," and so on. Regular and upgraded units also need to have different names, not just "Phalanx."


Added 5 minutes later
The Greeks have other types of troops, but they aren't as recognizable to the general audience, and some are simply difficult to implement in the turn-based Heroes setting. You could add skirmishers or peltasts as ranged units, but even with cavalry, problems will start to arise. Knights don't even look convincing in the Heroes setting, especially with their tactic of circling around a unit. Lizards and Bears also suffer from this problem.
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#4784
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fktifzobr@mail.ru
Come on, people haven't seen Spartans as... Spartans for a long time; it's become synonymous with hoplites.

So, don't expect an army of Greeks from me. I do have an agreement to use models from Greek mods in Mount & Blade, but I don't see a good base for these units. Well, you could paint an elven archer to look like he's wearing a toga, but there are no good candidates for infantry and mages, and a slinger would look better than an archer.

I agree that the faction should be good, but, in principle, villains could also work well. Just make the pegasi black, and it would look great! Hoplites in bronze with black cloaks...

But if I'm going to change a faction within my mod, I'm for replacing the Forest faction – satyrs and minotaurs would fit well in the forest. In principle, the presence of archers can be justified by saying that they are elves, but we'll have to give up on druids – that's a Celtic thing. The Greeks have oracles, which would then also influence the dark elves.

Added 3 minutes later

But all of this could change 10 times.
Satyrs, in any case, shouldn't be as strange as Psathi's, because he has some kind of Satyr brutes. They're beautiful, but a bit like Titan Quest units
In reply to Рон54
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#4785
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Ron54
Satyrs definitely shouldn't be as strange as Psathi's; he has some kind of hulking Satyrs. They're beautiful, but a bit too "titan-questy."
So, it means all the Satyrs died before the development started because there wasn't much base material for goat-legged monsters. biggrin

Added after 59 seconds
I remembered what my plans were: to make elf archers and assassins, and to make Satyrs, based on Minotaurs, the infantry – these would be the first three levels.
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#4786
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Hello, I'm currently getting acquainted with your work in person, not just through pictures. I must say, the quality is very good. Compared to what I've worked with before, this seems like a masterpiece. I'm planning to use some of your work in creating a new faction (as a replacement for the missing Stronghold) for my mod. You've already said that you don't mind. My question is this: Are you able to scale textures/units? That is, change their visual size. Some of your creatures turned out to be a bit smaller than they appeared in the picture, and I was planning to use them as large creatures or simply envisioned them a bit differently. If you know how, please tell me how it's done or where I can find instructions/a guide.
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
In reply to Azmadon
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#4787
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Ismail
Hello, I'm currently getting acquainted with your work in person, not just through pictures. I must say, the quality is very good. Compared to what I've worked with before, this seems like a masterpiece.
I'm planning to use some of your work in creating a new faction (as a replacement for the missing Stronghold) for my mod. You've already said that you don't mind.

My question is this: Do you know how to scale textures/units? That is, change their visual size. Some of your creatures turned out to be a bit smaller than they appeared in the picture, and I was planning them as large creatures or just envisioned them a bit differently. If you know, could you please tell me how to do it or where I can find instructions/a guide?
No, I don't know how. There is no scale parameter in the game, and to change the size of the model itself, you would also have to change the animations (probably). I don't know how, in short.
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