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In reply to )(@nter
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)(@nter
It's easier to fight for the light, but I choose darkness.
:eek: :eek: :eek: Nothing is easy:eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek:
I'm tired of these death queens and great liches in the Abyss, who take half of the heroes' health with their dragon's breath, and the dark Soul Jars need to be obtained from Nighon, where there is less guard, but we have to get them from the Abyss, although you can trick it here. And you don't have a spell that ages by 10 years, and the Liches have bonuses and dark magic is stronger than light in attack spells.
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Here I am. And I disrupted the balance :) When I played it for the first time, I remember choosing Haven – I really liked it! Familiar faces...Magnus...Grak Hek... And the ending is more or less decent! The Dungeon faction is just awful...Blasters for mass production? I didn't like it...and I won't play as them again ^_^ ... "Haven Rules!!! Good will defeat evil!!! And the Empire of Evil will fall, and the sun will finally rise!!!"
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Heh-heh... it seems like most people played as the light faction only because of Magnus and Hack =D Mr. Archibald wrote that it's supposedly difficult to clear the Heavens (or whatever it's called in English). Strange... when the wizard in my party learned the point-blank explosion spell, all the Heavens, along with the Archangels and Archmages, promptly went to join their ancestors for a smoke. So, a level 30 party with a wizard is a real beast. Draug, in my opinion, it would be strange if, in a world that emerged thanks to a highly developed civilization, something like a blaster didn't appear. A separate thank you to Uncle Zhenya for that ;)
Do you think your wu-tang sword can defeat me?
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It was a good game. It's a shame I lost one of the discs :( And it doesn't work on modern computers anymore.

I played through it with different parties, both for the Haven and for the Dungeon, just for fun and for fairness.
In reply to Мугайс
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I played both the Light and the Darkness campaigns multiple times, but I preferred the Darkness. I especially enjoyed starting a game with one cleric and three mages, going onto the map, and casting Armageddon. Few survived, but I finished off the rest with Armageddon after they rested. I also liked the Darkness cutscene where you bring a judge from Deyja, and the elves and humans argue about the border, then the judge stabs a knife into the map, and the war begins. After that, there's a scene where necromancers walk around and revive the dead. The Darkness has great magic – shrapnel could take down a Royal Minotaur in one volley.
In reply to Мугайс
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Mugais;44527
Besides, it doesn't even work on modern computers anymore.
Yeah, I recently reformatted my computer just to play the old Might & Magic games.
And in general, I always choose the light side because, for me, what matters most is not the difficulty, heroes, or quests of one side or another, but the aesthetic aspect. Although you can also play as the dark side, but only after you've already completed the game on the light side.
In reply to ***JOKER***
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Darkness. It resides within each of us, but only some manage to keep it contained. And that's a mistake...





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BUT I played for both sides. First, it's harder to play as Light. (Without Sparkle, Dragon's Breath, etc.) Second, I just like the light ending.
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Does anyone have a save file from the point where you need to choose a judge?
In reply to ***JOKER***
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:smile14: LET THERE BE LIGHT!:smile36:
:D
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Choosing one side or another is purely a matter of ethics. In my opinion, after Lukyanenko's "Night Watch," darkness seems more appealing and familiar, and their spells are more combat-oriented. And light is mainly about creation.
I don't like the seventh installment because of the forced choice between sides. In the eighth part, the problem of choice is not so noticeable.
In reply to MiLedy
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MiLedy;106197
Choosing one side or another is purely an ethical question. In my opinion, after Lukyanenko's Night Watch, darkness is more appealing and familiar, and their spells are more combat-oriented. And light is mainly about creation.
I don't like the seventh installment because of the issue of choosing one side or another. In the eighth part, the problem of choice is not so noticeable.

You're confusing Night Watch and Might & Magic. Here, "Darkness" refers specifically to evil.
Подмосковный рейнджер, не ведающий стаха
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:smile35: I'm playing as Dungeon, and I'm about to get stuck, so I'll have to switch to Haven:smile35: :smile35: :smile35:
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Darkness:
1. The final cutscene is cooler :)
2. Magic is much more powerful
3. The Lich is awesome!
Война - это грех
Грех - это наслаждение
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Of course, tttttttttmmmmmmmmmaaaaaaaaa.

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