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I played the map and finished it in 55 days (as the hero). For a first attempt at map design, it's an acceptable sample. The gameplay was boring, and I didn't like many things about it. First, the map's geography: the land part is like a tram line, you can't turn anywhere, and there's a huge, pointless ocean. Second, the number of tents – most of them are useless. Third, the demon that appears (Orlando?) is a funny opponent, but he drops a whole bag of artifacts, after which the game becomes completely uninteresting. The demon has a weak army and almost no magic; no other demons appeared after him. Alaric is of roughly the same quality. His army can be defeated even without dragons. The stats (with equipped artifacts) for a level 40 knight are microscopic: attack -8, defense -9, compared to a level 26 elf with 17 and 30. It's very strange to see Alaric without "haste," only "darkness." The hero doesn't have any bonuses from his 40 levels. He doesn't want to cast general haste, he attacks with his hand or casts a "berserk" spell that doesn't help him. If it's not possible to script the battles, it would have been better to use a different hero as the opponent.
I'll give a plus for originality and a minus for execution regarding the quest to find the prophet. In the mission objectives, it could have been written why the prophet lives only in one of the huts, and the other dwellings are guarded by undead. As Winnie the Pooh said, "if there's a hole, there should be a rabbit in it." In general, the "mission objectives" tab was done carelessly. Why did it need to be written twice that "the hero must survive," and only by expanding the line can you read who exactly? Why can't both heroes be listed in one sentence? In the secondary objectives, it says "destroy the demons." This phrase is understood as destroying the demon faction, but it is credited after killing a hidden stack of archdemons.