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Posts from Experiments with RAM.

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#1
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Officially, Heroes of Might and Magic V (at least "Tribes of the East") requires 2 GB of memory, but in reality, you need at least 4 GB. Also, like the vast majority of applications developed in the 2000s, this game is 32-bit. I use 16 GB of RAM and 8 GB of NVIDIA video memory, and the sensors are displayed by MSI Afterburner + RivaTuner. All settings are at their minimum (if I increase the quality, it increases the likelihood of textures not loading, meaning they will often "wash out"). Enough introductions, I'll start the experiments. The main menu immediately after launch consumes approximately 500 MB of memory. The "Dragon Pass" map when loading takes up 500-720 MB. The Order faction's city adds an additional 40 MB, and hovering over a building adds another 16 MB. The Inferno faction's city adds +20 MB, and a building adds the same. The Necropolis faction's city adds a huge +110 MB, and hovering over a building adds +40 MB. It's clear that with such memory consumption, the game can crash, which is what happened twice. The Forest Union faction's city adds +60 MB, and a building adds +30 MB. The League of Shadows faction's city adds +20 MB, and a building adds +25 MB. The Academy faction's city adds +40 MB, and a building adds +20 MB. The Northern Clans faction's city adds +60 MB, and a building adds +16 MB. The Great Horde faction's city adds +80 MB, and a building adds about +20 MB. Yes, indeed. The recommended RAM requirements are insufficient. P. S. I hope my topic is written clearly, because the "Heroes 5 Technical Support" section covers all hardware and software aspects.
#2
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I tried the "Crossworlds" map. What can I say – the game's memory usage reaches 1.2 GB, and if you enter a Necropolis or Stronghold town, the game crashes. The resource monitor showed 15 H5_Game.exe page errors. The page file is 2.5 GB. The video memory is not full. It seems that it's not just that 2 GB is not enough; even when the memory reaches 1.3 GB, the game crashes. It seems that the optimization is really bad, or the RAM I have is not suitable for this game (and faster memory reduces stability). And the 4 GB patch from Ntcore probably won't help…

But on the laptop, which I don't have anymore, with Vista and 2 GB of RAM, the game didn't crash on extremely heavy maps like Battle for Androna; I remember that for sure. It's better to have slowdowns than crashes when you enter a town for the first time.
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#3
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The crashes are clearly not related to the RAM; most likely, the RAM modules themselves are faulty!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
#4
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I don't know anything about RAM modules. I'm learning about them for the first time. Can you help me?
In reply to Utiferus
#5
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I recommend everyone to download the CPU-Z program. It's free, and it diagnoses your hardware. My memory modules are as follows:

DDR5
Module and DRAM manufacturer: SK Hynix
Module size: 8 GBytes

But without computer specs, it's impossible. My hardware:

Lenovo LOQ 15IRH8
Windows 11 Pro 21H2
Intel Core i7-13620H
NVIDIA GeForce RTX 4060
16 GB of RAM
512 GB SSD.

I experimented with the graphics settings. It turns out that on very low settings, the game consumes less memory and doesn't crash when entering the Necropolis city on the "World Remake" map. Well, that's something. The maximum RAM this game consumes is 1.3 GB. But others, apparently, have played maps that require more RAM, and even maps with "Huge" and "Incredible" sizes, and haven't encountered crashes. Otherwise, the map creators wouldn't have created such incredible maps as "The World of Enroth." So, I won't be able to play on super-detailed maps with these modules... Or I need to learn how to reduce the memory overclocking level. Fast memory, you know, is an unstable thing.
In reply to Utiferus
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#6
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Thorenlawar
I advise everyone to download the CPU-Z program. It's free, and it diagnoses your hardware.
It's good, but it has a different function – to show the internal components without having to open the system unit/laptop, and so on... For real diagnostics of RAM modules, it is necessary to test them at the "hardware" level; the best solution, proven over decades, is MemTest86!

By the way, for obtaining more detailed hardware parameters, I recommend using the well-established HWInfo!

For now, I can say that in 99.99% of cases, Windows 11 is the culprit for the glitches!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
#7
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psatkha
The best solution, proven over decades, is MemTest86!
Is the free version as good as the Pro version? Otherwise, it might turn out that it doesn't effectively monitor memory.
In reply to Utiferus
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#8
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Thorenlawar
Is the free version as good as Pro? Otherwise, it might turn out that it doesn't track memory effectively enough.
Pro is for pros, for whom words like: mode, type, bus, timings, latency, CL, tRAS, tRP, tRCD are not written in Greek!
In general - if you have the money, you can purchase Pro, however, for solving the aforementioned task, this functionality will be redundant!
tRAS

Source: https://2hpc.ru
tRAS

Source: https://2hpc.ru
tRAS

Source: https://2hpc.ru
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
#9
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And yet, I managed to complete large and particularly detailed maps by using very low graphics settings, as this reduces the load on RAM. I completed “Heina Peninsula” in this way, playing as Necropolis, whose cities consume as much as 100 MB of memory.
#10
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I just ran a full memory test using MemTest86. The result is that there are no RAM errors; all eleven tests in four stages passed. This version of the program is free. Therefore, the game is designed in such a way that it consistently crashes when it reaches 1.3 GB of RAM and occasionally crashes at 1 GB. Although I haven't played the game for many months.

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