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Which Tier 3 unit is the best?
64 voters
Single choice
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Royal Griffin
23.4% 15 votes
Great Elf
51.6% 33 votes
Steel Golem
3.1% 2 votes
Cerberus
6.3% 4 votes
Summoning
0% 0 votes
Evil Eye
6.3% 4 votes
Orc Chieftain
0% 0 votes
Dragonfly
6.3% 4 votes
Ice Elemental
3.1% 2 votes
Mummy
0% 0 votes
Nomad
0% 0 votes
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18 years ago
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1v1? As I see it, in a one-on-one fight, the Ghost, with even minimal skill, can easily defeat all the others. So how did it end up in 7th place out of eight overall? And they forgot about the Ice Golem again...
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18 years ago
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Qwerty;128617
1 on 1? As I see it, in a one-on-one fight, a Ghost, with even minimal skill, can easily defeat all the others. So how did it end up in 7th place out of eight? And they forgot about Ice Golems again...
I have The Restoration of Erathia... And regarding the Ghost, it has a weak attack and low health, and its regeneration doesn't save it - I've tested it.
But if we're talking about balance, like with a hero or something else, the situation might be different.
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18 years ago
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And if we take into account all the buildings (excluding the Grail), then:
1. Griffins - 17
2. Elves - 14
3. Golems - 12
4. Cerberuses - 13
5. Ghosts - 14
6. Eyes - 14
7. Orcs - 14
8. Dragonflies - 16
9. Water Elementals - 12
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18 years ago
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Checked? Tell me, how could ghosts lose in a ONE-ON-ONE battle against golems, griffins, snakes, beholders, and many other creatures? I can understand that they might lose to cerberuses (if those have good luck and morale), but how could they lose to the others? Just describe the mechanism...
After all, if they just stand there and focus on defense, they shouldn't lose...
18 years ago
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IMHO: Royal Griffons are still the best. :smile12:
1. They can fly, which is the most important thing during a siege (by the way, if you're leading a Fortress army against Elves, they will target your Tower first).
2. They have a retaliatory strike against any attack.
3. Having a Griffin Bastion in the city means that, all other things being equal, there will be more Griffons.
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18 years ago
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Qwerty;128636
Checked? Tell me, how did ghosts manage to lose to golems, griffins, snakes, beholders, and many others in a ONE-ON-ONE battle? I can understand them losing to cerberuses (if those have luck and morale), but how about the rest? Just describe the mechanism...
Because if they just stand there and focus on defense, they can't possibly lose...
Look, let's take a battle between 7 ghosts and 7 griffins, for example. With equal conditions (the heroes have 1 in all parameters).
Royal Griffin:
Attack 9
Defense 9
Damage 3-6
Health 25
Speed 9
Responds to all

Ghost
Attack 7
Defense 7
Damage 3-5
Health 18
Speed 7

The first griffin goes, doesn't reach, and as a result, the ghost attacks first -1 griffin, response -1 ghost. The griffin goes, attack -2 ghosts, response -1 griffin. The ghost's turn doesn't kill anyone, response -1 ghost. In the end, there are 4 griffins left... Of course, in a 1-on-1 situation, the ghost will regenerate health. But I evaluated it based on the overall results: growth, battle with each, I summed all this up and presented the results

Added 2 minutes ago
because initially, the condition was to calculate everything together

Added 2 minutes ago
Algerdius;128650
IMHO: Royal Griffins are still the best. :smile12:
1. They fly, and during a siege, that's the most important thing (especially against elves; if you're leading a Rampart army, you take out the ballista towers first).
2. Counterattack on any attack.
3. Having a Griffin Bastion in the city - under otherwise equal conditions, there will be more griffins.
With this setup, I also support griffins. Because they can fly over castle walls - a big plus, and so on.
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18 years ago
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Source;128655
The first griffin moves, but doesn't attack, and as a result, the ghost attacks first, dealing -1 damage to the griffin. The griffin attacks in response, dealing -1 damage to the ghost. The griffin moves again, dealing -2 damage to the ghosts, and the ghosts attack in response, dealing -1 damage to the griffin. The ghost's turn doesn't kill any griffins, and it deals -1 damage to the griffin. In the end, there are 4 griffins left...

May I ask why the ghost is allowed to attack first? The turn order clearly favors the griffins, so they should be the ones attacking first... But their strength and stats are incomparable to the griffins, and that's not the only thing.

Ghosts only rank 7th in terms of strength when there are a certain number of them, but if there's only 1 ghost :) and the opponent also has only 1 creature, then there's nothing on the 3rd level that can match them.
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18 years ago
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Ley;128673
May I ask, why give the first strike to a ghost? The turn priority clearly favors griffins, so they should be the ones to strike first... But their strength and stats are incomparably lower than griffins, and not just in comparison to them.

Ghosts can only be in 7th place if there are a certain number of them, but if there is only 1 ghost :) and the opponent also has only 1 creature, then there is nothing equal to spirits at level 3.
I'm saying that this is only true in combination, and the ghost attacks first because the griffin can't reach the entire map. I recreated how the AI would act – first, the griffin flies, then the ghost attacks it...
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18 years ago
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Source;128686
The ghost attacks first because the griffin doesn't fly across the entire map. I recreated the scenario: first, the griffin flies, then the ghost attacks it...

The AI's actions are only irrational on the first two difficulty levels (pawn, knight). On subsequent levels, the AI already begins to understand what "waiting" means...;)
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18 years ago
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in the beginning, griffins will definitely attack (if a normal player or a level 3+ computer opponent is playing them), because at the start of the battle, the griffins move first – wait for the summoned creatures to arrive, then the griffins attack.
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18 years ago
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Griffins will destroy everyone in 1*1 battles. And this has been proven!!!
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18 years ago
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Here we go again. Who verified this?
A 1-on-1 battle between a griffin and a ghost ends with the ghost winning.
2 griffins, with no morale, also lose to 1 ghost. 3 griffins, with no morale and luck, also lose to one ghost (around 15 damage, counterattack, then defense).
In a battle of 7 griffins against 7 ghosts, the tactic for the ghosts is: griffins wait, ghosts DEFEND. However, starting with 7 vs. 7, the outcome of the battle begins to favor the griffins.

My posts are related to what was written,
Source;128615
here's the answer: if we take the basic increase - without a citadel and castle, then it's like this:
1. Cerberus (+5)
2. Griffin (+7)
3. Golem (+6)
4. Elf (+7)
5. Serpent (+8)
6. Beholder (+7)
7. Ghost (+7)
8. Orc (+7)

I conducted battles both 1-on-1 and based on the basic increase. Individually with each. In total, it turns out like this.

I clearly see that it says, "I conducted battles both 1-on-1 and based on the basic increase. In total...". So what is this "total" if, in a 1-on-1 battle, the unit is in first place, but in the final table, it's in seventh?!
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18 years ago
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Qwerty;128801
It starts all over again. Who verified this?
A 1-on-1 battle between a griffin and a ghost ends with the ghost winning.
2 griffins, without morale, also lose to 1 ghost. 3 griffins, without morale and luck, also lose to one ghost (around 15 damage, counterattack, then defense).
In a battle of 7 griffins against 7 ghosts, the tactic for the ghosts is: griffins wait, ghosts DEFEND. However, starting with 7 vs. 7, the outcome of the battle begins to favor the griffins.

My posts are related to what was written.

I clearly see that it says, "I conducted battles, both 1-on-1 and with the basic increase. In total...". So what is this "total" if, in a 1-on-1 battle, the unit ranks first, but in the final table, it's in seventh place?!
By "total," I mean the general strategic and tactical skills of the creatures, for example, by increase, by importance, by cost, by siege of the castle, and many other factors, morale, and so on. I understand that there may be inaccuracies, but it's approximately like that
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18 years ago
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Significance? For me, the most important thing about the third-level building is whether it needs to be built to construct higher-level buildings. Because if I see a den of ifrits and a fire spellbook, I'll do everything to get to the ifrits in the first week and take over their den, with the idea of then moving on to Armageddon. And no matter how excellent the cerberuses are, I'll play without them because you don't need to build them for the ifrits... That's what significance means. Or, if I see an external stable and have a real chance to build it in the first week, it's not a given that I'll build griffins, even though they're good. I don't even mention Necropolis – I don't remember ever building ghosts in the first week because they're not needed for either vampires or black knights. How do you measure significance? It's different for everyone; I always focus on army speed, so I try not to take anything that slows me down. And also, here they're comparing upgraded units. But that's not entirely accurate. After all, you don't always have the opportunity to upgrade, and there are other priorities.
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18 years ago
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Generally, arguing about "who is better at the third level" is as pointless as arguing about "who would win - a bruiser or Schwarzenegger"...
You can argue endlessly about who is better - a nomad or a wraith, an archangel or a hydra. It all depends on the circumstances; almost every monster has its own unique properties, which makes them incomparable.
One thing is good - it seems we have already discussed all the creatures at each level in this section. I hope we don't get to the point where we start polling "who from the fourth level can defeat more creatures from the third level":)))))

In some cases, I would trade a stack of archangels for a nomad.... In some, seven stacks of archangels for one hydra..... In some, one hydra for a hundred archangels - that's just a fantastic offer:))))))
IMHO, it's a pointless question.

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