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What a beauty!
New here? I'm Roha — want a quick tour?
Well, the skeletons are ready. Huge thanks to Zobr for porting the helmet and shoulder pad models!
This is what's left of Sauron.
I didn't quite understand the phrase.
Sauron died and became a skeleton.
But why Sauron? Because of the spiked armor? In that case, one of the Ghosts in the fifth game is the omnipresent soul of Sauron.
and it's both beautiful and high-quality, and most importantly, they've become as creepy as they should be for ghosts!
Since the skeletons received spiked helmets and shoulder pads from the Ghosts, I had to rework the Unrestful ones so as not to confuse them with the skeleton knights. As a result (after a few hours of struggling with the textures) - here's the outcome:
Giovanni would approve.
Since the skeletons received spiked helmets and shoulder pads from the Ghosts, I had to rework the Restless Ones so as not to confuse them with the skeleton knights. As a result (after a few hours of struggling with the textures) - here's the result:
Ghost creature based on the left creature. (creature 993)
I've slightly improved the old ones, I'll update them tomorrow.
I think so, because neither here nor there... I don't see anyone reserving this range!
Added 9 minutes later
Question for Rsatkh: How do you make icons for Necropolis creatures and use them as creature icons in the map editor? Are they already included in the megapack?
I have them... and in general, icons for the map editor are created in a similar way – check out my manual on creating icons!