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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to IchGViji
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#4624
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IchGViji
The staff of the mage heroes is also good.

I never paid attention to this artwork before; the Necromancer's staff is not correct here. In the game, there is no Namtaru figure at the end; instead, there are 2 spikes, and the other end has a simpler design.
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In reply to fktifzobr
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#4625
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fktifzobr@mail.ru
I'm working on the seventh level; I'll create Necropolis girls using the remaining models from the sixth level.
Is this like an upgrade for Night Stalkers?
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#4627
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fktifzobr@mail.ru
alternative upgrade, there will also be an unupgraded version
Interesting and cool! I understand that Necropolis is your favorite faction?
In reply to Рон54
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#4628
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Rон54
Interesting and cool! I understand that Necropolis is your favorite faction?
No, it's just that Necropolis has a lot of cool and inspiring units.

Actually, I like dwarves the most.

Necropolis has a problem with the conceptual part - they have too many unit variations, I think this is because undead are usually just cannon fodder.

That is, here is a classic - skeleton, zombie, ghost, vampire, lich, this is a standard set.

But skeletons can be divided into infantry and archers (at different levels), in the case of the resurrected Roman legion, this looks appropriate.

You can use mummies, there are various ghouls, resurrected animals, ghosts can be in cloaks, they can be transparent, they can look like elementals made of dust, and vampires are also divided into several types, there is a demilich, I think you can list them for a long time.

For the most part, Necropolis includes units inspired by something, for example, I really like the Dark Messiah (infantry in armor from the Dark Messiah), then one of the infantry in the Guardian helmet (this is undead inspired by Marvel), skeleton archers are an old idea of ​​Necro-Romans, that there is infantry and a separate archer unit.

Of course, there is undead imitating the sixth Heroes game (I love the sixth Heroes), then there are ghouls - this is a development of the old idea of ​​skull demons, it was initially inspired by enemies from the Overlord game, and then I was inspired by wendigos.

And the most unusual unit of the whole bunch is the fly - I was not inspired by anything, I took the effects from the water elemental and saw fast twitching streams of water and that's it - a spark, a storm, madness, I attached wings to the streams.

It's more pleasant to work with inspiration, for example, Chaos Dwarves turned out worse because I decided to make a Dwarven GHOST - T1, T2, T3 and T4 have the same armor, only the black possessed one has heavy armor, this turned into a routine (Ifrits and Titans became a breath of fresh air).

Added 4 minutes ago
The only thing I don't like is the concept of Necropolis as a whole - there is one guy and his puppets, THAT'S ALL... so I have to come up with some factions of undead that are fighting for power
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#4629
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fktifzobr@mail.ru
No, Necropolis just has a lot of cool, inspiring units.

Actually, I like Dwarves the most.

Necropolis has a problem with its conceptual part – they have too many unit variations; I think this is related to the fact that undead are usually just cannon fodder.

That is, the classics are: skeleton, zombie, ghost, vampire, lich – this is a standard set.

But skeletons can be divided into infantry and archers (at different levels); in the case of the resurrected Roman legion, this looks appropriate.

You can use mummies; there are various ghouls, resurrected animals; ghosts can be in cloaks, they can be transparent, they can look like elementals made of dust; vampires are also divided into several types; there is a demilich; I think you can list them for a long time.

For the most part, Necropolis includes units inspired by something; for example, I really like the Dark Messiah (infantry in armor from the Dark Messiah), then one of the infantry in the Guardian helmet (this is undead inspired by Markel); skeleton archers are an old idea of Necro-Romans, that is, there is infantry and a separate archer unit.

Of course, there is undead imitating the sixth Heroes game (I love the sixth Heroes), then there are ghouls – this is a development of the old idea of skull demons, it was initially inspired by enemies from the Overlord game, and then I was inspired by wendigos.

And the most unusual unit of the whole bunch is the fly – I wasn't inspired by anything; I took the effects from the water elemental and saw quickly twitching streams of water, and that was it – a spark, a storm, madness; I attached wings to the streams.

It's more pleasant to work with inspiration; for example, Chaos Dwarves turned out worse because I decided to make a Dwarven GHOST – T1, T2, T3, and T4 have the same armor, only the black possessed one has heavy armor; this turned into a routine. Ifrits and Titans became a breath of fresh air.

Added 4 minutes ago
The only thing I don't like is the concept of Necropolis as a whole – there is one guy and his puppets, THAT'S ALL... so I have to come up with some kind of undead factions that are fighting for power.
Wow, I don't know how you write such long answers, but I really like them. Thank you. And in general, if I don't forget, I'll send you a list of undead in mythology and fantasy in a private message.

Added 47 seconds ago
Are the skeleton-Romans still in development, or have they been rejected? I like your idea with ghouls; they are very cool.
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#4630
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Ron54
Wow, I don't know how you write such long answers, but I really like them. Thank you, and in general, if I don't forget, I'll send you a list of undead creatures in mythology and fantasy in a private message.

Added 47 seconds later
Are the Roman skeleton models still in development, or have they been scrapped? I like your idea of ghouls; they are very cool.
There is one Roman skeleton, but it is no longer being developed because there isn't much that can be done with the Roman theme.
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#4632
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Their faces are kind of unsettling😅
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#4633
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fktifzobr@mail.ru
we're getting closer to completion, something is bothering me, but I don't know what
Awesome! Are they replacing the undead? I like these death knights, even though I don't like the undead!

Added 1 minute ago
Valera 111
their faces bother me😅
These are probably masks covering their hideous, decaying, or missing faces!
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#4634
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Ron54

These are most likely masks covering their hideous, decaying, or even non-existent faces!
These aren't masks, but skulls deformed by black magic. After all, this is a very powerful and ancient undead creature; it has lost its humanity.

The unit will be a level 7 unit.
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#4635
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fktifzobr@mail.ru
These aren't masks, but skulls deformed by black magic. After all, this is very powerful and ancient undead; it has lost its humanity.

The unit will be on level seven.
Quite creepy, but a very well-thought-out move.

Added 59 minutes later
fktifzobr@mail.ru
I never paid attention to this artwork before. The Necromancer's staff is incorrect here; the game doesn't have a Namtaru figure at the end; instead, there are 2 spikes, and the other end has a simpler design.
This is more likely an initial version.
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#4636
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recolored the chains, matched the colors of the hands to the skulls, replaced the green scythe – now all scythes are from the seventh game, I’m satisfied.

Why did I remove the old scythe? – It was easier for me to replace it than to work on the other two; there are scythe blades available, but I’d have to search for the shafts, and I’m too lazy.
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