Posts from RTF is a global modification that replaces all towns in the game.
Do we need Ashan?
The skeletons are ready. I think I've been taking too long to create the units; there are too many armor and weapon options now that I have models from Warcraft and Dark Souls. In the end, I ended up equipping the unit with six-sided models again – I just love that style.
Hey, maybe it would be better to swap the upgrade locations?

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Hey, maybe it would be better to swap the upgrade locations?
Hey, maybe it would be better to swap the upgrade tiers?
Added 16 minutes later
I sometimes think about swapping the upgrade and alt-upgrade tiers, but I'm holding back on that for now. You can judge by the colors that red is closer to the purple upgrade and looks more organic with the original units. There's also the design aspect, where I think both units have an equal right to be called an upgrade. And there's also the original concept where the bloody vampire upgrade was the foundation of the faction, and the green plague one wasn't exactly new troops like the renegades in the Order faction, but rather a strange, distant province that isn't very popular because of its philosophy, but they can't destroy it and are forced to be friends.
Right now, only 3 units are fully ready: skeletons, zombie warriors, and flies. I'm not ready to change the upgrade tiers based solely on their design
Although, I could make this girl more interesting. Armor and a bandaged body are different materials; I could make the body glow in the dark, like a ghost in armor, but it would be better to put in the effort to create an additional glowing effect...
lol, Khottabych already suggested this on the forums, because of the colors; the fly had purple wings in addition to its red body.
Added 16 minutes later
I sometimes think about switching the locations of the regular upgrade and the alternate upgrade, but I'm holding back on that for now. You can judge by the colors that red is closer to the purple upgrade and looks more harmonious with the original units. You can also look at the design, where I think both units have an equal right to be called an upgrade. And there's also the original concept where the bloody vampire upgrade was the basis of the faction, and the green plague one wasn't so much new troops like the renegades in Haven, but rather a strange, distant province that isn't very popular because of its philosophy, but they can't destroy it and are forced to be friends.

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
I created effects for the small ghost; it turned out pretty well. I think we can keep it. We can either not use the Valkyrie, or make it an upgrade, or make it a neutral upgrade for the Fortress on the hill.
Both Valkyrie and the Ghost.
Could I have both options?
Both Valkyrie and the Ghost.
I don't want to place them on different tiers – there aren't enough models, and I won't be able to dress them in different armor.
Another option is to remove the Necro-Demons and replace them with Beetles. Nothing will change significantly because the politics involve not the Ghouls or Beetles, but the people working with them – Necro-Druids who live in swamps and oversee the monsters. This is the most aggressive faction because the monsters need food and venture into the territory of the living... But I'm too lazy to create a small Fly and a large Beetle, but maybe I'll do it later, I don't know. A big advantage of the Skull-Demons is that they are simple.
I created effects for a small ghost; it turned out pretty well. I think we can keep it. We can either not use the Valkyrie, or make it an upgrade, or make it a neutral unit that can be upgraded for the Fortress on the Hill.

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Man, the Valkyrie and Necropolis skins are incredible.
Could we have 2 versions, both the Valkyrie and Necropolis skins?
Like, let everyone choose what they want?
There's an option to remove the Necro-demons altogether and replace them with bugs; it wouldn't change much because the politics involve not the undead or bugs, but the people working with them – like Necro-Druids who live in swamps and oversee the creatures. This is the most aggressive faction because the monsters need food and venture into the territory of the living... but I'm too lazy to create a small fly and a large bug, but maybe I'll do it later, who knows. A big advantage of the skull-demons is that they are simple.
In my lore for "Heroes 5," Druids are elves who can communicate with any animal or creature, which is why they often become masters of various monsters.
In general, I'm a bit afraid of insects, but I have an extraordinary passion for monsters (meaning I like them).