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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#4578
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Will the Night Hunters receive an upgrade and an alternate upgrade?
In reply to Валера 111
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#4579
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Valera 111
Will Night Hunters get an upgrade and an alt-grade?
Night Hunters will be an upgrade, but it's not certain that they will survive until that time without changes. I might move the armor to Shimmer or Wraith to make the unit smaller.

But that's still a long way off. First, I'll finish the skeleton, and then we'll see. Maybe I'll try to reduce the size of the flies, maybe the hunters, or maybe I'll work on the Corpse Eaters.
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#4580
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[email protected]
Night Hunters will be an upgrade, but it's not certain they'll make it to that point without changes. I might switch the armor to Radiance or Phantom to make the unit smaller.

But that's still a ways off. First, I'll finish the skeleton, and then we'll see. Maybe I'll try to make the flies smaller, maybe the hunters, or maybe I'll work on the ghouls.
Wild Hunt is good, but ghouls are even better!

Added 57 minutes later
How can I fix the broken icon? The ghoul icon is small, and stripes extend from the edges of the icon.
In reply to Рон54
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#4581
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Ron54

How can I fix the broken icon? My Necromancer's icon is small, and there are stripes extending from the edges of the icon.
I need to save the icon without mipmaps; I will fix this eventually, but it won't matter anyway because this unit won't appear on maps (without the help of a map mixer).
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#4582
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[email protected]
We need to preserve the icon without mipmaps. I will fix it eventually, but this unit won't appear on maps anyway (without the help of a map mixer).
Okay, and how do I set the unit icon so that it can be seen as a unit icon in the map editor?
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#4583
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Ron54
Okay, but how do you set up a unit icon so that it can be seen as a unit icon in the map editor?
Take a look at how it's done with the Psatki units; the icons are stored separately from the mod in the complet/icon folder, and the link to this icon is provided in the file located in the MapObject/_(AdvMapObjectLink) folder.
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#4584
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The process is described in detail in the manual "Adding objects and tiles to the map editor" in the group linked in my signature.
С уважением, }{0TT@6bI4
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#4588
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Well, now I need to repaint or replace the wrappings on the legs, and maybe do something else – change the grips on the bows, give someone back a glove, maybe look for new knives... or maybe I'll be too lazy, I'm lazy, I'm even too lazy to write a new message, so I copied it from VK.
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#4589
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Well, now I need to repaint or replace the wrappings on the legs, and maybe do something else - change the handles of the bows, return a glove to someone, maybe look for new knives... or maybe I'll be too lazy, I'm lazy, I'm even too lazy to write a new message, so I copied it from VK.
What a beauty, even though I'm not a Necromancer. The first one is original, the second one has armor from the 6th game, and the third one has armor from the 7th game, if I'm not mistaken?
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#4590
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Ron54
What a beauty, even though I'm not a Necromancer. The first one is an original creation, the second has armor from Heroes 6, and the third has armor from Heroes 7, if I'm not mistaken?
The first one has a helmet from Dark Souls; I think it was from the Hollow Warriors, and the shoulder pad is from a Draenei in Reforged. I wanted to give everyone Draenei shoulder pads, but I couldn't find a suitable helmet, so I went back to Heroes.
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#4591
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Well, now I need to repaint or replace the wraps on the legs, and maybe do something else – change the grips on the bows, return a glove to someone, maybe look for new knives... or maybe I'll be too lazy, I'm lazy, I'm even too lazy to write a new message, so I copied it from VK.
But in my opinion, it looks really cool as it is!
С уважением, Psatkha (Псатха)

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1