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In which city is the alt upgrade more balanced? (version 3.0)
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In my opinion, it's Haven. Since their alternate units are more focused on offensive power, you can upgrade them all. What are your thoughts?
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My opinion is Haven. Because their units are more focused on offensive power, and you can upgrade them all. What are your opinions?
You have that opinion because you play as Haven, and players of other factions will have a different opinion.
My opinion is Necropolis!


In reply to WitcheR-L
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WitcheR-L;128582
You have that opinion because you play as Haven, and players of other factions will have a different opinion.
My opinion is Necropolis!
I've been playing as Knight since the second part, that's not relevant here, I just think that the Knight faction is more balanced here, I'm just conducting a poll and don't want to offend anyone.
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I've been playing as Knights since the second game, so that's not relevant here. I just genuinely think that the Knights are more balanced in this game. I'm just conducting a poll and don't want to offend anyone.
You haven't offended anyone! Everyone has their own opinion, and that's why polls are created (probably).


In reply to WitcheR-L
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I think the dwarves also have a pretty complete roster.
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The Dwarves also seem to have a pretty complete roster, as far as I remember.
I don't play as the Dwarves much! But it seems like they might be missing a few units.


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I'm for Inferno; some of its units have become better, and besides, the other factions are also decent.
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Inferno has seen almost all of its units improved, which isn't necessarily a sign of good balance.
Necropolis, however, is still quite well-balanced. The enhanced vampires lack a retaliatory attack;
the resurrecting liches don't have a cloud ability;
the new ghosts have a questionable ability, while the old one was very useful but rarely used because it was very specific.
The new Nazgûl are also good. Their ability deals such a negligible amount of damage that it's clearly not better, but because it affects everyone, it's not worse than Deadly Touch.
Dragons – I'm not sure about them, but the old curse is better than the debuffs to spirit/luck;
Skeletons – here, the balance isn't quite right. The new ones are simply excellent at targeting ranged units, stunning, and are quite durable, cheap, and numerous, making them much more useful. The old ones shot, but without reaching hundreds of damage, they didn't represent a significant threat. Perhaps only with Battle Fury and/or an amulet that increases damage.
Zombies – I can't say anything about them; both the old and new ones are useless after vampires appear.
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I'm voting for the Orcs... they're perfectly balanced in terms of attack and defense, plus they have excellent abilities.
P.S. Although I voted for the Elves because of the Ents and Dryads.
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In my opinion, the Stronghold faction is very well-balanced (although I haven't looked at all the castles yet).
Готай:"Они убили Хенги! Сволочи!":D
PC Only and Forever
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alt Necromancer - weaker, although reasonably well-balanced.
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Balance is precisely what you look for when deciding which units to deploy. In this sense, Haven and Dungeon are immediately less appealing, while the upgrades are exceptionally good, especially the 3-headed creatures and the succubi! With Orcs and Necromancers, you can comfortably choose from both, and I find myself particularly torn when deciding between archliches and their healing counterparts! Everything else is a matter of personal preference!
Снова играю в Герои5!
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That's pretty much what I was saying. So, true.
In reply to Loken
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I liked the dogs in Inferno, and the succubus was a bit disappointing. As for the archdevil, the problem is in choosing – both are useful.
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