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Posts from Which level 1 monster do you like the most in Heroes of Might and Magic V?

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Which level 1 monster do you like best?
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18 years ago
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That is, only level 1 knights and, I would say, Necromancers... they are definitely better than archers.
In reply to eXeCuToR
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18 years ago
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The annoying skeletons have appeared. They actually justify their cost. But I think that people will continue to buy archers, as archers are needed in the Necromancer's army, and in such large numbers!
In reply to 3DogMZA
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18 years ago
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3DogMZA;121275
The cheeky skeletons have emerged. They actually justify their cost. But I think that everyone will continue to buy archers, as archers are needed in the Necromancer army, and in such large numbers!
They are needed, but if you turn them all into warriors... it would be a wonderful unit, but it's better to use archers during a siege, as they may not deal much damage, but many creatures can get stuck during a siege, especially against an AI that doesn't like to open the gates)))
So, only level 1 armored units for Necropolis... they are definitely better than archers.
In terms of stats, yes, but 2 archers are better than 1.
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18 years ago
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Definitely the best assassins. Excellent stats (especially initiative), no penalty in melee combat, and they inflict poison not only with ranged attacks but also in melee. In short, they are optimal.

I would put demons in second place. They can gate to enemy archers and, most importantly, steal mana. Although, against elves, this tactic is much less effective, especially if the elf hero has a pre-battle shot – for some reason, they love to target imps with it. But aside from this exception, it's a very useful ability.

And skeleton archers are good – you can raise a lot of them. You defeat a bunch of gremlins or dryads, raise skeleton archers – great!
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18 years ago
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Assassins, definitely! After that, I'll place some skeletons; they look so cool, especially the archers.
In reply to WitcheR-L
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18 years ago
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Considering all parameters, Assassins are definitely the best. They don't shoot very well, but they poison effectively, look good, and in 3.0, the alternate form completely disappears – which is useful. Peasants are also decent in the early stages of development – you leave them in the city, and gold accumulates. Gremlins are nonsense; in a good battle, their skill is useless because they simply don't have time to act due to tactical considerations, and even if they do, it's already too late – a Golem isn't that much of a powerful unit anyway. Imps are only useful in pairs with an Archdevil.
In reply to Source
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18 years ago
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Source;128574
A golem isn't really that much of a damage dealer.
Hmm... so who is the main damage dealer for mages then? You won't believe it – I thought it was golems :rolleyes: (until Rajahs and Titans are available). Golems have decent damage relative to their armor:smile20:
In reply to 3DogMZA
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18 years ago
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3DogMZA;120937
I've said it so many times, skeletons are complete garbage. Their strength lies only in their numbers. In everything else, they are total noobs! I haven't played with the new skeletons (upgrades) yet, so I won't say anything about them.
Archers are decent, but after they removed the ability to raise them, there became fewer of them than before, and they became less effective. However, their upgrade has good stats, even with a shield and all that, so I think you can use them very effectively by changing your tactics!!!!
Regarding the 49k archers, it's definitely a cheat, because without the ability to raise them, you can't get that many (and even before, where did he get so many of them:confused: :confused: ) and in the early stages, it's better to take alternative units!!!
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18 years ago
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Hehe, many people say it's great that peasants bring gold. But what's the point if that gold isn't even enough for a piece of bread? It's okay if you happen to find an Elaine. But even with her, you need 500 peasants for 1,000 gold. Without her, it's 1,000 peasants. Now think about it and calculate how much this will cost you, and how long it will take for these peasants to pay for themselves. And also, think about where we'll get archers if all the peasants are supposedly working in the fields. Will you be satisfied with the natural growth rate? And how much time will you spend on these manipulations? So, as strange as it sounds, peasants are useless. Only peasants with buckets on their heads are somewhat useful, because of the stun. Red ones are terrible; there's only a chance on the second hit, and they'll be knocked out after the first attack.
In reply to Loken
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18 years ago
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Why are you so focused on peasants? Peasants aren't meant for collecting money; they're for war, and they also bring in money! That's all! I often end up with around 1000 peasants! True, I use Elaine as a hero who stays in the castle when I play as humans. It's useful and very profitable!
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18 years ago
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My favorite is the Goblin Shaman! He dances and acts funny, I watch and smile :) But if we talk about usefulness in battle, then it's the Skeleton Warrior, because he is strong and a stalker, I think everyone understands why :)
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18 years ago
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assassins ftw! Undoubtedly the strongest creatures of level 1, plus they are from my favorite city.
In reply to Hellpups
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18 years ago
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Hellpups;131369
Assassins ftw! Undoubtedly the strongest creatures of level 1, plus they are from my favorite city.
Why is it undoubtedly the strongest? It's debatable! 1 Dryad will kill 1 Assassin! Don't believe me? Check it yourself!:smile01: A Swarm of Os and an Assassin are dead! And the new Nymphs are stronger than Dryads, although they don't have a spell!
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18 years ago
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Oh dear, oh dear. And now a new scout will kill the dryad. Is that it? Is the fairy tale over? By the way, it would be wiser to compare growth rates...
That's exactly why, and it's undeniable.
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18 years ago
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Skeleton Archer and Assassins are the best units for the first tier.

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