Posts from Future king.
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I played through the updated map, and I really enjoyed it. It would be nice to have a final cutscene, but that's just a minor suggestion. I wish the author creative success and many more interesting scenarios.:smile14:
1) Perhaps it's worth reconsidering the map's balance? Let me explain what I mean: it feels like everything depends on which army Sinithar uses. If it's a playable army, then everything is fine, but I've had two instances where it was almost a loss (army losses of 50-70%), and that's in the best-case scenario.
The same goes for the quest artifact at the beginning of the game – defending it with such losses is almost a Pyrrhic victory.
2) This problem has appeared on maps before – the mentor is located in a strange place. Why put him in the dungeon and near the red castle? I suggest moving the mentor from the dungeon to the castle in the southeast (there's a similar feature on the map from Heroes of Ashan: Antares – the mentor is located in the lands of mages, where he's needed just as much as a rabbit needs a stop sign).
3) Regarding the artifacts – at the beginning of the game, you want to grab something, but losses are inevitable. However, later on, you can equip everything you've taken to your companions. If the author's idea is to collect composite artifacts (Lion, Dragon, etc.), then again, it's very difficult to do at the beginning of the game, but later on...
Overall, the map is good – there are opportunities for various hero upgrades and playthroughs. I sincerely wish the author success and look forward to more creations!
Respect to the map author! For a first map, it's very good! But I would like to express my comments.
1) Perhaps the map's balance should be reconsidered? Let me explain what I mean: it seems that everything depends on which army Sinithar emerges with. If it's a playable army, then everything is fine, but I had two instances where it was almost a disaster (army losses of 50-70%), and that was in the best-case scenario.
The same goes for the quest artifact at the beginning of the game - defending it with such losses is almost a Pyrrhic victory.
2) This problem has been encountered on maps before - the mentor is located in a strange place. Why put him in the dungeon and near the red castle? I suggest moving the mentor from the dungeon to the castle in the southeast (there's a similar feature on the map from Heroes of Ashan: Antares - the mentor is located in the lands of the mages, where he's needed like a rabbit needs a stop sign).
3) Regarding the artifacts - at the beginning of the game, you want to take something, but losses are inevitable. However, later on, you can equip all the artifacts you've taken to your companions. If the author's intention is to collect composite artifacts (Lion, Dragon, etc.), then again, it's very difficult to do at the beginning of the game, but later on...
Overall, the map is good - there are opportunities for various hero upgrades and gameplay. I sincerely wish the author success and look forward to more creations!
Completed the map with a hero in 97 days (received a Thunderlord). Overall, I enjoyed the map. The enemy is strong and aggressive (a Warlock), the design is good, and the development tactics are interesting (you can't delay, otherwise the losses from encounters with enemies will increase). The only drawback I would note is that the mentor at the end of the map is not very useful. But overall, thank you to the author for their work.
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
Saves aren't working, as others have reported above. Does this mean I have to start over? The map is good, though, thanks.
With the NCF mod, saves work, but you have to start a new game; old saves don't work...
With the NCF mod, saves work, but you need to start a new game; old saves don't work...