Posts from NCF – Extended list of Neutral creatures.
Auto-translated
my inner Necromancer is pleased)
Is there a plan to replace the Necromancer units with new undead, or will these knights simply exist alongside the vampires without replacing them?
Of course, it is planned, but they will take the place of the ghosts - somehow it turned out that all the factions I've reworked have Tier 4 melee warriors without flight, so I need to add some variety.
And where will the Ghoul and Necromancer go?
Attachment 60925
Minotaur Brutes
CREATURE_673
Minotaurs are half-human, half-bull creatures created by mages for assault squads. After the creation of golem armies, minotaurs did not disappear completely – units of Minotaur Brutes became a hallmark of Al-Rubit.
Attachment 60923
Minotaur Warriors
CREATURE_674
The best of all minotaurs become protectors – personal bodyguards of the archmages of the House of Chimera. These are the greatest warriors who have mastered combat hammers to perfection.
Attachment 60924
Minotaur Gladiators
CREATURE_675
Minotaur gladiatorial schools always trained the very best fighters. Perhaps these gladiators are not taught honor and etiquette, but in battle they have no equal.
The original minotaurs were very muscular (look at the abs of the original minotaur), and these new ones are a bit chubby.
Last time we discussed minotaurs, you posted pictures of furry bulls in underwear, so DON'T TOUCH MY MINOTAURS🤣
Your minotaurs look like the minotaurs from The Chronicles of Narnia.
my inner necromancer is pleased) GLORY TO THE IMMORTAL GRIFFON!!! THE EMPIRE WAS AT ITS PEAK UNDER MARKELE!!!!! NICOLAS FOREVER!!!!!!!!!
Did you give him a nose? Noooo...
Added after 53 seconds
There's a bridge of the nose, but the nostrils fell off.
By the way, I once created a creature called the King of Wyverns. It had the ability to consume corpses. Because of this, the game would crash at the beginning of each turn. The reason was simple: I had assigned this ability to the King in the spells, but I didn't specify it among the creature's abilities, and the game couldn't determine it. I added it to both the spells and the abilities, and the crashes stopped.
Could you elaborate?
Wyvern is a mythical creature, a type of dragon with one pair of legs, often depicted with a snake-like tail, sometimes with a venomous barb....
King Wyvern is a more powerful version of the wyvern...
""""AstralLeinBy the way, I once created a King Wyvern creature. It had the ability to consume corpses. Because of this, the game crashed at the beginning of each turn. The reason was simple: I assigned this ability to the King in the spells, but I didn't specify it among the creature's abilities, and the game couldn't identify it. I added it to both, and the crashes stopped."""""
Wyvern is a mythical creature, a type of dragon with one pair of legs, often depicted with a snake-like tail, sometimes with a venomous stinger....
King Wyvern is a more powerful version of the wyvern...
Added 6 minutes later
indeed, the mod is missing a file
MapObjects\_(AdvMapObjectLink)\Monsters\NCF\Creature_389.xdb
take it from the megapack
I don't want to search for creatures, if you want to, you can do it yourself - here's a link to the list of creatures from that forum http://heroescommunity.com/viewthread.php3?TID=27275
but so much time has passed that many images have stopped displaying, and the links are dead... it's sad, I really loved browsing this forum back in 2013.