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Posts from Which monster do you like the most in Heroes 5 (level 6)?

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Which level 6 monster do you like best?
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In reply to eXeCuToR
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18 years ago
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eXeCuToR;121019
I haven't played as Isabel's Knights yet... I confess... I'll check it out in the near future.
Knights are good, but what guarantee is there that he can perform a cavalry charge, blind him, and then deal with the other monsters? I agree that he is strong, but there are even stronger ones, like the Cave Ogre, for example.
In reply to Magnus
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18 years ago
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The Knights of Isabel are decent. They perform well. But their actual name is Champions, not Knights of Isabel. It's our translators who always mess it up. But still, I'm rooting for the Wild Ents, the new elven faction!:smile01:
In reply to 3DogMZA
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18 years ago
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3DogMZA;121246
The Knights of Isabel are decent guys. They deal good damage. But they should be called Champions, not Knights of Isabel. It's our translators who always mess it up. But still, I'm rooting for the Wild Ents, the new elven force!:smile01:
Oh, and we didn't know that the Knights of Isabel are actually Champions :mad:
Well, I don't know, the new cave-dwelling Ents will be chopped into firewood by their deadly sword.
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18 years ago
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Undead, wyverns, ents, and the knights of Isabel.
In reply to Magnus
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18 years ago
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Magnus;121280
Oh, and we didn't even know that the Knights of Isabel are Champions :mad:
Well, I don't know, these new cave creatures will be chopped into firewood by their deadly swords.
Regarding the Champions, I just looked it up. And what do you mean about the new cave creatures? Well, yes, they were buffed because they removed their magic. But Inferno only has one archer, and a mage won't hinder them, so the Cave Lords are better. And Ents aren't that weak to be chopped up right away. With their defense, they will hold on firmly. :)
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18 years ago
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I really like how Death Harbingers work; they just touch someone, and that person is gone! There's nothing you can do about it. I had three Death Harbingers kill six Titans that way.
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18 years ago
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Harbingers are a terrible thing, especially if powerful monsters have nothing else to look at... and so, little by little, all the monsters disappear.
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18 years ago
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This also applies to the Lords, especially as they are unpleasant in battle when they are neutral. They have strong magic, and the losses are very unpleasant, but their initiative helps us. But if they strike... especially against the archers... ouch...
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18 years ago
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And the Dungeon lords are even better because they will definitely use their ability, as it's for melee combat. As for the Warlocks, they can use their ability from a distance, but then you start wondering whether it's better to attack like that or use the ability.
In reply to eXeCuToR
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18 years ago
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Cave Lords are decent warriors. But the Dark Elf Sorceresses have also been buffed, although their ranged attack was removed, meaning the archer is gone. They may be strong and have invisibility, but the old Dungeon Lords are still better. And what about the new Rakshasas? They're also powerful, hitting multiple targets at once, but they are vulnerable to counterattacks. So, overall, a unit with no counterattack is better. The Rajah Rakshas is better. And the new Ents are much better. Wild Ents are powerful. :smile49:
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18 years ago
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Yes. Yes. Yes. In my opinion, these guys are the best of all of them. They just need to strike with their roots, and that's it!
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18 years ago
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Paladins and Knights of Isabel are definitely good. But here's the question: does the Knight of Isabel also have the Knight's Charge ability, or not? I just can't seem to test it. My computer struggles with the game, so I'm playing at a friend's place. The manual says it exists, but I don't see it in the game.
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18 years ago
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[quoteSource]Paladins and Knights of Isabel are definitely good. But here's the question: does the Knight of Isabel also have the Knight's Charge ability, or not? I just can't seem to test it. My computer struggles with the game, so I play at a friend's place. The manual says it has it, but I don't see it in the game.[/quote]
I think it does. They also hit two adjacent enemy units with one attack.
Umetrivia, Fallen Angels, and the Unicorn, level 3 (I don't remember its name).
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18 years ago
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Source;128358
Paladins and Knights of Isabel are definitely the way to go. But here's the question: does the Knight of Isabel also have the Knight's Charge ability, or not? I just can't seem to test it. My computer struggles with the game, so I'm playing at a friend's place. The manual says it exists, but I don't see it in the game.
Yes, there is a 5% bonus per tile:smile13:.
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18 years ago
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Originally, they were called Cave Lords. Yes, there are issues with speed, but their attack spells are devastating (+ let's not forget about summoning their colleagues from Shi'o). They have a bit of mana, but it's enough.

But I don't like Ents and Witches (even though I generally prefer Warlocks). Ents have too little initiative. You can take a group of neutral creatures and easily defeat them without losses, which can't be said about a group of Cave Lords, practically ever.

And the witches are just weak. Yes, they're ranged attackers... But just imagine them in a one-on-one fight with a Paladin or a Rakshasa - the result is predictable...

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