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Posts from = Small mods that change the visuals = Auto-translated

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#408
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Awful lighting. There's nothing on the horse's texture that looks like metal. I'll fix it later.
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#409
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I haven't looked at the game yet, but in the screenshot, I don't see a metallic horse/mare hide!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#410
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Updated the mod for the pale horse. This one turned out even better. I took into account the mistakes I made before, and I've also gained more experience.
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#412
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Try to provide some arguments, like you did last time.
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#413
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Previously, the horse looked like it was made of steel and inspired respect with its appearance. Now, the horse looks like an eel... slippery, slimy, and unpleasant to the touch 😅.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
In reply to Waterfall_13
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#414
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Waterfall_13
Previously, the horse looked like it was made of steel and commanded respect with its appearance.

Exactly, it looked like steel, like the blade of a necromancer's scythe, and had that same bluish hue. What respect could there be for a rotten nag oozing with pus? A horse should evoke a different association.
Now the horse looks like an eel... slippery, slimy, and unpleasant to the touch 😅

That's exactly what it should be. So, I think the second option is excellent. And, as I said before, it's better in terms of execution quality.
In reply to Mооnst@r
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#415
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Mооnst@r
A pale horse for the Necromancer.
Nice, but I'm not particularly interested in Helhest.
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#417
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Mооnst@r
Red vampire lord.
I didn't bother with the white trim on the cloak collar. The sword kept a greenish effect. I think I found where to edit it, but some effects don't show up in the editor for me (it displays supposedly empty textures) and I can't replace them with the right one. Also, one avatar was redone at x128, and I put it everywhere where x32, x55, and x64 were before — seems to display fine.

When I was making my level 3 red vampires, I also had trouble with the sword — turned out part of it is baked directly into the model import. Psatkh helped me back then by providing the needed file, but I can't remember now what it was 😅
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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#418
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It's okay that the effect remains green; it complements the armor.
I've updated the mod. I've slightly reduced the blue tint on the avatar's face and changed the ribbon to red.
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#419
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Mооnst@r
Red vampire lord.
I didn't bother with the white trim on the cloak collar. The sword kept a greenish effect. I think I found where to edit it, but some effects don't show up in the editor (it displays what look like empty textures) and I can't replace them with the right one. Also, one avatar was redone at x128, and I've put it everywhere that used to have x32, x55, and x64 — seems to display fine so far.
The best armor coloring for the vampire, so bloody! By the way, the red mod for undead is pretty good.
In reply to Mооnst@r
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#421
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Mооnst@r
It's not a big deal if the effect remains green; it complements the armor.
Updated the mod. Slightly reduced the blue tint on the face in the avatar and changed the ribbon to red.

Well, I don't know, but in my opinion, it looks better without the green on the sword:
Title

Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation