Skip to content

Posts from NCF – Extended list of Neutral creatures. Auto-translated

4.9 (14 ratings)
In reply to IchGViji
User Avatar
#2680
Auto-translated
IchGViji

Hello everyone!
I decided to try making a new creature for my map, tied to the scenario's storyline — a wild nightmare (5th level)
Description:
"Wild nightmares are not often encountered in Ashan. These beasts are so fierce and unpredictable that even demon lords do not always manage to tame them. Legend has it that the demon lord Kmolag managed to win over these inhabitants of Sheogh during the Eclipse, but since then no witnesses have remained to confirm the authenticity of this event. Wild nightmares are incredibly fast, and once they build up speed, they can deal colossal damage to the enemy. In addition, their attack can curse the foe, increasing its vulnerability to the element of fire."
Abilities:
Living creature, demon, large creature, fear attack, aura of terror, immunity to mind control, charge strike, mark of fire

I want to thank user BlueHeavenHero for help and advice!
In the future, this creature may be released as a separate file for NCF, after the map is out

what a handsome one! I wouldn't have painted it like that👍
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
#2681
Auto-translated
It’s as if a runic steed came to life!
In reply to IchGViji
User Avatar
#2682
Auto-translated
IchGViji

Hello everyone!
I decided to try making a new creature for my map, tied to the scenario's storyline — the wild nightmare (5th level)
Description:
"Wild nightmares are not often encountered in Ashan. These beasts are so fierce and unpredictable that even demon lords do not always manage to tame them. Legend has it that the demon lord Kmolag managed to rally these inhabitants of Sheogh to his side during the Eclipse, but since then no witnesses have remained to confirm the authenticity of this event. Wild nightmares are incredibly fast, and once they build up speed, they can deal colossal damage to the enemy. In addition, their attack can curse the foe, increasing its vulnerability to the element of fire."
Abilities:
Living creature, demon, large creature, fear attack, aura of terror, immunity to mind control, charge strike, mark of fire

I want to thank user BlueHeavenHero for help and advice!
In the future, this creature may be released as a separate file for NCF after the map comes out

A great idea, and most importantly — the implementation!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to IchGViji
User Avatar
#2683
Auto-translated
IchGViji

Hello everyone!
I decided to try making a new creature for my map, tied to the scenario's storyline — a wild nightmare (5th level)
Description:
"Wild nightmares are not often encountered in Ashan. These beasts are so fierce and unpredictable that even demon lords do not always manage to tame them. Legend has it that the demon lord Kmolag managed to bring these inhabitants of Sheogh to his side during the Eclipse, but since then no witnesses have remained to confirm the authenticity of this event. Wild nightmares are incredibly fast, and once they build up speed, they can deal colossal damage to the enemy. In addition, their attack can curse the foe, increasing their vulnerability to the fire element."
Abilities:
Living creature, demon, large creature, fear attack, aura of terror, immunity to mind control, charge attack, mark of fire

I want to thank user BlueHeavenHero for help and advice!
In the future, this creature may be released as a separate file for NCF, after the map comes out


Scary, knock them out!
Pretty =)
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
In reply to IchGViji
User Avatar
#2684
Auto-translated
IchGViji

Hello everyone!
I decided to try making a new creature for my map, tied to the scenario's storyline - a wild nightmare (5th level)
Description:
"Wild nightmares are rarely encountered in Ashan. These beasts are so fierce and unpredictable that even the demon lords cannot always tame them. Legend has it that the demon lord Kmolag managed to win over these inhabitants of Shio to his side during the Eclipse, but since then no witnesses have remained to confirm the authenticity of this event. Wild nightmares are incredibly fast, and once they build up speed, they can deal colossal damage to the enemy. In addition, their attack can curse the enemy, increasing their vulnerability to the element of fire."
Abilities:
Living creature, demon, large creature, fear attack, aura of terror, immunity to mind control, charge attack, mark of fire

I want to thank user BlueHeavenHero for help and advice!
In the future, this creature may be released as a separate file for NCF, after the map is released

Gorgeous horse! You make some awesome creatures!

What other demons are planned?

Added after 8 hours 39 minutes
Mr.Lico
let's say I downloaded one particular creature, what next? how do I plug it in so that it generates on the adventure map and what about their quantity? I have NCF_Creature and NCF_Core. I don't want to download whole packs, because I don't need everything, just select creatures for my mod.
The link is in the description: https://www.youtube.com/watch?v=MxonXRkwtpI&t=306s
In reply to BlueHeavenHero
User Avatar
#2686
Auto-translated
BlueHeavenHero
So, I decided to rework some of my necro units, and the first thing I changed was the "Putrid Swordsmen"
Now they look like this (larger image attached)

"Returned at the call of the Necromancers, Putrid Cavaliers are skeletons excellently armed and equipped with the finest armor. They are far stronger than ordinary bone warriors, for their rusty, pus-oozing weapons carry terrible diseases, while sturdy plate reliably protects their weak, fragile bones. Although Putrid Cavaliers are weaker than regular men-at-arms, they furiously charge into the thick of battle, instilling fear and terror in the enemy ranks."
Abilities: Armor, weakening strike, large shield, defense of allies, stun.

I recall that long ago I made Putrid Cavaliers... First on the man-at-arms model, then on the regular skeleton model. And over the weekend I got struck by the urge... to redo them
I added pauldrons and a new sword to them; this isn't the final version yet, still needs work. The design on the shield also needs thought.

Attachments 1
1 file attached • Total size: 227.0 KB

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

In reply to IchGViji
User Avatar
#2687
Auto-translated
IchGViji

Hello everyone!
I decided to try making a new creature for my map, tied to the scenario's storyline - a wild nightmare (level 5)
Description:
"Wild nightmares are not often encountered in Ashan. These beasts are so fierce and unpredictable that even demon lords cannot always tame them. Legend has it that the demon lord Kmolag managed to rally these inhabitants of Sheogh to his side during the Eclipse, but since then no witnesses have remained to confirm the authenticity of this event. Wild nightmares are incredibly fast, and once they build up speed, they can deal colossal damage to the enemy. In addition, their attack can curse the foe, increasing its vulnerability to the fire element."
Abilities:
Living creature, demon, large creature, fear attack, aura of terror, immunity to mind control, charge strike, mark of fire

I want to thank user BlueHeavenHero for help and advice!
In the future, this creature may be released as a separate file for NCF after the map comes out

A beautiful powerful horse; it immediately reminds me of the initial "bloody" variant of these stallions (which is essentially just an enhancement of color saturation)
Attachments 1
1 file attached • Total size: 35.7 KB

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

User Avatar
#2688
Auto-translated
I'm preparing an upgrade for the Decaying Warrior; the colors will likely be different, but it's not certain. Either he'll remain green with white bandages, or the armor will be black with red bandages.
Attachments 1
1 file attached • Total size: 822.1 KB
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr
User Avatar
#2689
Auto-translated
[email protected]
I'm preparing an upgrade for the decaying warrior; the colors will likely be different, but it's not certain. Either he'll remain green with white bandages, or the armor will be black with red bandages.
He stole a shield from Agrael and looks pleased.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

In reply to BlueHeavenHero
User Avatar
#2691
Auto-translated
BlueHeavenHero
A beautiful, powerful horse. It immediately reminds me of the initial "bloody" version of these steeds (which is essentially just an increased color saturation).
Where can I download horses like the ones in the attachments?

Added 1 minute ago
BlueHeavenHero

I remember a long time ago, I made Rotting Knights... First on the model of a knight, then on the model of a regular skeleton. And on the weekend, I had the urge to... redo them.
I added shoulder pads and a new sword; this is not the final version yet, I need to finish it. I also need to think about the design on the shield.

Excellent.
In reply to Рон54
User Avatar
#2692
Auto-translated
Ron54
Where can I download horses like the ones in the attachments?
There are no such horses available anywhere. They've been removed.
However, I still have the texture file.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

In reply to BlueHeavenHero
User Avatar
#2693
Auto-translated
BlueHeavenHero
There aren't any such horses anywhere anymore; they were removed.
Although I still have the texture.
I see, although "They went to Shio" sounds better.
In reply to BlueHeavenHero
User Avatar
#2694
Auto-translated
BlueHeavenHero

I remember a long time ago, I made Putrid Knights... First, on the model of a knight in armor, then on the model of a regular skeleton. And on the weekend, I had the urge to redo them.
I added shoulder pads and a new sword; this is not the final version yet; I need to finish it. I also need to think about the design on the shield.

Are those shoulder pads from the Steppe Warrior?